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CA buttons not working/pages not loading/brown screens etc

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  • Originally posted by ॐ <Jigz of the Endless> ॐ View Post
    I don't believe that to be true; think there's something else.

    I can, now hit some players in 100v100, but not others.
    I can, now siege and hit on LOM monsters.
    I can, now perform defensive actions on some players, but not on the level 900+ target I have for general Conquest & Chaos Campaign

    As we well know so far, there are different broken parts of the game for different players, its not the same for everyone which is the oddest thing around.... what I've noticed is that when i try to spend any of my resources ( apart from questing) my request is sent to the server, server responds with status-code:200 but the request itself is not processed ( it doesn't take affect ), and no response data is returned. I tried to debug but there's no difference in the request send for hitting a "brown screen" target and a target that when hit has a normal result behavior and found no differences in the requests. This is yet somehow scary, because it opens so many options for so many things that could go wrong...

    Anyway, I hope devs will do what it takes to return the game to It's stable state or at least It's previous state where it was playable. Cheers and see you on the battlefield ( I hope ).


    Originally posted by Misato Maximus View Post
    Just curious if the accounts affected are the same as in previous thread, during same event about a month ago:

    http://www.castleageforums.com/cforu...een-went-white
    Different kind of problem.


    P.S: I'm not really that guy, but if you think a single chest roll ( or even worse "treasure island roll" ) compensation will make it to your community this time, you're terribly, terribly wrong...
    Last edited by nasty1; 07-27-2017, 06:22 PM.

    Comment


    • Originally posted by Rev Sim View Post
      Basic 101 things I have noticed about the technical problem today.

      The guild battle error has something to do with the castle age id of the people you are attacking.

      Two notes.
      1. Everything here is very general, as detailed castle age "internals" are generally not left posted on the forum.
      2. last part of ID are blocked out, since they are not important to this discussion, and direct link to a player.
      3. this is a very small sample, based on five people that I attacked.
      4. you have to understand a little bit of castle age links, or this will be 100% jibberish.

      I can hit in GB these target with these castle age id's. If your attacker id starts with 100001, my guild attack works.
      10000104060****
      10000160635****

      I can not hit these id's. It causes a game reset.
      50000001655****
      1020792022281****
      50000001389****

      Why should you care? Well, what is interesting is the first part of the id's. Castle age player id's are divided into groups, which you can always id by the first part of their id.

      There is a group of original FB players.
      There is a second group of FB players that have a longer id.
      Then we introduced a new id system with the first batch of ios players.
      There was a new id system when the land system was replaced by territories.
      There are even more id's (not important.)
      What is important is each group starts with the same number sequence.

      Something is messed up when accessing the database. Whatever it is, it is linked to the "grouping" of castle age ids. You can hit some groups (such as 100001) but not other groups.

      Have fun figuring it out devs.
      My understanding of the original grouping was that numbers starting with a 4 were iOS accounts.
      FB based accounts were originally whatever and later got extended to the same size as iOS numbers but starting with a 1.
      The numbers 5 was speculated to be for the Android app the devs at the time claimed to be developing but I think that was later debunked.
      I don't recall what 5 was later linked to.

      Edit: Later on the ID's changed again due to FB using what I think they called game ID's. I recall Falco mentioning them once or twice so he'll know better than I do I'm sure.

      I suppose it's possible that something has gone wrong with the tech the old devs used to connect the different platforms.

      That said, I've noticed some things of my own.

      I have seen image URL's get cut off leading to links such as: "http://image4test.castleagegame.com/graphics/".
      You will note the missing image filename in that URL.
      I'm not sure if that has since been fixed but the image servers themselves are operational and can be communicated with just fine.

      I have also noticed that brown screening when attacking in battle is -not- the result of a timeout or failed request.
      According to my net panel the game is supposed to return a whole web page as the result from the ajax call made to the server (don't ask me why).
      Instead the returned reply is the following message: "Reload the page to get source for: https://web4.castleagegame.com/castle_ws/hundred_battle_view.php".

