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Suggestion for new Achievement system (not what you have seen)

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  • Suggestion for new Achievement system (not what you have seen)

    Hiyas. This is not your typical "I want Serpent and Meph Achievemetns" or "These new Achievements suck" threads. When the dev's are ready they will introduce Serpent and Meph Achievements and these new Achievement rewards are fine. Just because the old Achievements were way overpowered doesn't mean the new ones have to continue the theme.

    What I am suggesting it a new approach to Achievements where you work towards one Achievement until it is completed, then it unlocks a new set of harder Achievements for the same Monster. A couple examples using current Achievements as the first level:
    level 1 - Defeat Lotus 5 times (min 500,000 damage)
    level 2 - Defeat Lotus 5 times (min 1 million damage)
    level 3 - Defeat Lotus 5 times (min 2.5 million damage)
    level 4 - Defeat Lotus 5 times (solo)

    level 1 - Defeat Skaar 25 times (min 1 million combined)
    level 2 - Defeat Skaar 25 times (min 2 million combined)
    level 3 - Defeat Skaar 25 times (min 5 million combined)
    level 4 - Defeat Skaar 25 times (min 15 million combined)

    level 1 - Defeat 25 Serpents (min 100,000 combined)
    level 2 - Defeat 25 Serpents (min 200,000 combined)
    level 3 - Defeat 25 Serpents (min 500,000 combined)
    level 4 - Defeat 25 Serpents (solo Ancient)
    A similar progression could be implemented for all current Achievements and would provide more incentive to battle a wider range of monster. Hydra and Dragon Achievements might need some tweaking because of the current 3 stage progression and due to the different varieties of Serpent and Dragon, only Ancient red would qualify for solo. Minimum requirements would not carry over, meaning that if you are working on the 500,000 Achievement and do 1 million damage, it will still only count as a kill for the 500,000 section. Doing higher amounts of damage would only count as you unlock the higher levels. To all those who might whine about not getting credit for kills you have already done over the first Achievement level, you already finished the first Achievement and decided to continue for Loot. That was your reward. You get to start the next level right away, but get no credit for previous kills.

    I would not suggest FP as rewards for any of the higher level Achievement. SP would be ok, but I would actually prefer to see some sort of Loot rewards. These could either be great gear, items which could Alchemy into a new General or unlocking of exclusive new Land options. I am not looking for FP or SP handouts.

    OK, proceed to rant about how stupid this is lol.
    Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

  • #2
    scaling requirements ?!

    bloody painful
    the final goodbye has come

    Comment


    • #3
      Originally posted by solkyro View Post
      scaling requirements ?!

      bloody painful
      Well I designed it to be painful, along the lines of reaching High King except for Monster Hunters.
      Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

      Comment


      • #4
        As long as the rewards were worth it . . .

        I would probably do them for FP amounts, but a guaranteed loot/general could be even better(assuming they were good enough). For example one could award you with the ability to recruit a general that improves loot drops(should probably be a level four solo achievement). Other possible general type loots could be someone who increases your damage for every ally you have against the monster(I.E if 100% of Genesis's slots are full you get 50% extra damage/fortification power, if only 50% of slots were full you would get 25%, etc). And of course there could be one for the opposite(in other words does more damage if you are solo, though I wouldn't let it do 50% extra. Maybe 25%). Stuff like that would interest me. Though obviously those numbers were pulled out of thin air and likely would need balanced. But I just wanted to bounce some ideas around.

        Comment


        • #5
          Originally posted by Josh Rottschaefer View Post
          level 4 - Defeat Skaar 25 times (min 15 million combined)
          At my level (an average of 30k per power attack) it'll require 62.500 stamina... not considering the level ups (cannot calculate the progression... or better too lazy to do), i'll need 217 days to perform this achievement...

          If i want to combine dmg and dispel... it'll be around 160 days
          A couple dozen thousands FP AND SP maybe (i repeat MAYBE) will induce me to think if i will put some efforts in it...

          otherwise... LOL!

