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Cripple on poly

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  • #31
    cripple limited to 50 percent to enrage or divine favor's 1000 percent? A mage easily do more damage than a rogue each token. intimidate is luck. usually fails more than being successful. few rogues will do an intimidate once it's high. it's less points for them.

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    • #32
      smoke bomb.... almost a skill that can't be gotten by playing a rogue as your main class. getting 50K defensive points... defending as a rogue in LoM.

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      • #33
        Originally posted by Tess16888 View Post
        you call it a glitch? it's been there for almost 2 years time. been pointed out so many times. you just want rogues to get nerfed.
        Did I say I had my aethyx to over lvl 60? I've been a rogue for years, why would I want to nerf my main class?

        Originally posted by Tess16888 View Post
        cripple limited to 50 percent to enrage or divine favor's 1000 percent? A mage easily do more damage than a rogue each token. intimidate is luck. usually fails more than being successful. few rogues will do an intimidate once it's high. it's less points for them.
        Mages cannot possibly do more damage than a rogue give identical situations due to their lack of the rogue's damage boost. Identical damage runes and identical targets and identical general the rogue hits harder 100% of the time, mages don't have a damage boost skill for direct hitting, and their splash cannot get anywhere close as high as the rogue's passive damage boost.
        Rank 24, always looking for actives who want to have a good time killing everything

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        • #34
          the newer players around level 100-200 rely on how cripple used to work to be able to get any decent guild coins in battle. if any guilds have low level guys, the cripple helps them catch up. I doubt the newer players will go on suicide runs in battle. i hope u guys don't rely on the established players spending lots of money. the new guys don't make any progress. they don't play. the incumbent (old timers) just have too much of a headstart. it hurts the game because you don't have more actual people playing.

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          • #35
            Originally posted by Tess16888 View Post
            the newer players around level 100-200 rely on how cripple used to work to be able to get any decent guild coins in battle. if any guilds have low level guys, the cripple helps them catch up. I doubt the newer players will go on suicide runs in battle. i hope u guys don't rely on the established players spending lots of money. the new guys don't make any progress. they don't play. the incumbent (old timers) just have too much of a headstart. it hurts the game because you don't have more actual people playing.
            Ah, the classic "my strategy is now shattered because they fixed a bug, now the whole game is going to die because everybody will stop playing" argument, so cliché.
            Rank 24, always looking for actives who want to have a good time killing everything

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            • #36
              mage splash is 47 for mages with about damage rune 240. 47x25 guys + 440 damage= total damage on tower (1600 plus) is more than a rogue with damage rune of 240 does even after poisoning. (600-750 damage)

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              • #37
                You are victorious in battle, taking 50 total damage and dealing 513 total damage to your enemy.
                Rune damage: +220 damage from equipped rune items!
                You Physically Pierced your opponent!
                Your Fire Pierce has set your opponent ablaze!
                Your Wind Pierce blew your opponents away!
                ______s rune tower bonus deals an extra 9 damage
                Gold's rune tower bonus deals an extra 1 damage
                _____ inflicts +44 Damage to all Enemies in same tower upon victory
                +200 Battle Activity Points

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                • #38
                  that's more than 1600 plus damage. rogue with 220 damage can't even do that much total damage counting the splash damage .

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                  • #39
                    Ah, I see: you're not talking direct attacking damage but splash damage.

                    Rogues have their place in a guild, not as damage dealers but as support classes. Fixing one bug does not change rogue's overall effectiveness as a valid class, unless they are small alt rogues only in place to feed off the a couple big mages and their poly power.
                    Last edited by KingMC18; 02-02-2016, 01:46 AM.
                    Rank 24, always looking for actives who want to have a good time killing everything

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                    • #40
                      Bunch of whining, good lord. I notice when using cripple it actually says in the description on FB that your opponent is freed from polymorph.

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                      • #41
                        In terms of making the power useful I would prefer it did no damage but didn't remove poly. Crippling once the poly was laid was a handy way of saving mage tokens as I could often bring a players defence down low enough for others to attack. It is what it is and as has been mentioned we have many more useful powers. Cripple was one of the least useful (most situational, wound doesn't even deserve consideration as a power). I can still use it to annoy mages by leaving them with half attack before stunning them but that's more messing with people than real strategy.

                        Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter. and to be fair to other classes Intimidates poorly designed damage formula and mirror image with it's many bugs.

                        DEAD TO ALL

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                        • #42
                          Originally posted by Tess16888 View Post
                          smoke bomb.... almost a skill that can't be gotten by playing a rogue as your main class. getting 50K defensive points... defending as a rogue in LoM.
                          You don't have to defend as a Rogue to get those 50k points. You can get those points as a Warrior or Cleric too if that's easier for you. It's a slow slog if you have crappy stats (i.e. me) but it can easily be done. I'm up to 164k Guardian pts, mostly on Golds, and I have a very hard time finding targets in my guild to get points off of. But its very doable.

                          Originally posted by Star Dust View Post
                          Bunch of whining, good lord. I notice when using cripple it actually says in the description on FB that your opponent is freed from polymorph.
                          It always did say that, even though it didn't remove it. Now it does.

                          Originally posted by Jack Vellum View Post
                          In terms of making the power useful I would prefer it did no damage but didn't remove poly. Crippling once the poly was laid was a handy way of saving mage tokens as I could often bring a players defence down low enough for others to attack. It is what it is and as has been mentioned we have many more useful powers. Cripple was one of the least useful (most situational, wound doesn't even deserve consideration as a power). I can still use it to annoy mages by leaving them with half attack before stunning them but that's more messing with people than real strategy.

                          Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter. and to be fair to other classes Intimidates poorly designed damage formula and mirror image with it's many bugs.
                          Agreed on all counts. Other abilities need to be fixed for sure. And Cripple really was situational at best anyway, though as a rogue it does irk me that they fixed it. It always required some significant coordination to make it terribly useful, but we certainly used it well enough in some battles that I'll miss that trick. I guess now it'll just require a few more mage tokens to use as effectively as before....really thats not all that bad I guess.

                          Boot Me Gently
                          ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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                          • #43
                            and why cripple is limited to only 50 percent and only affects attack? I rather it doesn't do damage except that it can go up to 100 percent and make it affect both attack and defense base.

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                            • #44
                              if you have an offensive build with mostly attack, especially when your main class is rogue, playing as a cleric or warrior for defensive spells won't get you much points because your defense is always lower than clerics and warriors at your level. you pretty much have to heal the footmen for points.

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                              • #45
                                Originally posted by Tess16888 View Post
                                if you have an offensive build with mostly attack, especially when your main class is rogue, playing as a cleric or warrior for defensive spells won't get you much points because your defense is always lower than clerics and warriors at your level. you pretty much have to heal the footmen for points.
                                If you have a cannon build then yes, guardian points are hard to come by. But if you have a cannon build then you aren't very well suited to Guardian path and shouldn't really concern yourself with it much. If you want the goodies in Guardian path, then you'll have to make a conscious decision to change your build. Or else spend until you get Halcyon from the chest.

                                Boot Me Gently
                                ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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