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No update on cleric passive healing abilities

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  • No update on cleric passive healing abilities

    Hi,
    It's been a long time since i have the same amount of cleric healing points upon victory. So I wonder if there is something wrong.

    Health rune 656

    1st case: With +30% heal to Cleric passive ability. +23 to base passive, i deal 107 health;

    2nd case: With +40% heal to Cleric passive ability. +31.64 to base passive, i deal 128 health.

    Quoting Dawn's wiki info:
    • A cleric's base passive heal is 10 + 10% of the equipped health rune, rounded down. Dawn adds X to the base, then adds Y% to the total, again rounding down. For example, if your health rune is 64, your base heal would be 10 + .10*64 = 16 (rounded down). Dawn at level 4 (+8 and +16%) would add 8, yielding 24, which is then multiplied by 1.16 (+16%) to get 27 (rounded down).
    When i apply the formulas, i find

    10+ .10*656=75
    75+23=98
    98*1.30= 127 health for the 1st case

    10+ .10*656=75
    75+31=106
    106*1.40= 148 health for the 2nd case

    Can you help me see whether the wiki post or my maths is not good?
    Last edited by jonsnow; 05-27-2020, 05:45 PM.
    https://web3.castleagegame.com/castl...user=522438691

  • #2
    I get the same results as yourself. My own Dawn is correct too. Is it possible you've messed your alliance up? Strange both 1st & 2nd cases are 20 shy of what we both think you should be doing.

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    • #3
      I had to look at the wiki cleric guild class to see the issue "Rune Bonus: +10% of Health rune (Maximum of +50 heal @+500 Health rune benefit) to passive heal "

      10+ .10*656=75
      (capped at 500 rune*.1=50) so 10+50=60
      75+23=98
      60+23=83
      98*1.30= 127 health for the 1st case
      83*1.3=107

      10+ .10*656=75
      (capped at 500 rune*.1=50) so 10+50=60
      75+31=106
      60+31.64-91.64
      106*1.40= 148 health for the 2nd case
      91.64*1.4=128
      "Drink up, we're all going to die.."

      “If there's anything more important than my ego around,I want it caught and shot now.”Zaphod-Beeblebrox

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      • #4
        I had to look at the wiki cleric guild class to see the issue "Rune Bonus: +10% of Health rune (Maximum of +50 heal @+500 Health rune benefit) to passive heal
        Good call. My health rune @ 400. I'd forgot about cap too.

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        • #5
          Thanks for the heads up, JesPhule
          It helps a lot.
          Thanks again

          To max my health winning splash, i have to work on my % heal.
          https://web3.castleagegame.com/castl...user=522438691

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