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Retire unavailable alchemy

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  • Retire unavailable alchemy

    There are a number of alchemy recipes that cannot be completed at this time, and several more that people generally won't want to complete if they have not already done so. Removing them would:
    • Make the list less confusing for newer players
    • Prevent accidental alchemy of items that reduce Item Archive bonuses (like the Cronus scales)
    • Improve server performance by forcing the loading of fewer images.


    My list (please add to it):

    Temporary promotions:
    • Scale of Cronus: Dull
    • Scale of Cronus: Earth
    • Scale of Cronus: Fire
    • Scale of Cronus: Ice
    • Mark of Cronus: Dull
    • Mark of Cronus: Earth
    • Mark of Cronus: Fire
    • Mark of Cronus: Ice
    • Mark of Desire
    • Mark of Greed
    • Mark of Nightmare
    • Doom Heart

    Heart of Darkness no longer exists:
    • Flamewalker Greaves

    Requires Non-existent Gifts:
    • Dexter the Drunk
    • Kilgore
    • Poseidon's Horn

  • #2
    What I suggest for the Alchemy page:

    1) Default to the "Hero Potions" filter instead of the "None" filter to reduce bandwidth and load. The vast majority of the time, "filter=consumables" is where I want to go. Honestly, I never click "Alchemy" from within Castle Age anymore. I created the direct link to the Hero Potions filter and bookmarked it so I can avoid waiting for all the other recipes to draw. Also, I try to alchemy from the monster's loot tab when it's available to speed things up.

    2) Create a "Legacy" filter for the unavailable alchemy.

    3) Break up the "Epics" filter somehow. (Maybe separate out "Item Archives" and "Divine Power" please?)

    4) Move the "None" filter to the very bottom.

    5) Add a "Create Again" button to the alchemy results (at least for the consumables).
    Last edited by Falco; 02-28-2016, 12:42 AM.
    Just another Castle Age player
    army code: D422AE

    Comment


    • #3
      I don't agree that old recipes should just be removed. Older players may have the needed ingredients and should at all times have the choice to use those recipes.

      That said, I do believe that showing them for people that don't have the ingredients seem a bit silly. Hiding those recipes based on the presence of recipe ingredients seems like a better option to me.

      I also agree with most of what Falco is saying. Especially the part about not applying any kind of filter by default and the create again button.
      "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

      "Gratuitous acts of senseless violence are -my- forte!" - Max

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      • #4
        I have the ingredients for the scale and marks and the last thing I want to do is execute them cause they give less IA to do that.. Would rather see those events run again, no reason why they should not be run every year for a month....

        The other stuff? Make it go away until its relevant again, I have a toon that could make kilgore but it doesn't work.. Dexter doesn't work cause the promo is over, and they should not be there until such a time as they will be run again...
        Last edited by Retribution (Eagles); 02-28-2016, 11:44 PM.

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        • #5
          Originally posted by Falco View Post
          What I suggest for the Alchemy page:

          1) Default to the "Hero Potions" filter instead of the "None" filter to reduce bandwidth and load. The vast majority of the time, "filter=consumables" is where I want to go. Honestly, I never click "Alchemy" from within Castle Age anymore. I created the direct link to the Hero Potions filter and bookmarked it so I can avoid waiting for all the other recipes to draw. Also, I try to alchemy from the monster's loot tab when it's available to speed things up.

          2) Create a "Legacy" filter for the unavailable alchemy.

          3) Break up the "Epics" filter somehow. (Maybe separate out "Item Archives" and "Divine Power" please?)

          4) Move the "None" filter to the very bottom.

          5) Add a "Create Again" button to the alchemy results (at least for the consumables).
          All of these are good ideas, but would require more effort than the simple solution I posed. Given that all signs point towards Castle Age having limited development resources, I try to keep requests simple.

          Comment


          • #6
            Originally posted by kreth View Post
            All of these are good ideas, but would require more effort than the simple solution I posed. Given that all signs point towards Castle Age having limited development resources, I try to keep requests simple.
            KISS isn't always the right way to go. In this case it's better to do things right than to try and keep things simple. Not only is simply removing those old recipes a bad idea, it doesn't solve the real issues with the alchemy page.
            "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

            "Gratuitous acts of senseless violence are -my- forte!" - Max

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