I would like to put forward several suggestions to improve castle age. I like to think of this as a good deal more than simple wish-listing, but rather ideas to improve the player experience for a wide spectrum of player types and lay the groundwork for a long game life-span. Most of it just common sense, or an extension of existing ideas.
I've only been playing for a few months but I think it is a fantastic game (best of the browser based games like it I've played), but it does have some glaring flaws and imbalances that need to be addressed. Problems aside though it is a good game, and worth paying a little for here and there (yes I am a paying customer, I understand content development costs money so if I want the game to be better, I have to be willing to pay for it). I've been playing RPG's, Multiplayer games and MMO's for a long time, so I have a decent understanding of the importance of game balance, and how big a deal imbalance and lack of progression is to long term players.
I've broken down the comments into the various areas of the game where it has issues, where it can be improved, and where I have a few ideas that I feel would make this great game even better. I'll likely have to spread it over multiple posts, so please keep reading
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Monster Actions, misc stuff
Primarily this section focuses on removing the disparity between energy and stamina based users on the PvE front, but also a few other areas too:
-- A - Allow defensive actions to critically heal/dispel/cripple etc.
-- B - Include all defensive activity in the total for earning gold medals
-- C - Increase the amount of defensive activity needed on future bosses dramatically. Alpha Bahamut / Azriel are decent for a high energy person at level 200ish, Red Plains and Alpha Meph are a total joke. 3000 Energy at 1 defense should be the absolute minimum for the next 300+ boss. Give high energy players a chance to shine, and make monster groups want them on board.
-- D - Add larger increments for actions based on either stat. ie. Allow 50 stam/100 energy when you reach either 1000 energy or 500 stam, not just at 500 stam.
-- E - Add all the larger attacks to older bosses, all of them!
-- F - Add another tier of action sizes for high level players, 100 stam / 200 energy.
-- G - When summoning add a delayed summon option and let the user specify a time at which the event will begin. Players can click to link to add their name to the list wanting to join at the cost of 5 stamina, and summoner can then reject excess members from each level bracket before the event begins. When the timer starts, each attacker automatically gets their starting hit in. Also add an option to start the event immediately if the summoner is happy with the positions filled so far.
-- H - Apply critical strike chances to pvp, dealing double and even triple damage to opponents and earning more points.
-- I - Revamp the apprentice system. Increase the apprenticeship cap to level 20 for accepting invites. You can power through to level 10 in the first few hours of play and you can't even see the start up page with info about the system before then. Additionally, automatically remove apprentices after 60 days or when they reach level 100. The apprentice system was a good way to encourage people to rope in their friends to play the game - I know thats how I started myself, my brother wanted an apprentice to get Darius - so free up those slots and let people bring their friends in. If giving out too many FP is an issue replace the rewards with something else, but definitely do something to encourage players to keep bringing their friends into the game.
I've only been playing for a few months but I think it is a fantastic game (best of the browser based games like it I've played), but it does have some glaring flaws and imbalances that need to be addressed. Problems aside though it is a good game, and worth paying a little for here and there (yes I am a paying customer, I understand content development costs money so if I want the game to be better, I have to be willing to pay for it). I've been playing RPG's, Multiplayer games and MMO's for a long time, so I have a decent understanding of the importance of game balance, and how big a deal imbalance and lack of progression is to long term players.
I've broken down the comments into the various areas of the game where it has issues, where it can be improved, and where I have a few ideas that I feel would make this great game even better. I'll likely have to spread it over multiple posts, so please keep reading

Monster Actions, misc stuff
Primarily this section focuses on removing the disparity between energy and stamina based users on the PvE front, but also a few other areas too:
-- A - Allow defensive actions to critically heal/dispel/cripple etc.
-- B - Include all defensive activity in the total for earning gold medals
-- C - Increase the amount of defensive activity needed on future bosses dramatically. Alpha Bahamut / Azriel are decent for a high energy person at level 200ish, Red Plains and Alpha Meph are a total joke. 3000 Energy at 1 defense should be the absolute minimum for the next 300+ boss. Give high energy players a chance to shine, and make monster groups want them on board.
-- D - Add larger increments for actions based on either stat. ie. Allow 50 stam/100 energy when you reach either 1000 energy or 500 stam, not just at 500 stam.
-- E - Add all the larger attacks to older bosses, all of them!
-- F - Add another tier of action sizes for high level players, 100 stam / 200 energy.
-- G - When summoning add a delayed summon option and let the user specify a time at which the event will begin. Players can click to link to add their name to the list wanting to join at the cost of 5 stamina, and summoner can then reject excess members from each level bracket before the event begins. When the timer starts, each attacker automatically gets their starting hit in. Also add an option to start the event immediately if the summoner is happy with the positions filled so far.
-- H - Apply critical strike chances to pvp, dealing double and even triple damage to opponents and earning more points.
-- I - Revamp the apprentice system. Increase the apprenticeship cap to level 20 for accepting invites. You can power through to level 10 in the first few hours of play and you can't even see the start up page with info about the system before then. Additionally, automatically remove apprentices after 60 days or when they reach level 100. The apprentice system was a good way to encourage people to rope in their friends to play the game - I know thats how I started myself, my brother wanted an apprentice to get Darius - so free up those slots and let people bring their friends in. If giving out too many FP is an issue replace the rewards with something else, but definitely do something to encourage players to keep bringing their friends into the game.
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