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Castle Age Suggestion Index

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  • i would like to see a list of suggestions that were implemented, or partly implemented after discussing here.

    i dont understand why this game and developers of this game undervalue their community so much. some of the people in the forums are masters of game mechanics and are in game since forever, why not use them to develop some content. sure not everything can be made because too hard to code or it costs too much money, but everything can be managed if at least some guidelines can be given. like TOR or somethign we could work with.
    Last edited by Romelis; 02-07-2018, 11:39 AM.
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    • GAEA Mobile has job vacancies available. Too bad, none of them are remote.

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      • Hello...
        I want to suggest some ideas...

        - I'm seeing sometimes limited the Item Archives and Equipment in its potential. I'm thinking, why not to add elemental piercing/resistance to the IA?
        In the case of Item Archives, temporary attack and defense, you could include some elemental piercing/resistance points per item included... Same thing with more Health, than Energy and Stamina, maybe.

        - In case of equipment, and regarding in a parallel way the new Enhance Feature, the equipment could bear an "On/Off Switch" of Elements (Flamebound Halberd, off without Fire Piercing, on with Fire Resistance, you get the idea, however, maybe not applying this in negative Piercing/Resistance), because, in essence, some equipment are literally "Magical Equipment". Same way with Divine Power.

        - With the normal and used equipment, there must be a way to include some elements (because there is too much fire for the game, no?), for giving an example, Whirpool is a Divine Magic, but not a Water Piercing/Resistance Magic. Heart of the Woods is Divine, but not Earth. Leviathan's Weapons and Sea Kings Helm are not Water, and so on...

        - Besides, I could suggest too about more type of runes. Energy, Stamina and Critical Runes. The first two could be useful, and the last one, the rarest, to get and grow.

        - The Character's Class could be used in two separate ways.
        For guild battles... And in Monster Hunting, giving examples:

        Warrior - More Physical Piercing/Resistance, more critical chance to the participating characters
        Rogue - More Item Drop Chance added to the participating characters
        Mage - More Elemental Piercing/Resistance, lesser consuming stamina
        Cleric - More Divine Power, lesser damage from the monster while attacking

        - By the way, three new monster classes. The first one with Strenghten and Deflect. The second one with Cripple and Heal.
        And the third one a combination of the four primary classes (Warrior, Rogue, Mage and Cleric)...

        That's all for now...


        • Would it be possible to add 8000 essence (1000 energy) and 16000 (2000 energy) trading options for essence trading? For those that have hundreds of thousands or millions of essence, this would be a huge time saver. I could also see it as a benefit for Dev's, as folks might be more apt to spend FP on essence trading more often, if it didn't take hours to do...


          • How about adding more items to Kobo? How I would love to grind up the 1000+ Castle Ramparts I have. Even the 500+ Serpentine Shields would be great to grind away.


            • pend $-343,965 gold to heal to Max Health.
              Health is used in PVP duel formats and monsters. Why is this, I can't fully heal? Do you allow capping ofall stats? The game needs a proving battle ground. Please pull this off me.


              • Considering that it is winter, how about making Winter Season Donations available in 100vs100 donation rewards?


                • Hello again...

                  I want to suggest, another type of trading/exchange... You know, between players.
                  Exchanging Crystals, Chaos Shards, Hero Potions, Energy/Stamina Potions, Alchemy Ingredients and even Weapons/Armors in raw state...
                  Every time I want to get Agressive Hero Potions, most of the time (if not all), I got more Defensive and Balanced Hero Potions (right now, I have 78 Defensive and 48 Balanced Hero Potions).
                  Talking about tough luck day...
                  And besides, regarding Kobo's Exchange 'low-level' (yet some of them rare) stuff, why not to create another one and better?

                  That's all for now...


                  • In the notes to Arena XIII (Thunder), it says, "Win battles against other players to get Arena Points. Defensive victories also count!"

                    It would be helpful to see (on the Daily Snapshots) how many points were acquired from successful Attacks and how many were acquired from successful Defends.


                    • Originally posted by Dogbert View Post
                      In the notes to Arena XIII (Thunder), it says, "Win battles against other players to get Arena Points. Defensive victories also count!"

                      It would be helpful to see (on the Daily Snapshots) how many points were acquired from successful Attacks and how many were acquired from successful Defends.
                      + from me.
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                      • Originally posted by Dogbert View Post
                        In the notes to Arena XIII (Thunder), it says, "Win battles against other players to get Arena Points. Defensive victories also count!"

                        It would be helpful to see (on the Daily Snapshots) how many points were acquired from successful Attacks and how many were acquired from successful Defends.
                        It would be hilarious if this information would be public, as it would expose just how many folk out there are using many alts to hit the main for points.


                        • Can we introduce something like TM (Technical Machines) in Pokemon Go to change or fix Chaos Gem powers? It is VERY frustrating to go through campaigns, get gems and find out they are garbage. Transmute them and get a garbage gem again, up to Legendary. With TM we would be able to randomly or semi-randomly change 2nd or 3rd powers. And if someone uses TM and gets class power, it will be class power for his current class, i.e. Rogue will get Evade, Warrior - Whirlwind, etc...
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                          • If only.... Good luck.
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