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Cripple on poly

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  • #91
    Does Intimidate remove Polymorph now?

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    • #92
      Originally posted by _=*B52*=_ View Post
      Does Intimidate remove Polymorph now?
      I think so, but the poly doesn't affect the success of Intimidate for debuffing or stealing tokens, as best as I can tell.


      Also I'd like to vote for Puppeh as ombudsman of CA

      Boot Me Gently
      ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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      • #93
        Originally posted by Jack Vellum View Post
        Be careful what you wish for. Let's say they allow intimidate to remove all those powers does it remove one at a time like dispel? Protecting DF with a guard, smokebomb, resurrect and leadership could become a pain in the backside. I'm happy with enrage and DF. Wouldn't say no to confuse though but there are other ways to remove that.
        One at a time, randomly chosen. If you are lit up like a christmas tree, you might just get lucky and keep something you like to keep.
        "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

        "Gratuitous acts of senseless violence are -my- forte!" - Max

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        • #94
          ...what if... we made intimidate remove everything? O_O

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          • #95
            Originally posted by jonnyvue View Post
            ...what if... we made intimidate remove everything? O_O
            Kinda like I suggested a little bit earlier in this very thread? LoL
            "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

            "Gratuitous acts of senseless violence are -my- forte!" - Max

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            • #96
              Originally posted by Lord Reaper View Post
              Kinda like I suggested a little bit earlier in this very thread? LoL
              Maybe. Don't really have the time to read through 10 pages of a thread though... especially when some forumers seem to love to write essays in every post...

              So I'll just post it again!

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              • #97
                Originally posted by jonnyvue View Post
                Maybe. Don't really have the time to read through 10 pages of a thread though... especially when some forumers seem to love to write essays in every post...

                So I'll just post it again!
                LoL It's a good suggestion! No harm in posting it again. :P
                "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                "Gratuitous acts of senseless violence are -my- forte!" - Max

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                • #98
                  Originally posted by Lord Reaper View Post
                  Stunned != dead.

                  Although if they do improve Intimidate as I suggest then perhaps they could consider allowing it to be used on stunned people.
                  I would rather they do this than let it work on all buffs. I don't need to remove a smoke bomb or fortitude, I need to remove a DF or an Enrage. Other buffs would gain usefulness just to be a layer to defend a DF/Enrage. Every mage would get Magic Barrier faster than you can say "cheap trick".

                  Boot Me Gently
                  ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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                  • #99
                    Originally posted by CastleAgeBrock View Post
                    I would rather they do this than let it work on all buffs. I don't need to remove a smoke bomb or fortitude, I need to remove a DF or an Enrage. Other buffs would gain usefulness just to be a layer to defend a DF/Enrage. Every mage would get Magic Barrier faster than you can say "cheap trick".
                    Considering what I'm seeing in 10v10 right now I would at the very least like to see guardian added to the list.

                    More and more we are encountering the situation where first one health heavy warrior guards everyone in the squad. The squad would then take it's time putting up DF and Enrage while you bounce off the guards. The active clerics would then heal up the guarding warrior. Often it slows you down far enough that you have a high chance of not getting the win.

                    Now, I have absolutely no gripes about losing. The above is an awesome strategy and I would absolutely applaud it. Were it not for one teeny tiny detail. I have only seen this strategy work when employed by 10 account, 1 person squads. While I have no problems with losing in a good fair match, I despise losing to cheaters with a winning "strategy".

                    Maybe adding guardian to that list won't help any with that. I honestly don't know. All I know is that when cheaters are allowed to come up with "strategies" that lets them win with 1 man against up to 10, then they have been allowed to cheat for too long. IN fact, recently I got so fed up with it that I asked Myrddin if there wasn't anything that could be done about alt abuse in 10v10. Even sent him a few of our battle codes as examples. Not sure if anything comes from it but dang it, I'm getting tired of getting my butt kicked and then looking at the log to find that it's 99% certainly one person playing 10 accounts.
                    "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                    "Gratuitous acts of senseless violence are -my- forte!" - Max

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                    • Maybe a Rogue ability that can pierce Guardian would be the answer to both problems. Call it "Death Blade" or something. Doesn't have to completely negate a Guard, maybe Death Blade lvl 5 can cut the Guardian effect by 50%. If it's a REALLY good Guardian, that's still going to look effective for both parties involved.

                      Such an ability would boost the Rogue class with a new, awesome, and valuable ability while limiting the effectiveness of the Guard. Come out with a new general for it too. Srsly, Devs, you're free to hire me whenever you want.

                      Boot Me Gently
                      ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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                      • Originally posted by CastleAgeBrock View Post
                        Maybe a Rogue ability that can pierce Guardian would be the answer to both problems. Call it "Death Blade" or something. Doesn't have to completely negate a Guard, maybe Death Blade lvl 5 can cut the Guardian effect by 50%. If it's a REALLY good Guardian, that's still going to look effective for both parties involved.

                        Such an ability would boost the Rogue class with a new, awesome, and valuable ability while limiting the effectiveness of the Guard. Come out with a new general for it too. Srsly, Devs, you're free to hire me whenever you want.
                        Id like to see some crit potential on rogues, like 2x rogue victory damage.

                        Comment


                        • Originally posted by CastleAgeBrock View Post
                          Maybe a Rogue ability that can pierce Guardian would be the answer to both problems. Call it "Death Blade" or something. Doesn't have to completely negate a Guard, maybe Death Blade lvl 5 can cut the Guardian effect by 50%. If it's a REALLY good Guardian, that's still going to look effective for both parties involved.

                          Such an ability would boost the Rogue class with a new, awesome, and valuable ability while limiting the effectiveness of the Guard. Come out with a new general for it too. Srsly, Devs, you're free to hire me whenever you want.
                          I like this idea. Devs, pay attention pls! lol

                          Anything to give us back the edge. I've said this before but the moment that cheaters are able to work out strategies for their cheating is the moment when they have had way too much time to think about it.

                          Maybe I should make that my signature. lol
                          "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                          "Gratuitous acts of senseless violence are -my- forte!" - Max

                          Comment


                          • Originally posted by Myrddin View Post
                            "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                            I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                            One other things about Mirror spell. In battle Enrage/DF/Confidence/Shout or any other relavance poser boost can give away the mirror target.

                            For example, a mage with Enrage cast Mirror on a cleric with DF => Cleric with Enrage and/or Mage with DF boost icons. This would undermine the ideal effect of 100% mirroring the intended target.

                            I am not sure if Mirror image could work out so that class power boost could be hidden or mirror correctly with its intended class to make it believable. Something for the devs to think about when they try to fix Mirror spell for mage.


                            Nemo vir est qui mundum non reddat meliorem.

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                            • now I can't win 1 of 3 100v100 battles of the fix. guilds put one single high level guy in each of the 3 other towers. there might be 1 guy in our guild who can hit him and that's the mage. poly cripple is not effectively anyway because they get dispelled so fast.

                              Comment


                              • @ Myrrdin check out this thread that Dokkodo posted (which links to other previous threads) about the glitchy Wall phenomenon.

                                Boot Me Gently
                                ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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