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A Second Server?

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  • #16
    Originally posted by Rev Sim View Post
    The OP was not suggesting splitting the current Unicorn users apart. The idea was to split the new users from the current users.

    Yes, in another eight years we would have a second unicorn server, but for next four to five years the game play would be a lot more fair and competitive for the lower levels.

    Castle Age 2. Defeat the heart of darkness.
    Can we call ours the brutal server?
    Warriors of Bloooooooood! Looking for fresh meat. PM an Officer to join
    EABB29 keep: https://apps.facebook.com/castle_age...user=539777367

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    • #17
      Originally posted by cheeseslug View Post
      Can we call ours the brutal server?
      That would be a good name for it.

      The low level guys really have a tough time when someone 2000 levels above them...
      ...Dwarven Miner - I found a free chest roll for ye, but I was ambushed by a Dev in the mine.
      Lil rascal made away with it...

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      • #18
        Originally posted by cheeseslug View Post
        Can we call ours the brutal server?
        Brutally slow server would be better

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        • #19
          Originally posted by Lord Reaper View Post
          If done properly? I can imagine Less tripping, less blue balling, smoother battles, etc.

          (better explanation below.)




          I'm not entirely sure what you were expecting. Not entirely sure if everyone understood your idea as well.

          Personally I was actively holding back on explaining how we aren't on one server but rather on one "environment" or a "world" (if you prefer that term) consisting of a number of servers.

          That said, it might not be bad to split us up into multiple worlds just not how you suggest. Generally developers who go the route of splitting a game into multiple worlds do so out of performance considerations. Having 10,000 people on one world versus 5,000 can make quite a difference for example. Splitting them up means that you can control to some extend how a world performs as you can control how many can make use of that world.

          For CA it wouldn't be bad if the game was split in such a way that each world would feature a give or take same amount of high activity guilds. This keeps both worlds active and both worlds profitable. It effectively then reduces the amount of activity such guilds put into battle on each world by half which in turn could lead to a nice performance boost.

          As I said above, if it's done properly we could benefit from it.

          The main factor here however is money. In order to set up multiple worlds you need multiple groups of servers. Which cost money to purchase, and cost money to maintain and operate. Given how low a number of players CA has left it may not be cost effective to go the route of splitting us up in worlds.

          A second factor would be keeping activity in balance. There is no way to predict which guilds turn out to be high activity guilds. It's possible to end up with more high activity guilds then you started with which may affect the performance of a world.
          Love the explanation , your whole world concept is what I mean so that new players can have a fresh start and developers can take that world in a different direction if they would like to take that risk and their won't be any crying from the current "god" players still playing and don't like change or want change to their already in place system.

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          • #20
            Originally posted by Ryugirox View Post
            Compete on an active level? How much high do you want to compete, if you are a new player?
            The answer is obvious, either you play for a long time, or spend real money. The more you want to be competitive, the more you would have to spend. The greatest players and guilds have spent by themselves too through the years so...
            "I want it all I want it now" doesn't work here, unless you are going desperate with cash (and still, you need time to make best use for all of that). I don't remember being competitive when I started the game myself years ago, a lot of mistakes were done in the process, and yet... now I show up in Meteorite top 100 or daily Monster Leaderboard as it pleases me to do so, I'm in a guild at Vanguard rank for 100vs, still able to win more or less half of the battles... (without buying a single FP yet)
            To be competitive, whatever you mean for that, you should go through some gaming experience, listen to and look for hints & explanations, and most of all use your brain and a big dose of patience. Patience to look for a good group, for example. Patience to understand how a feature works. Being competitive and doing casual playing isn't really the same thing, not in RPGs nor in other games.
            Your poor answer shows me lack of understanding to the question so I won't bother explaining it to you now for your crude response, and I do spend $$$ on this game over $150 by now in 3 months since I started again from being off this for 7-8 years.

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            • #21
              If you think your $150 mean anything , i suggest u look for another game. Being competitive would cost you sell your car, house or even your kidney.
              This is not your game and i find Ryugirox explanation perfectly fine to define the overall idea.

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              • #22
                Originally posted by 2627755 View Post
                If you think your $150 mean anything , i suggest u look for another game. Being competitive would cost you sell your car, house or even your kidney.
                This is not your game and i find Ryugirox explanation perfectly fine to define the overall idea.
                You're a [fluffy kitten] if you actually thought I was boasting about how much I spend , ever hear off Allods Online? People spend well over $28,000 on level 13 runes , and that just runes alone, me I've spent $50 in my time there and nothing more and still better then 80% of the entire population that game had. The point of investing money is your enjoyment you get out of it or supporting to keep your game alive. Would you like to boast for us on how much you spend to be "competitive" ? Because I don't see your worth about crying what someone else does with their money. To compete in this game you just need to play , but all that seems to fester in your head is the money that someone else is spending. I would just like the game to improve for everyone rather then catering to their spenders and only what will get more money out of them rather then the enjoyment for everyone else.
                Last edited by zserg; 05-20-2018, 07:21 PM.

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                • #23
                  .

                  Originally posted by Wandering Alchemist View Post
                  You're a [fluffy kitten] if you actually thought I was boasting about how much I spend , ever hear off Allods Online? People spend well over $28,000 on level 13 runes , and that just runes alone, me I've spent $50 in my time there and nothing more and still better then 80% of the entire population that game had. The point of investing money is your enjoyment you get out of it or supporting to keep your game alive. Would you like to boast for us on how much you spend to be "competitive" ? Because I don't see your worth about crying what someone else does with their money. To compete in this game you just need to play , but all that seems to fester in your head is the money that someone else is spending. I would just like the game to improve for everyone rather then catering to their spenders and only what will get more money out of them rather then the enjoyment for everyone else.
                  Why are you getting aggressive? You say you wanted to encourage a discussion, then you're lashing out at people. Not cool, dude.

                  Comment


                  • #24
                    Originally posted by Wandering Alchemist View Post
                    You're a [fluffy kitten] if you actually thought I was boasting about how much I spend , ever hear off Allods Online? People spend well over $28,000 on level 13 runes , and that just runes alone, me I've spent $50 in my time there and nothing more and still better then 80% of the entire population that game had. The point of investing money is your enjoyment you get out of it or supporting to keep your game alive. Would you like to boast for us on how much you spend to be "competitive" ? Because I don't see your worth about crying what someone else does with their money. To compete in this game you just need to play , but all that seems to fester in your head is the money that someone else is spending. I would just like the game to improve for everyone rather then catering to their spenders and only what will get more money out of them rather then the enjoyment for everyone else.
                    alot of castle age players had play in wartune before and at 1 time or another spent north of 10k in the game.

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                    • #25
                      I like that idea of a new server, without the unicorns. Gives everyone a fresh start.

                      Leave the existing world of Valeria as is. Give us an option to restart in the mythical land of Taleria or whatever.

                      We could load the jpg's up with a lot of lens flare and call it the JJ Abrams reboot.
                      ...Dwarven Miner - I found a free chest roll for ye, but I was ambushed by a Dev in the mine.
                      Lil rascal made away with it...

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