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Why Pooh is tougher than Azriel and shouldn't be

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  • Why Pooh is tougher than Azriel and shouldn't be

    (With apologies to Pooh, you are the most prominent 'wall' build that I am aware of; I don't get around much here.)

    If someone with a couple hundred attack and similar defense decided to attack a PvP player like Pooh and dumped all their 1000+ stamina into it how much xp would they get? They would be able to 'kill' Pooh if they did (unless he healed up during that time), but this is just a silly artifact of the game as evidenced by the fact that they get essentially nothing out of it.

    Now the same person attacks the toughest monster out there. (It doesn't matter what you define as toughest whether it is Keira with her abs and thighs that must be literally made out of some flesh colored steel or Ragnarok who is made of rock and earth.) Somehow, even though they couldn't break through the defenses of any PvP player, they can do massive damage to a monster made completely of rock! It is as if the monster was being brought down by one person wielding a kitchen knife and chopping at rock really fast while other people with canons are only making small holes.

    My point is that the skill points are designed for PvP. When monster hunting was introduced they changed the game completely and doing so they made three of the stat useless. (For those who babble about trade-off, my responce is what trade-off? What does high attack give you that high stamina doesn't do better. The answer is only PvP, which is why I am suggestion that monsters be more like PvP.)

    There are only a couple ways of fixing this. One can leave it the way it is and don't care as some people get everything too fast then get bored fast and leave. They can try to bandaid things by giving the people who are leveling too fast something new to do. They can fix the xp of monsters to include damage. (This will make xp grow on the order of stat point squared which can be bad if not done properly.) Or they can make the monsters much more like the PvP play.

    How do we make Azriel more like Pooh then? The key is that if you don't have enough attack then you do 0 damage and gain no xp.

    For example lets say the min attack is 500 for a monster and you have 300 attack and 300 def. This will give you an attack rating of 300 +300*0.7 = 510. If you attacked this monster you would attack as if you had 510-500 = 10 attack points. This is just a number pulled out of my hat only for this example. You will get xp as normal unless you are less then 500 in which case you get zilch, zip and nada. (Allowances can always be made for lower level people not needing this amount.) Tougher monsters should also give more xp/stamina as well, but that probably isn't currently possible without giving the higher level PL too much advantage.

    The disadvantage of this is that it significantly changes the monsters and many aspects of the monster will have to be retooled. The advantage is that monsters can be made that are friendly to other types of builds than just PL builds.

    Is there really anything wrong with throwing other character builds a bone? (Many of which are quite loyal and content with leveling once a day or once every other day.)
    All favors are returned.

  • #2
    One of the worst suggestions ever IMO...
    ~'Zarkkast Meriowsteint'~

    ~'Corvinthean Blackguard Prince'~

    Team W.A.R.

    Comment


    • #3
      Well that was one of the worst responces ever..

      *sigh*

      This forum is something else. Person A says something and defends them selves in a number of different ways. Person B says that is just dumb. And that is the end. Or worse Person C, who shall remain nameless , misreads one statement in the suggestion then goes on a diatribe about how the misread statement is wrong.

      If it is a dumb suggestion then have the intelligence and the strength to prove how it is dumb without resort to childish name calling.

      I say a lot of dumb stuff. I say a lot of smart stuff. I say a lot of stuff, period. What is important, though is the debate. What is more important, is often, not what is said but why. I can defend myself and my ideas. Can YOU?
      All favors are returned.

      Comment


      • #4
        This is a bad suggestion overall.

        Originally posted by astein View Post
        (For those who babble about trade-off, my responce is what trade-off? What does high attack give you that high stamina doesn't do better.
        The trade-off for high attack and stamina is that when you have high attack then you can hit a monster for a higher number and then move onto another monster if you want or you could deal more damage on a monster with the same amount of stamina than you could with the same amount of stamina but lower attack.

        Comment


        • #5
          It's one of the worst suggestions cause will totally ruin the game imo, monsters are one thing, PvP is other thing

          If you do that people with low attack will not be able to join monsters cause they do no damage... and many monster hunters at lower levels have a really small attack and a high stamina, so what, they'll dump 32945923429 Stamina on a monster to get no damage?

          Okay, maybe the game started as just PvP, but now it advanced to Monsters too, and many monster hunters would dislike this idea cause they have low attack... (since 5 Stamina is way more damage than 10 Attack)

          And I never said Dumb, don't put words in my mouth

          Originally posted by Shadow Elf View Post
          This is a bad suggestion overall.
          Nothing else needs to be said... it's a horrible idea
          ~'Zarkkast Meriowsteint'~

          ~'Corvinthean Blackguard Prince'~

          Team W.A.R.

          Comment


          • #6
            I agree with DiegoZ. Can a mod please come in here and lock the thread?

            Comment


            • #7
              Sorry, can't find my keys.



              Comment


              • #8
                haha, I didn't think that a mod would actually see this

                Comment


                • #9
                  We are everywhere.



                  Comment


                  • #10
                    Originally posted by The Lord of the Files View Post
                    We are everywhere.
                    OMFG! *Hides*
                    ~'Zarkkast Meriowsteint'~

                    ~'Corvinthean Blackguard Prince'~

                    Team W.A.R.

                    Comment


                    • #11
                      I agree that the two above that just said bad idea instead of discussing it are like the infamous crabs in a barrel, and shouldn't have even bothered to post.

                      Your point is similar to what has been discussed in other threads in depth. That
                      the monsters should fight back and be more of a challenge instead of hitting back for 2 damage.

                      This has been addressed with the 2 new monsters, Azriel and Bahamut.

                      Still, maybe they could make a special really tough PvP type boss.
                      Last edited by RiverRock; 06-06-2010, 11:46 PM.

                      Comment


                      • #12
                        Originally posted by DiegoZ View Post
                        OMFG! *Hides*
                        I can see your feet under the drapes. Give it up.



                        Comment


                        • #13
                          Originally posted by The Lord of the Files View Post
                          I can see your feet under the drapes. Give it up.
                          Remembered me of this sdaodkosakdo

                          this is from scary movie 1. this is the plaeces where the killer plays hide and seek.
                          ~'Zarkkast Meriowsteint'~

                          ~'Corvinthean Blackguard Prince'~

                          Team W.A.R.

                          Comment


                          • #14
                            Originally posted by RiverRock View Post
                            I agree that the two above that just said bad idea instead of discussing it are like the infamous crabs in a barrel, and shouldn't have even bothered to post.

                            Your point is similar to what has been discussed in other threads in depth. That
                            the monsters should fight back and be more of a challenge instead of hitting back for 2 damage.

                            This has been addressed with the 2 new monsters, Azriel and Bahamut.

                            Still, maybe they could make a special really tough PvP type boss.
                            i always thought the devs fixed the monster not hitting back thing with the bahamuts and azriel.... at some point they all do an attack that if they hit damages the party's health so they do fight back just dont hurt individuals but hit the partys health bar
                            I used to be a spammer like you, then i took an arrow in the knee.

                            Comment


                            • #15
                              It's still not severe enough. I want broken bones, blood on the floor, heads on pike level carnage!!! ABomb's life is so huge that blowing a cripple is barely visible on the health bar. Losing a deflect can smoke a health bar but it's so short that it is very easy to recoup the damage.

                              Healing the health bar on a Genesis takes more stamina. Red serpent too.
                              .

                              Comment

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