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Removing an Apprentice

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  • Removing an Apprentice

    I recently discovered my one apprentice no longer has a Facebook account, and therefore is just taking up a spot with no chance of ever improving. How can i remove him from my apprentices?

  • #2
    Join the crowd.

    I have three, from the beginning.


    • #3
      I also have 2 of 3 Apprentices who are just plain lazy (levels 1 and 8...and there they sit...and wait...and wait...), and the third is a bit of a slacker herself. I'm SURE there are others out there who would want my slapstick tutelage!

      Keep bumping and posting this Topic for our (ahem, ahem) loyal and extraordinary Castle Age Moderators to fix for us!!!


      • #4
        hi, my case is the opposed. I accepted a master by mistake. How can i remove the master?


        • #5
          There's no way to remove a master/apprentice.
          And your little dog too.


          • #6
            Why not? It´s a fail. They must fix it.


            • #7
              read this. this is why they won't allow to remove an apprentice

              Very good question whoever that awesome person was that asked...

              The System as it now is gives rewards for apprentices... You have one that's leveling yourself. Some people (such as I) don't even have ONE apprentice leveling... i was lucky just to find my apprentices...

              The rewards include FP at level 15, and FP at other levels that get incrementally further and further apart, but FP nonetheless and FP is supposed to be a valuable and scarce resource for anyone who doesn't pay, (even for some paying players) - the point is to push more and more people into paying, after all it is a business, it is the job for the devs that work there, and they need lots of money for profits to make a living... so... they cannot let you get FP so easily

              So you must choose wisely, get 3 good apprentices... and hope they do their thing, otherwise, mentors would constantly be so kind as to go around and finding new recruits (possibly setting up fully active accounts for easy abuse) and getting them to level 15 and showing a few ropes, but then, BAM... cut them off to abuse the next apprentice for the next quickest 5 FP... rinse and repeat and you have a cheap abuser... most people can get to level 15 by their 2rd day even with bad leveling stats... the low levels are easy not to mention 15 is the closest to start as any of the others (I think next 5 Fp comes at level 25 or 30, which in terms of Exp. is a drastically exponential amount more Experience to gain... a lot more time)

              They could get ~50 FP/week if they knew how to play their cards right and the newcomers they got went power-leveler start getting there in 2 days time... (5 FP/apprentice, 3 at a time, leveling to 15 in 2 days = 5 x 3 = 15 x 14 days of 2 weeks = 14/2 = 7 times this can happen in 2 weeks... = 15x7 = 105 FP in 2 weeks... that's enough to buy the newest limited edition special general and all upgrades i believe... and that's how often they come out... add in the FP they get from monsters, achs. and etc... and there's a problem here... huge shot in chances of increasing paying players

              Possible fixes: Can only get each upgrade a grand total of 1-3 times (once means that as the system is now, it would be less, b/c i believe you can get rewards for every apprentice, so 15 FP total as they all hit level 15, if you make it only possible once, you only get 5FP, 3 times makes it possible to be equal at least, but if someone gets bored and they WILL not play, they aren't getting anything from them, allowing you to loosen up the spot to bring ANOTHER new player in for the chance THEY will like it and turn into a paying player to pick up where they last one's rewards left off (i.e. they don't give the rewards again but if the last player got to 22 and quit, then you start getting the level 23 boosts after they reach 23 and continue) MAY just be a MUCH better possibility...

              Another possibility i thought of was... training... daily training, all masters and apprentices have training sessions... 24 hour timers, you can train once a day with each master or each apprentice... you can level them up from your account for them even if they quit

              projected issues here? well... they ARE an active player, they regen 100 energy and stamina while away and have enough to get next to leveling and then do the next boss quest to make sure none goes to waste... then you come along, *train* +50 exp... level up... waste... NOW... not only did they LOSE that extra that they just regen'd... but now they also LOSE the chance to regen the ENTIRE time that they wait to get back, they lose THAT regen and the thing is full!!! it could cause issues...

              Possible Fix: perhaps a box of "Not Ready" that you check off if you don't want unexpected XP while you're off the comp... both master and apprentice could use it. default = off (any time anyone can initiate the training... )

              that's from a member here whose extremely tired of seeing the remove the apprentice topic
              the final goodbye has come


              • #8
                Originally posted by solkyro View Post
                read this. this is why they won't allow to remove an apprentice

                Another possibility i thought of was... training... daily training, all masters and apprentices have training sessions... 24 hour timers, you can train once a day with each master or each apprentice... you can level them up from your account for them even if they quit
                I think that is a fantastic idea. Or alternatively, perhaps if an Apprentice does not Level Up after a set amount of time (one month?) you would have the option to remove them for failing to "learn" anything from you.