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A PvP suggestion

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  • A PvP suggestion

    An idea popped up in my head these few days and I've been thinking into it's details. I will present it here and you guys can debate on it and help me think out potential donwfalls of the idea.

    I am thinking along the line of dropping SPs in a battle (duel only). Here are the rules:

    1. You get 1SP if you attack and win a battle against someone within your battle tier or a higher tier. (maximum of -50 levels from your level).
    2. You get 1SP when you successfully defend yourself against an attack from someone.
    3. You will be able to gain the 1SP only once from the same person. Actually it can be 2SPs per person, once for attack and once for defense (but since you have no control over getting the defense SP, it's actively 1SP per person).

    Benefits:
    1. More ppl will start picking up PvP for the SPs.
    2. Hiders won't get their defensive SPs and will become weaker and weaker.
    3. Bookmarking chainers don't get their extra SPs as compared to ppl who choose to hit different ppl from their battle feed or battle page.
    4. Less chaining as everyone will do one attack and move on. (presumably )
    5. PvPers could now obtain more SPs to challenge the PLs.
    6. Under normal circumstances, a PvP build will not be able to catch up with another PvP build who have played longer. This implementation helps add in an element of surprise, as newer PvP players could potential amass more SPs then certain older players.. as finding a target and defensive wins are uncontrollable by the player.

    Arguments:
    1. It will be hard to script defensive wins as the scripter needs to create tons and tons of accounts making his/her account a suspicious account to CA and FB.
    2. EDIT: The only solution I don't have is for the highest PLs like DavidG, DavidJ and Pegasus.

    **This is primarily a PvP pro idea**
    16
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    2
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    87.50%
    14
    Last edited by Spellfire; 08-28-2010, 10:33 PM. Reason: duel only

  • #2
    so with 300 stamina I could get 300 skill points per lvl just for attacking people in the same rank as me ?
    no thanks
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    • #3
      Erm... If this is implemented then players like me would have like 6k attack and 6k defense...
      That's a scary thought for me..
      This is IMO a decent reward but with a bit of twist is needed here.

      The system you suggested is good but what if:

      Only attacking a new player within the highest tier is rewarded. (attacking anyone less in royalty is not rewarded, and if an acolyte can beat a Prince then he got himself a reward)

      The reward should be in tokens (I was thinking of some gross bodyparts) and every set number of token (say 500 or 1000) can be given to a witchdoctor to brew a potion of power (rewards 1 SP)

      I think that's all I can add to your idea my friend
      I was told that's there's too many pixels in it, so I'm thinking about a new one

      My Bunker: http://apps.facebook.com/castle_age/...user=542018117

      Comment


      • #4
        Originally posted by zserg View Post
        so with 300 stamina I could get 300 skill points per lvl just for attacking people in the same rank as me ?
        no thanks
        Yes, if you could find 300 different ppl within the same battle tier or higher of you (maximum -50 levels below you, no upper limit).
        Last edited by Spellfire; 08-28-2010, 07:30 AM.

        Comment


        • #5
          Originally posted by Sargeant View Post
          Erm... If this is implemented then players like me would have like 6k attack and 6k defense...
          That's a scary thought for me..
          This is IMO a decent reward but with a bit of twist is needed here.

          The system you suggested is good but what if:

          Only attacking a new player within the highest tier is rewarded. (attacking anyone less in royalty is not rewarded, and if an acolyte can beat a Prince then he got himself a reward)

          The reward should be in tokens (I was thinking of some gross bodyparts) and every set number of token (say 500 or 1000) can be given to a witchdoctor to brew a potion of power (rewards 1 SP)

          I think that's all I can add to your idea my friend
          Same answer, yes... if you can find that many ppl within your battle tier or higher.

          Comment


          • #6
            Originally posted by Spellfire View Post
            Same answer, yes... if you can find that many ppl within your battle tier or higher.
            Ok...
            Just that if your OP is implemented, think of the very strong low-ranked people and how many people that is 'above' their rank is available... Thus the idea of only the highest tier can yield any reward. I can imagine people who is currently in the highest tier regretting their decision and effort to rank up.

            And the tokens are just a buffer to how many SPs a player can gain with their effort and 1 SP for every player 'within or above their ranks' is so ridiculously easy and utterly imbalanced as I said above...
            I was told that's there's too many pixels in it, so I'm thinking about a new one

            My Bunker: http://apps.facebook.com/castle_age/...user=542018117

            Comment


            • #7
              Originally posted by Sargeant View Post
              Ok...
              Just that if your OP is implemented, think of the very strong low-ranked people and how many people that is 'above' their rank is available... Thus the idea of only the highest tier can yield any reward. I can imagine people who is currently in the highest tier regretting their decision and effort to rank up.

              And the tokens are just a buffer to how many SPs a player can gain with their effort and 1 SP for every player 'within or above their ranks' is so ridiculously easy and utterly imbalanced as I said above...
              This. Those people that chose to simply keep a low battle rank while pumping attack/defense stats would earn waaay more SP then anybody else since they could farm acolytes, squires, etc... on the way up the PvP ranks while gaining a massive amount of SP.

