cripple limited to 50 percent to enrage or divine favor's 1000 percent? A mage easily do more damage than a rogue each token. intimidate is luck. usually fails more than being successful. few rogues will do an intimidate once it's high. it's less points for them.
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Cripple on poly
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Originally posted by Tess16888 View Postyou call it a glitch? it's been there for almost 2 years time. been pointed out so many times. you just want rogues to get nerfed.
Originally posted by Tess16888 View Postcripple limited to 50 percent to enrage or divine favor's 1000 percent? A mage easily do more damage than a rogue each token. intimidate is luck. usually fails more than being successful. few rogues will do an intimidate once it's high. it's less points for them.Rank 24, always looking for actives who want to have a good time killing everything
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the newer players around level 100-200 rely on how cripple used to work to be able to get any decent guild coins in battle. if any guilds have low level guys, the cripple helps them catch up. I doubt the newer players will go on suicide runs in battle. i hope u guys don't rely on the established players spending lots of money. the new guys don't make any progress. they don't play. the incumbent (old timers) just have too much of a headstart. it hurts the game because you don't have more actual people playing.
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Originally posted by Tess16888 View Postthe newer players around level 100-200 rely on how cripple used to work to be able to get any decent guild coins in battle. if any guilds have low level guys, the cripple helps them catch up. I doubt the newer players will go on suicide runs in battle. i hope u guys don't rely on the established players spending lots of money. the new guys don't make any progress. they don't play. the incumbent (old timers) just have too much of a headstart. it hurts the game because you don't have more actual people playing.Rank 24, always looking for actives who want to have a good time killing everything
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You are victorious in battle, taking 50 total damage and dealing 513 total damage to your enemy.
Rune damage: +220 damage from equipped rune items!
You Physically Pierced your opponent!
Your Fire Pierce has set your opponent ablaze!
Your Wind Pierce blew your opponents away!
______s rune tower bonus deals an extra 9 damage
Gold's rune tower bonus deals an extra 1 damage
_____ inflicts +44 Damage to all Enemies in same tower upon victory
+200 Battle Activity Points
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Ah, I see: you're not talking direct attacking damage but splash damage.
Rogues have their place in a guild, not as damage dealers but as support classes. Fixing one bug does not change rogue's overall effectiveness as a valid class, unless they are small alt rogues only in place to feed off the a couple big mages and their poly power.Last edited by KingMC18; 02-02-2016, 01:46 AM.Rank 24, always looking for actives who want to have a good time killing everything
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In terms of making the power useful I would prefer it did no damage but didn't remove poly. Crippling once the poly was laid was a handy way of saving mage tokens as I could often bring a players defence down low enough for others to attack. It is what it is and as has been mentioned we have many more useful powers. Cripple was one of the least useful (most situational, wound doesn't even deserve consideration as a power). I can still use it to annoy mages by leaving them with half attack before stunning them but that's more messing with people than real strategy.
Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter. and to be fair to other classes Intimidates poorly designed damage formula and mirror image with it's many bugs.
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Originally posted by Tess16888 View Postsmoke bomb.... almost a skill that can't be gotten by playing a rogue as your main class. getting 50K defensive points... defending as a rogue in LoM.
Originally posted by Star Dust View PostBunch of whining, good lord. I notice when using cripple it actually says in the description on FB that your opponent is freed from polymorph.
Originally posted by Jack Vellum View PostIn terms of making the power useful I would prefer it did no damage but didn't remove poly. Crippling once the poly was laid was a handy way of saving mage tokens as I could often bring a players defence down low enough for others to attack. It is what it is and as has been mentioned we have many more useful powers. Cripple was one of the least useful (most situational, wound doesn't even deserve consideration as a power). I can still use it to annoy mages by leaving them with half attack before stunning them but that's more messing with people than real strategy.
Since we're fixing powers though maybe we could look at defensive actions wearing away the smoke bomb counter. and to be fair to other classes Intimidates poorly designed damage formula and mirror image with it's many bugs.
Boot Me Gently! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.
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if you have an offensive build with mostly attack, especially when your main class is rogue, playing as a cleric or warrior for defensive spells won't get you much points because your defense is always lower than clerics and warriors at your level. you pretty much have to heal the footmen for points.
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Originally posted by Tess16888 View Postif you have an offensive build with mostly attack, especially when your main class is rogue, playing as a cleric or warrior for defensive spells won't get you much points because your defense is always lower than clerics and warriors at your level. you pretty much have to heal the footmen for points.
Boot Me Gently! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.
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