Remove ALL gifts.
Replace current gift options with:
Gift Token
Monster Token
All old Alchemies from gift items are replaced with a number of the type of token. This translates into:
Aeris Dagger New Alchemy: 6 Gift Tokens
Sea Serpent: 1 Monster Token
Lord of Darkness: 2 Monster Tokens
Easy transition of alchemy ingredients in terms of understanding. 1 ingredient = 1 appropriate token.
Monster Tokens may be made Kobo'able. Old Alchemy ingredients are converted either manually on Kobo's page or automatically purged from the system and replaced with an appropriate number to tokens. (The kobo'able monster tokens is up for debate since that's potentially a lot of ingredients shifted into that status at once.)
Exceptions:
Legacy Malekus Gift
Legacy Meph Gift
These 2 retain single-equip items that are not alchemized. Maybe associated token for these may be an "Equip Token" and follow the manner of previous ones and are given a new alchemy. (The alchemy results being random or specific.)
Side Note: With advent of lots of alchemies changing, revamp the page to be somewhat like the Favor Generals page. Using a format of contained squares rather than 50 lines of alchemies.
Something like:
Alchemy Result
Alchemy ingredients
Create Button
Have ingredient quantity an expandable hover-over. Following the same pattern as it down now, where lit up means you have it. Visually only has to compensate for a max of 6 different ingredients.
Replace current gift options with:
Gift Token
Monster Token
All old Alchemies from gift items are replaced with a number of the type of token. This translates into:
Aeris Dagger New Alchemy: 6 Gift Tokens
Sea Serpent: 1 Monster Token
Lord of Darkness: 2 Monster Tokens
Easy transition of alchemy ingredients in terms of understanding. 1 ingredient = 1 appropriate token.
Monster Tokens may be made Kobo'able. Old Alchemy ingredients are converted either manually on Kobo's page or automatically purged from the system and replaced with an appropriate number to tokens. (The kobo'able monster tokens is up for debate since that's potentially a lot of ingredients shifted into that status at once.)
Exceptions:
Legacy Malekus Gift
Legacy Meph Gift
These 2 retain single-equip items that are not alchemized. Maybe associated token for these may be an "Equip Token" and follow the manner of previous ones and are given a new alchemy. (The alchemy results being random or specific.)
Side Note: With advent of lots of alchemies changing, revamp the page to be somewhat like the Favor Generals page. Using a format of contained squares rather than 50 lines of alchemies.
Something like:
Alchemy Result
Alchemy ingredients
Create Button
Have ingredient quantity an expandable hover-over. Following the same pattern as it down now, where lit up means you have it. Visually only has to compensate for a max of 6 different ingredients.
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