          And I don't want to think if the skaar guy dies BEFORE I'm able to perform the last required attack to reach the 15 millions...

          No ty. No reward will stop me to burn some cities down
          All bark, someone else's bite

          Comment


          • #6
            Originally posted by Josh Rottschaefer View Post
            Hiyas. This is not your typical "I want Serpent and Meph Achievemetns" or "These new Achievements suck" threads. When the dev's are ready they will introduce Serpent and Meph Achievements and these new Achievement rewards are fine. Just because the old Achievements were way overpowered doesn't mean the new ones have to continue the theme.

            What I am suggesting it a new approach to Achievements where you work towards one Achievement until it is completed, then it unlocks a new set of harder Achievements for the same Monster. A couple examples using current Achievements as the first level
            An interesting approach, but they've already made the achievements more difficult... some of the ones you've suggested are pretty much impossible.

            Comment


            • #7
              I would agree to this provided that the rewards in FP or SP are worth it, its hard but not impossible.
              FP FARMER
              Active Monster List

              Comment


              • #8
                I like the ideas here. I personally feel the achievements need to be more challenging.

                Comment


                • #9
                  Originally posted by TorquemadaXL View Post
                  At my level (an average of 30k per power attack) it'll require 62.500 stamina... not considering the level ups (cannot calculate the progression... or better too lazy to do), i'll need 217 days to perform this achievement...

                  If i want to combine dmg and dispel... it'll be around 160 days
                  A couple dozen thousands FP AND SP maybe (i repeat MAYBE) will induce me to think if i will put some efforts in it...

                  otherwise... LOL!

                  And I don't want to think if the skaar guy dies BEFORE I'm able to perform the last required attack to reach the 15 millions...

                  No ty. No reward will stop me to burn some cities down
                  I don't know where you are getting your numbers from

                  15,000,000 damage / 30,000 per PA = 500 PA's = 2500 Stm

                  Is it extreme? Sure, but it only requires half the Stm as the 5,000 Invasion Achievement. It is under a time constraint though so it is less. Basically this is a "solo" on a World Monster which allows for the Siege Weapons to be fired and a little extra help from some friends. Remember, you don't have to do it if you don't want to. Achievements are things that should be ACHIEVED, not just handed out.
                  Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

                  Comment


                  • #10
                    Originally posted by Rheannan View Post
                    An interesting approach, but they've already made the achievements more difficult... some of the ones you've suggested are pretty much impossible.
                    Which is why they are true Achievements instead of handout for simply playing the game. They require a player to actually adjust their game in order to accomplish them. The current Achievements are basically for doing what people were going to do anyway, why not make them something to actually strive for?

                    No one HAS to do the Achievements, but for those willing to take on the test, why not reward them for the immense effort (and probably FP that would go straight into the dev's pockets) of performing Herculean tasks?
                    Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

                    Comment


                    • #11
                      jst trying to help

                      Originally posted by Josh Rottschaefer View Post
                      Hiyas. This is not your typical "I want Serpent and Meph Achievemetns" or "These new Achievements suck" threads. When the dev's are ready they will introduce Serpent and Meph Achievements and these new Achievement rewards are fine. Just because the old Achievements were way overpowered doesn't mean the new ones have to continue the theme.

                      What I am suggesting it a new approach to Achievements where you work towards one Achievement until it is completed, then it unlocks a new set of harder Achievements for the same Monster. A couple examples using current Achievements as the first level:
                      level 1 - Defeat Lotus 5 times (min 500,000 damage)
                      level 2 - Defeat Lotus 5 times (min 1 million damage)
                      level 3 - Defeat Lotus 5 times (min 2.5 million damage)
                      level 4 - Defeat Lotus 5 times (solo)

                      level 1 - Defeat Skaar 25 times (min 1 million combined)
                      level 2 - Defeat Skaar 25 times (min 2 million combined)
                      level 3 - Defeat Skaar 25 times (min 5 million combined)
                      level 4 - Defeat Skaar 25 times (min 15 million combined)

