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Cripple on poly

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  • #46
    the rogue needs a buff. maybe make rogue have a skill like gouge. gouge will temporarily blinds the victim until he is cleansed. attacks by blinded victim will miss or do half damage until he is cleansed.

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    • #47
      Originally posted by Jack Vellum View Post
      Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter.
      Myrddin! This! Thanks

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      • #48
        honestly, cripple halves the base attack is not a great skill for rogues. I rather cripple halves the damage instead.

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        • #49
          I play as Rogue all the time and I can't understand why the class needs any more buffs. Rogues are highly valued already in LoM defense, especially those with a good combo of evade and dmg deflection. With my reasonable health (approx. 55,000 in LoM def) and my boosted Petrus (+7% to smoke bomb) and a good evade/dmg deflection AFK general combo, I am a very useful in several ways, despite having a fairly weak build compared to my peers.

          I have always had better success with Intimidate than many others who comment here, so I don't mind the lower dmg output I get because I routinely strip DFs and Enrages that were built up with 6-10+ tokens with just one shot of Intimidate. Granted it's not ALWAYS that successful but I have many more streaks of good luck than I do of bad luck. I'm still building up my Aethyx (only lvl 13 now) so my poisons are pretty uninspiring but the potential is there to improve.

          As a Rogue you can't ever be a gate-crusher like a Warrior (high dmg rune WWs), a gate-saver like a Cleric (last-minute splash heals and/or mass heals), or a gate-immobilizer like a mage (rampant polyfuse and splash dmg). But the support roles you can fill are not insignificant. I won't try to stop you from wanting more, since it would benefit me if you get what you want, but I just think it's important to appreciate what you do have as well.

          Boot Me Gently
          ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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          • #50
            some of us don't even have Petrus. platinum guilds don't have them. how many people have enough iron to get 50K donation pts for it? we face lots of problems intimidating guilds whose strategy is all enrage or all divine favors. we can't hit those guys and the guys hiding in the keep remove any spells that we cast on them.... in the end, the result is everyone in our guild gets stunned and 0 casualty on their side.

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            • #51
              "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

              I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?

              Comment


              • #52
                Originally posted by Myrddin View Post
                "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                Yeah. Adding the newest powers to Mist and Earth.

                ...please.

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                • #53
                  Originally posted by Myrddin View Post
                  "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                  I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                  There are a couple class powers that need attention:

                  1. Mage's Mirror skill is broken. When cast on a target the avatar is broken and thus give away the intended effect. Additionally, it would be more useful, if this skill work on more than one target for the purpose of LoM land defend support for mage.

                  2. Mage's Magic Barrier, again, could be revised to cast not only on oneself only but on teammates as well to help support team in loM land defense, esp when you are stuck in land defense as mage and unable to help your teammates.
                  Last edited by Dokkōdō; 02-02-2016, 06:18 PM.


                  Nemo vir est qui mundum non reddat meliorem.

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                  • #54
                    Originally posted by Myrddin View Post
                    "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                    I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                    Mirror image is a potential great power that's absolutely broken due to updates since it was released. A mage could tell you more I'm sure but the chevrons give it away. In LoM I think that you even get the person you are copyings facebook avatar instead of what general they are using.

                    Personally I think that the damage formula for berserk absolutely sucks as it doesn't take boosts like confidence/leadership/poison into account. This means that most of the time you'd get more damage from 2 normal tokens. (Not sure if that makes it broken or just sucky. There are some others I think should change but they do seem to be working as intended.)

                    DEAD TO ALL

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                    • #55
                      Mirror Image is so broken I haven't even bothered to buy it. I would really like to see it fixed so the other side can't tell that you have cast it.

                      Comment


                      • #56
                        Originally posted by Myrddin View Post
                        "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                        I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                        Great news, certainly an improvement all rogues will enjoy.

                        Comment


                        • #57
                          Originally posted by Myrddin View Post
                          "Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter"

                          I will take a look into this issue as well, working on a new client fix so I can't say when. Is there anything else power related that needs reviewed?
                          Intimidate and Cripple: I think rogues could use the class damage boost, as same as mages has the gate splash when using Enrage and Fireball.

                          Comment


                          • #58
                            While we are picking on rogues can I request a new general who's special ability is to ignore or reduce evade. We have a hero that reduces WW so this is not implausible and removing or reducing evade will help a lot when steal lands in LOM

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                            • #59
                              Originally posted by 1351F4 View Post
                              While we are picking on rogues can I request a new general who's special ability is to ignore or reduce evade. We have a hero that reduces WW so this is not implausible and removing or reducing evade will help a lot when steal lands in LOM
                              no, i disagree with this. evade rogue general does not even have ability scale to their level and you want to nerf more of rogue class? for real? if anything, rogue evade generals need improvement.
                              Last edited by Dokkōdō; 02-02-2016, 10:17 PM.


                              Nemo vir est qui mundum non reddat meliorem.

                              Comment


                              • #60
                                Originally posted by Red Queen Kitty View Post
                                Mirror Image is so broken I haven't even bothered to buy it. I would really like to see it fixed so the other side can't tell that you have cast it.
                                It was fixed in Classic GB.

                                But in LoM etc it is still broken and all the problem is, is that there is a Capital letter that breaks the real image path that should all be in lower case.

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