      I have forwarded the above to the devs in hopes that they can benefit from the info.
      I'll forward the info about the ID groups too.
      Last edited by Shadow Reaper; 07-27-2017, 06:37 PM.
      "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

      "Gratuitous acts of senseless violence are -my- forte!" - Max

      Comment


      • Originally posted by Lord Reaper View Post
        My understanding of the original grouping was that numbers starting with a 4 were iOS accounts.
        FB based accounts were originally whatever and later got extended to the same size as iOS numbers but starting with a 1.
        The numbers 5 was speculated to be for the Android app the devs at the time claimed to be developing but I think that was later debunked.
        I don't recall what 5 was later linked to.

        I suppose it's possible that something has gone wrong with the tech the old devs used to connect the different platforms.

        That said, I've noticed some things of my own.

        I have seen image URL's get cut off leading to links such as: "http://image4test.castleagegame.com/graphics/".
        You will note the missing image filename in that URL.
        I'm not sure if that has since been fixed but the image servers themselves are operational and can be communicated with just fine.

        I have also noticed that brown screening when attacking in battle is -not- the result of a timeout or failed request.
        According to my net panel the game is supposed to return a whole web page as the result from the ajax call made to the server (don't ask me why).
        Instead the returned reply is the following message: "Reload the page to get source for: https://web4.castleagegame.com/castle_ws/hundred_battle_view.php".

        I have forwarded the above to the devs in hopes that they can benefit from the info.
        I'll forward the info about the ID groups too.
        4 and 5 are both IOS accounts, "old" and "new" iOS accounts.

        Comment


        • Originally posted by [email protected] View Post
          4 and 5 are both IOS accounts, "old" and "new" iOS accounts.
          Ah. Thanks for clearing that up. :]
          "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

          "Gratuitous acts of senseless violence are -my- forte!" - Max

          Comment


          • Originally posted by Rev Sim View Post
            Basic 101 things I have noticed about the technical problem today.

            ...........

            Have fun figuring it out devs.
            You've my vote for double comp.

            Comment


            • I think we good boys, been testing for few minutes everything goes well.

              Comment


              • Originally posted by nasty1 View Post
                I think we good boys, been testing for few minutes everything goes well.
                The issue should be resolved now. Thanks for your patience! We apologize for the issues. Let me know if any other issues arise.
                Last edited by ; 07-27-2017, 07:00 PM.

                Comment


                • And no compensation? At least 10 FP for 1 conquest refill as I will probably fail my campaign task of 8 mythril medals because of this long time of not being able to put guardians in LoE.

                  Comment


                  • Players- pls recheck CA. I think it is now working.....

                    Can enter 10v10 and perform actions on all opponents.
                    Can now perform LOE defensive actions on the player I couldn't earlier.

                    Comment


                    • Originally posted by Darko757 View Post
                      And no compensation? At least 10 FP for 1 conquest refill as I will probably fail my campaign task of 8 mythril medals because of this long time of not being able to put guardians in LoE.
                      There will be compensation, we just want to make sure the game is running smoothly again before we send it out.

                      Comment


                      • Beat you, Ghost Brotocol, by a minute. DO I get a reward for it?

                        DO the players who helped with the detail & research get double compensation?
                        Will the whole player base get decent compensation?

                        Pray, tell us

                        Comment


                        • Originally posted by Ghost Brotocol View Post
                          There will be compensation, we just want to make sure the game is running smoothly again before we send it out.
                          Click lag is real right now.

                          Comment


                          • Originally posted by ₳ӿëŀ View Post
                            Click lag is real right now.
                            Could be expected, I assume things are still gettin fixed, and as 20+? hours CA been unplayable, everyone who is awake and aware of the news is doing their stuff now... so click lag and blue swirls could be going on for few hours in best case

                            Comment


                            • Treasure island is not working. After this issue, I went and banged Rodenom a little and got 2 treasure island chests. I rolled them and got Red evolution crystal x2 2 times (4 crystals) but my crystal count didn't go up, it stayed at 8.

                              Comment


                              • Originally posted by Darko757 View Post
                                Treasure island is not working. After this issue, I went and banged Rodenom a little and got 2 treasure island chests. I rolled them and got Red evolution crystal x2 2 times (4 crystals) but my crystal count didn't go up, it stayed at 8.
                                I got two as well but my counter went up to where it should beat 14 from 12. Try getting out of the page and going back in
                                I don't know if too many questions can kill you or if too much knowledge can kill you, but I'm sure you can die laughing

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