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Cripple on poly

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  • Cripple on poly

    I have noticed already several times that using Cripple on a poly does not remove the poly. Is this working as intented?

    In this case, 1 poly was used several times (it comes from 1 printscreen but the file was too big so I had to cut it up):
    Naamloos1.jpg
    Naamloos2.jpg
    Naamloos3.jpg

  • #2
    Originally posted by ken88 View Post
    I have noticed already several times that using Cripple on a poly does not remove the poly. Is this working as intented?

    In this case, 1 poly was used several times (it comes from 1 printscreen but the file was too big so I had to cut it up):
    [ATTACH]8487[/ATTACH]
    [ATTACH]8488[/ATTACH]
    [ATTACH]8489[/ATTACH]
    from what i know that the way it has been since the beginning


    Nemo vir est qui mundum non reddat meliorem.

    Comment


    • #3
      Here another exemple:

      Naamloos5.jpg
      Naamloos6.jpg

      Comment


      • #4
        Like Dokkōdō I also think that it has been that way from the beginning.

        Of course whether that is working as intended.... who knows but the devs.
        "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

        "Gratuitous acts of senseless violence are -my- forte!" - Max

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        • #5
          Originally posted by ken88 View Post
          I have noticed already several times that using Cripple on a poly does not remove the poly. Is this working as intented?
          It has been that way from the beginning. The problem has been posted to the forums and reported to the devs repeatedly, and nothing has been done. Whether or not it's working as intended, that's still the way it works.
          Just another Castle Age player
          army code: D422AE

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          • #6
            Yeah and SHHHHHHHHHHHHHHHHHHHHHH STFU ABOUT IT

            Boot Me Gently
            ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

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            • #7
              We need a lot more examples in order to have a good measure of this.

              Comment


              • #8
                Originally posted by CastleAgeBrock View Post
                Yeah and SHHHHHHHHHHHHHHHHHHHHHH STFU ABOUT IT
                I battled you twice recently, twice you were a rogue, twice you were inactive, twice you were easy to kill. So... what's it to you? :P
                Last edited by Shadow Reaper; 01-22-2016, 07:46 PM.
                "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                "Gratuitous acts of senseless violence are -my- forte!" - Max

                Comment


                • #9
                  Surely, it working as intended
                  CA KEEP
                  Originally posted by Rev Sim
                  We are all one with the all great banana!

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                  • #10
                    This has already been reported back in 2014:

                    http://www.castleageforums.com/cforu...ss-powers-bugs

                    Comment


                    • #11
                      Originally posted by Lord Reaper View Post
                      I battled you twice recently, twice you were a rogue, twice you were inactive, twice you were easy to kill. So... what's it to you? :P
                      I'm inactive more often than not, especially in 10v and 100v battles. But today in 100v we drew Reds, I was there, dropped 10 tokens, all Intimidates, all successful DF strips. We got waxed of course but there was something super satisfying about doing that Where's the "Intimidate is broken" thread when I need it?
                      Last edited by CastleAgeBrock; 01-22-2016, 07:59 PM.

                      Boot Me Gently
                      ! Chain Me Daily! Add Me Nicely! Follow CAGT on FB for tips and game updates. You can also follow the Twitter account @CastleAge_GT.

                      Comment


                      • #12
                        Originally posted by CastleAgeBrock View Post
                        I'm inactive more often than not, especially in 10v and 100v battles. But today in 100v we drew Reds, I was there, dropped 10 tokens, all Intimidates, all successful DF strips. We got waxed of course but there was something super satisfying about doing that Where's the "Intimidate is broken" thread when I need it?
                        It's the little things. lol

                        The other day I got four blue powders with four consecutive essence drops. I was pretty dang excited about it. Didn't even know that it was possible.

                        Like I said... the little things. :P
                        "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                        "Gratuitous acts of senseless violence are -my- forte!" - Max

                        Comment


                        • #13
                          Might as well just toss this out there, I've notice same mechanic seems to apply to DF hit with smoke screen active.


                          Attack with Divine Favor 5x time the smoke screen did no dissipate.
                          Not sure if someone attack me while I was gone, but came back to attack another 5x with DF, and DF remain active from "1 turn remaining" throughout the 5 attacks.

                          Working as intended as well?

                          The poly/cripple combo is great.

                          Comment


                          • #14
                            I think smoke is intended to only prevent attacks against you to be evaded. So your attacks should not trigger smoke bomb evades.
                            "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

                            "Gratuitous acts of senseless violence are -my- forte!" - Max

                            Comment


                            • #15
                              Smoke token count will degrade even if the target is healed, dispelled etc. It's the reason I don't tend to use it. I didn't know about the DF part that's interesting. I'll need to keep an eye on it. If it only triggers on attacks now that's a major boost to it. Now all they need to do is introduce Smokebomb II/Assassinate II (500 points would be fair even though that will be a while for guardian path for me.

                              On Cripple, I don't know if that's a bug or intended. I would have thought that such mechanics are just copied from previous script so a change like this would be intentional. I have heard people say that they use gates of Alt rogues to follow up on Main mage polies but never seen this. Generally I find it provides Cripple with it's only serious use. Super hard target finally gets a poly placed on it. 4 tokens of cripple and a poison to take the poly leaves them exposed to other players. Chuck in some sunder, enrage and intimidate and the coordination required makes for some of my favourite battle moments.

                              DEAD TO ALL

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