                      level 1 - Defeat 25 Serpents (min 100,000 combined)
                      level 2 - Defeat 25 Serpents (min 200,000 combined)
                      level 3 - Defeat 25 Serpents (min 500,000 combined)
                      level 4 - Defeat 25 Serpents (solo Ancient)
                      A similar progression could be implemented for all current Achievements and would provide more incentive to battle a wider range of monster. Hydra and Dragon Achievements might need some tweaking because of the current 3 stage progression and due to the different varieties of Serpent and Dragon, only Ancient red would qualify for solo. Minimum requirements would not carry over, meaning that if you are working on the 500,000 Achievement and do 1 million damage, it will still only count as a kill for the 500,000 section. Doing higher amounts of damage would only count as you unlock the higher levels. To all those who might whine about not getting credit for kills you have already done over the first Achievement level, you already finished the first Achievement and decided to continue for Loot. That was your reward. You get to start the next level right away, but get no credit for previous kills.

                      I would not suggest FP as rewards for any of the higher level Achievement. SP would be ok, but I would actually prefer to see some sort of Loot rewards. These could either be great gear, items which could Alchemy into a new General or unlocking of exclusive new Land options. I am not looking for FP or SP handouts.

                      OK, proceed to rant about how stupid this is lol.
                      Damage required should not increase per level the only thing you should increase is the number of kills.

                      Example
                      level 1 - Defeat Lotus 5 times (min 500,000 damage) 5 Favor points and Skill Points
                      level 2 - Defeat Lotus 10 times (min 500,000 damage) 5 Favor points and Skill Points
                      level 3 - Defeat Lotus 15 times (min 500,000 damage) 5 Favor points 10 Skill Points
                      level 4 - Defeat Lotus 20 times (min 500,000 damage) 5 Favor points 10 Skill Points

                      =)

                      Comment


                      • #12
                        Originally posted by JasonVonBranstein View Post
                        Damage required should not increase per level the only thing you should increase is the number of kills.

                        Example
                        level 1 - Defeat Lotus 5 times (min 500,000 damage) 5 Favor points and Skill Points
                        level 2 - Defeat Lotus 10 times (min 500,000 damage) 5 Favor points and Skill Points
                        level 3 - Defeat Lotus 15 times (min 500,000 damage) 5 Favor points 10 Skill Points
                        level 4 - Defeat Lotus 20 times (min 500,000 damage) 5 Favor points 10 Skill Points

                        =)
                        This is exactly the sort of handout I am trying to avoid
                        Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

                        Comment


                        • #13
                          hmmm i really like the idea here. It would be challenging but as you've already said that's kinda the point. I especially like the idea of rewarding loot or gear for making the achievement rather than favor points.

                          Comment


                          • #14
                            Originally posted by LadyBGood View Post
                            hmmm i really like the idea here. It would be challenging but as you've already said that's kinda the point. I especially like the idea of rewarding loot or gear for making the achievement rather than favor points.
                            Thanks Lady, I appreciate the support

                            @ Jason, I'm sorry if it seemed like I was jumping all over your suggestion out of hand. I created this suggestion in order to try and bring more challenge to the Achievements which would benefit the game and the dev's at the same time. SP and FP have been a very polarizing topic regarding the Achievements as well as the relative ease in accomplishing them. I was trying to address these issues in a way that would be a benefit to the game.
                            Want to be a Monster Hunter but not sure how to build? Check out my Comprehensive Monster Hunter's Guide here http://174.37.115.166/cforum/showthread.php?t=23269

                            Comment


                            • #15
                              Originally posted by Josh Rottschaefer View Post
                              Thanks Lady, I appreciate the support

                              @ Jason, I'm sorry if it seemed like I was jumping all over your suggestion out of hand. I created this suggestion in order to try and bring more challenge to the Achievements which would benefit the game and the dev's at the same time. SP and FP have been a very polarizing topic regarding the Achievements as well as the relative ease in accomplishing them. I was trying to address these issues in a way that would be a benefit to the game.
                              Having a General for a reward is imba =)...

                              Comment

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