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Gift Revamp

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  • Gift Revamp

    Remove ALL gifts.

    Replace current gift options with:
    Gift Token
    Monster Token

    All old Alchemies from gift items are replaced with a number of the type of token. This translates into:

    Aeris Dagger New Alchemy: 6 Gift Tokens
    Sea Serpent: 1 Monster Token
    Lord of Darkness: 2 Monster Tokens

    Easy transition of alchemy ingredients in terms of understanding. 1 ingredient = 1 appropriate token.

    Monster Tokens may be made Kobo'able. Old Alchemy ingredients are converted either manually on Kobo's page or automatically purged from the system and replaced with an appropriate number to tokens. (The kobo'able monster tokens is up for debate since that's potentially a lot of ingredients shifted into that status at once.)

    Legacy Malekus Gift
    Legacy Meph Gift

    These 2 retain single-equip items that are not alchemized. Maybe associated token for these may be an "Equip Token" and follow the manner of previous ones and are given a new alchemy. (The alchemy results being random or specific.)

    Side Note: With advent of lots of alchemies changing, revamp the page to be somewhat like the Favor Generals page. Using a format of contained squares rather than 50 lines of alchemies.

    Something like:
    Alchemy Result
    Alchemy ingredients
    Create Button

    Have ingredient quantity an expandable hover-over. Following the same pattern as it down now, where lit up means you have it. Visually only has to compensate for a max of 6 different ingredients.

  • #2
    I pretty much agree w/ the gift tokens... a gift token is the way to go, not sending specific gifts.

    I don't understand the monster token part.
    Please only respond to my posts if you have something rational and intelligent to say.


    • #3
      Originally posted by didact View Post
      I pretty much agree w/ the gift tokens... a gift token is the way to go, not sending specific gifts.

      I don't understand the monster token part.
      Monster Tokens are meant to replace the Orb-based components for summoning monsters. (And potentially the non-orbs)

      For example, it takes 2 "Mysterious Slime" to summon abomination. However these can be used in Kobo's Goblin Emporium.

      Lord of Darkness uses "Orb of Darkness" to summon. Yet this orb isn't able to be used in the Goblin Emporium.

      A Monster Token would not be able to be used in the Goblin Emporium is the idea, if the Devs decide for it to be. Otherwise, the standard Gift Token would be a singular gift for everything.

      Currently, a lot of these orb components are sitting around, and even more-so with the alternative Energy for summoning. So to be able to liquidate them all would be nice, but might pose a problem design-wise in some cases, if at one single moment all stocked up orbs suddenly became Celesta's Devotion and Serene's Arrow.


      • #4
        They've already fixed the monster summoning thing. You can summon them using a small amount of energy. That's a good solution imo.

        The gift tokens for actual gifts idea would be helpful for newbies especially.
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        • #5
          Originally posted by zserg View Post
          They've already fixed the monster summoning thing. You can summon them using a small amount of energy. That's a good solution imo.

          The gift tokens for actual gifts idea would be helpful for newbies especially.
          I feel that it is, but there is the matter that the Monster Orbs still exist. Not specifically saying "delete them", but intending to compact the items into something more fluid for in-game use.

          The Energy itself is really good on many levels, but the gift variety is the issue I was really attacking. 30+ gifts and nothing to give. Orbs suffer an issue in that they are marked as 0/0 spells, so I find that they really add no depth to gameplay other than as an alternative to summoning. For quick measure, I have 21 Orbs of Darkness. I'm not summoning that many Lords of Darkness anytime soon.

          So, my point is really just simplifying the gifting system, whether we want to keep orb-type gifts non-kobo type or not. Clutter is the worst part of this game. The purpose of the different token types being only if Devs decide to keep converted Orbs marked as 0/0 spells.

          The variety of gifts would go from 30-thousand gifts to 2-4. And feels much nicer to use as a result.

          Gifting itself really needs reworked beyond that, but starting with a more augmentable element seems more viable.


          • #6
            gifting items should be dropped. Change it over to tokens to use with Kobo and rework that instead ...

            - Eliminate the junk that is in Kobo and put all the discontinued general items in there. It's still junk per se but it would give new players somewhere to acquire it. That's the Common drops.

            - Uncommon drops would be what was considered the excellant gear back in the day like Prometheus' and a few other items could be added in there like Demon strength

            - Rare drops could consist of lightweight discontinued generals/heroes like Persephone,alchemy heroes like Kilgore as well as Medius.

            _ Epic drops should be a couple new generals as well as Aki giving older players something to shoot for

            Kobo wouldn't stay relevent for older members for to long but could be a good source for new players to get many items not available to them at present plus could be used as a graveyard for other things in the future by the developement team.


            • #7
              Probably not exactly where you were going with this thread, but a random gift obtained by a single click each day as a player loyalty hook seems a great idea. I mean we already are hooked by the daily prayer, but this would simply reinforce the concept.

              I think something along these lines already exists on the iOS side and migrating the functional elements of each platform towards one-another seems a logical thing to do, even if only in baby steps here and there.

              Perhaps it could be a daily gift from the King or Queen of Valeria? I forget their names at the moment.


              • #8
                Make gifting available for virtually ANY item we hold. This will help us & our friends to build more alchemy items sooner. Eg. I have 4 Virtues of justice but 0 Virtue of Fortitude and I know many friends that have the opposite


                • #9
                  that would be awesome to "trade" items so the big ppl who are only farming for legendarys have many epics they dont need and could help out in guild

                  a hellstone (actually a legendary) would be nice for me so if someone has more then 1 of those and doesnt need it, could give it too me ^^

                  well ok all that would prob destroy the game,... and making BSI accounts much much stronger since u wouldnt have to farm with that at all