              Also, I completely disagree with some of the "benefits." A PvP player who has been playing longer SHOULD continue to have the advantage over the newer PvP player if they follow the same path.
              Last edited by ryan44; 08-28-2010, 07:48 AM.

              Comment


              • #8
                Originally posted by Sargeant View Post
                Ok...
                Just that if your OP is implemented, think of the very strong low-ranked people and how many people that is 'above' their rank is available... Thus the idea of only the highest tier can yield any reward. I can imagine people who is currently in the highest tier regretting their decision and effort to rank up.

                And the tokens are just a buffer to how many SPs a player can gain with their effort and 1 SP for every player 'within or above their ranks' is so ridiculously easy and utterly imbalanced as I said above...
                hmmmm... with the combination of same battle tier or higher and only 1SP for the same person within -50 levels, I think there won't be that many. Ppl are complaining of not being able to find targets that can give them 10+bps per hit from the battle page. For lower than royalty tiers... there is a chance that the person loses and the winner gains the defensive SP but only once.

                Comment


                • #9
                  Originally posted by ryan44 View Post
                  This. Those people that chose to simply keep a low battle rank while pumping attack/defense stats would earn waaay more SP then anybody else since they could farm acolytes, squires, etc... on the way up the PvP ranks while gaining a massive amount of SP.
                  Don't forget, they too get automatically bumped up in ranks because of their superior stats.

                  Originally posted by ryan44 View Post
                  Also, I completely disagree with some of the "benefits." A PvP player who has been playing longer SHOULD continue to have the advantage over the newer PvP player if they follow the same path.
                  I know a PvPer would definitely be afraid of losing to someone who played lesser time.. but again like monsters, where is the fun if it is predictable, and again it depends on the availabilty of different ppl that the lower lever can attack and defend against.

                  Comment


                  • #10
                    Originally posted by Spellfire View Post
                    hmmmm... with the combination of same battle tier or higher and only 1SP for the same person within -50 levels, I think there won't be that many. Ppl are complaining of not being able to find targets that can give them 10+bps per hit from the battle page. For lower than royalty tiers... there is a chance that the person loses and the winner gains the defensive SP but only once.
                    A HK bouncing off several thousand acolytes would not get any SPs... An acolyte bouncing off 10 other *insert rank here* gets 10 SPs..
                    In my book, 10 sp for 10 players in a game played by almost 3 mil people is a big no-no...
                    I was told that's there's too many pixels in it, so I'm thinking about a new one

                    My Bunker: http://apps.facebook.com/castle_age/...user=542018117

                    Comment


                    • #11
                      Originally posted by Sargeant View Post
                      A HK bouncing off several thousand acolytes would not get any SPs... An acolyte bouncing off 10 other *insert rank here* gets 10 SPs.
                      In my book, 10 sp for 10 players in a game played by almost 3 mil people is a big no-no...
                      A player with good stats won't be an acolyte... it's just too easy to defensively rank up to a commander and as this newbie ranks up, the PvP player ahead also gains the SPs through this implementation.

                      I am fully aware about the daily 3 million active users of CA but how many will fall under the same level brackets + having the same of higher battle tier + have not been attack by you before?
                      When we fall into the gauntlet, we do get more choice.... BUT higher level choices, whom may not belong to the same tier or higher.

                      Comment


                      • #12
                        from the eye from a general player, this is just way too nice. will totally kill off the game. sorry. there won't be that many? you certainly forget about the lowest rank, acolyte. imagine how crazy they would be if it's implemented. n imagine the whine "not fair!!" from the higher ranks who think they whould be able to reset their battle rank.. back to acolyte!!
                        ONLY DEAD FISH GO WITH THE FLOW

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                        • #13
                          Someone who is a first knight with 1000 stamina could pick 50 000 sp in a week..... this is the fastest track to sinking high ranking low stamina pvp builds ever invented.


                          I wouldn't mind random sp drops though

                          Comment


                          • #14
                            I don't really like it..it mostly benefits people who are at low rank and thus have the most skill points available to them. Players already at HK? They will be screwdaddled.

                            Although I can't say I agree with throwing lots of skill points out there, if you really wanted to add skill points into PVP it would probably be better to simply expand on the existing invade/duel levels. Say each level requires lvl*lvl*100 victories in each category.

                            So level 6 duel -> 6*6*100 -> 3600 duels
                            Level 7 duel -> 7*7*100 -> 4900 duels
                            level 8 duel -> 8*8*100 -> 6400 duels

                            Also, as this system automatically puts the stat point into either attack or defense, you can't use it to benefit stamina and energy and as the necessary amount increases with each level there is no way to abuse it. It will just be a way to slowly gather stat points for PVPers.

                            I think it probably should be limited to either attack wins only or something, otherwise people would bot themselves silly for the free stat points.

                            Comment


                            • #15
                              the other replies here pretty much sum up my sentiment to it
                              the final goodbye has come

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