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Steel Legion Promo Pack
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Originally posted by Tripping View PostNo! 20SP are very cool in promos, please devs continue to release Promos with 20SP in themForum Rules | Infraction System | Informational Threads | FAQ | Gaea ToS & Privacy Policy
"The universe is already mad, anything else would be redundant" - Londo Mollari
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Originally posted by Tripping View PostNo! 20SP are very cool in promos, please devs continue to release Promos with 20SP in them
I can see them being sold to newer accounts to help them catch up but that is it.
Limited time Skill Points, whether in the form of actual Skill Points or in the form of IA points are -literally- an unfair disadvantage to every single player who did not have a chance to obtain them. Furthermore, it essentially punishes every single player who chose -not- to buy into those points.
I'm all for limited time stuff, just not like that.Last edited by Shadow Reaper; 01-18-2017, 05:34 PM."Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim
"Gratuitous acts of senseless violence are -my- forte!" - Max
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Originally posted by Revolver Blast View PostNot seeing it. Seems new devs hates my money.
I can see it on FB, but if the new promo isn't being seen by everyone, it should probably be pointed out to Superd that the display bug's still not resolved. May not seem high priority, but have to remember that;
A: It's an issue of fairness for potential spenders.
and
B: Promos = Bonus incentive to buy FP = Higher game income = Game lives longer/Dev paychecks less likely to bounce.lol
Originally posted by Lord Reaper View PostSkill Points should generally -never- be sold to the general public.
I can see them being sold to newer accounts to help them catch up but that is it.
Limited time Skill Points, whether in the form of actual Skill Points or in the form of IA points are -literally- an unfair disadvantage to every single player who did not have a chance to obtain them. Furthermore, it essentially punishes every single player who chose -not- to buy into those points.
I'm all for limited time stuff, just not like that.
However, I also must agree that the points have always created an imbalance between spenders and F2P players of the same timeframe. Of course, that timeframe is the only way I know to fairly judge it, thus making it hard to determine what's fair and what isn't when it comes to base stats.
I mean, as I see it, limiting SP promos to new players may help them catch up to a point, but they're never going to reach a free player who prays daily over the past 6+years, just as those free 6+year players will never reach someone who prayed the same amount, and has purchased every promo that came out in that time. So, how do you limit that kind of thing, but stay fair to the majority of players who fall between "new" and "classic mega-uber" stats also trying to catch up, without making those of the highest stats feel cheated by giving them some kind of nerf or promo restriction? It's tricky, because the same promos that increase the gap between heavy spenders/old players and new/free players, is also what shortens the gap for light/medium spenders over the years."Brainslam! When do I get to blow something up?" - Crypto 137
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Originally posted by Lord Reaper View PostSkill Points should generally -never- be sold to the general public.
I can see them being sold to newer accounts to help them catch up but that is it.
Limited time Skill Points, whether in the form of actual Skill Points or in the form of IA points are -literally- an unfair disadvantage to every single player who did not have a chance to obtain them. Furthermore, it essentially punishes every single player who chose -not- to buy into those points.
I'm all for limited time stuff, just not like that.Last edited by Retribution (Eagles); 01-19-2017, 04:06 AM.
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Originally posted by DESTYNO View PostI do not think it's a good idea to place, 20 fp in a promotion package
This was an old rehashed Promo from the very early days of Promo's. Tass, former dev, announced that the Promo's would be scaled down and then future Promo's only came with 10 SP and then it's been 5 SP for a while.
It is not so much now about Skill Points, Resistance and Pierce of all types is the dominant factor, as a single epic gem or even legendary gem can give a player 6K SP boosts equivalent, in one foul swoop.
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Originally posted by TvR View Post20 FP ? Did you mean SP ?
This was an old rehashed Promo from the very early days of Promo's. Tass, former dev, announced that the Promo's would be scaled down and then future Promo's only came with 10 SP and then it's been 5 SP for a while.
It is not so much now about Skill Points, Resistance and Pierce of all types is the dominant factor, as a single epic gem or even legendary gem can give a player 6K SP boosts equivalent, in one foul swoop.
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Originally posted by Barathor View PostNo free chest rolls this time.
Now, if I farmed 8 more FP's, it's enough for a three spin chest spin (btw, the 60 bonus FP's is already enough for 3 spins for the Alpha chest).
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Originally posted by Chaos View PostI mean, as I see it, limiting SP promos to new players may help them catch up to a point, but they're never going to reach a free player who prays daily over the past 6+years, just as those free 6+year players will never reach someone who prayed the same amount, and has purchased every promo that came out in that time. So, how do you limit that kind of thing, but stay fair to the majority of players who fall between "new" and "classic mega-uber" stats also trying to catch up, without making those of the highest stats feel cheated by giving them some kind of nerf or promo restriction? It's tricky, because the same promos that increase the gap between heavy spenders/old players and new/free players, is also what shortens the gap for light/medium spenders over the years.
Next, end demi blessing SP. That system is responsible for the biggest gap between players. Just cap it at however many points were possible to earn between the day of the first demi blessing and the day when they stop. That would allow everyone a set X amount of SP from them. To allow players to catch up quicker the number of points gained from them daily could be multiplied by the number of years demis gave SP so that catching up from them becomes easier.
Furthermore... new accounts have the ability to buy SP. Scratch that and add some place where the total amount of past promo SP can somehow be earned in game. This would be available to all, not just new accounts. That would give people the ability to actually obtain all of the SP that they didn't get through the promos. Mind you, there is nothing wrong with requiring some effort to obtain them there.
Buying FP has always been a gateway to -speed boosts-. The promos also made buying FP about adding advantages that can't be overcome through regular game play. That needs to end.
Originally posted by [email protected] View PostYou mean cause your not spending?? Don't downplay the value of paying for the game and for the ability for f2p players to play... there is never going to be equality between f2pand p2p....
How sad is it that you can't actually care about balance for all in the game without being accused of one thing or another. >_>
Seriously... if you had paid attention to my postings then you would know that I -never- argue for things that just give -me- an advantage in this game."Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim
"Gratuitous acts of senseless violence are -my- forte!" - Max
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