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Guild Monster bugs

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  • Guild Monster bugs

    Hello.

    With the Stamina/Energy regain event going on, (thanks again Devs), I decided to press my luck with an Alpha Vincent.

    The first issue I noticed, was that the game ignored my Rogue loadout and used my BiS attack equipment instead. Not personally a big deal for my build, but if equipment damage works on the same structure as Effective Attack, (counting 70% of defencive stats), players who focus more on defencive armor might be getting short-changed in these battles. Not to mention missing Pierce/Resistance % boosts to E-Attack/E-Defence, which may or may not factor in with guild monster damage. (I'm a bit unclear on that.)

    The second issue, is that the "Whirlwind" option still shows up in place of new skills like Cripple/Intimidate, (the same way it did on LoM when those skills were first introduced). Hitting the "Whirlwind" button in that situation seems to result in a 2-stamina hit.

    Neither issues are "game breaking", but I hadn't seen them mentioned since the other fixes took place, and thought you'd want to know.
    Last edited by Chaos; 12-14-2014, 04:35 AM. Reason: corrected "1-stamina" to "2-stamina"
    "Brainslam! When do I get to blow something up?" - Crypto 137

  • #2
    I am confused. If you were in the battle as a Rogue, you should not have received the Warrior's Whirlwind option.

    At the top of the fight where it shows your character, were you listed as a Warrior or a Rogue? The game should have locked in whatever class you had selected at the moment Vincent was summoned. If it locked you as a warrior, but you had switched loadouts to Rogue, this could explain why your equipment was not showing up correctly.

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    • #3
      Yes DoR, I am locked in as a Rogue class. This glitch goes back to when the new powers were first introduced. I guess they weren't programmed for land battles, so the system automatically replaced the missing "special" attack options for them with Whirlwind, no matter what class.
      When clicked, (for example, a Rogue hoping to use Cripple or Intimidate, or a Mage attempting to use Enrage in LoM), the glitch caused two tokens to be used up as it would in 10vs10. However, since the powers didn't apply in that situation, the system counted it as a single regular attack at twice the token usage. The bug was soon removed from land battles for this, but appears to still exist in the guild monsters, using 2 stamina for 1 hit. As I said, not really a game-breaking problem. I'm guessing it was just overlooked at the time.
      "Brainslam! When do I get to blow something up?" - Crypto 137

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