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Live 100v100 ETA

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  • Live 100v100 ETA

    To give a little update, we're aiming to release 100v100 next Monday. This could possibly be pushed to Wednesday depending how the List view goes. The list view update is the main priority currently and we don't want to release 100v100 without it.

    You can also expect to see the Donation Store Rewards very soon as well.

    Thanks.

    Edit: 100v100 should now be officially live. We've added the requested list view option as requested:



    We're also working on adding other scrolling options where the gates lock for scrolling or you can simply scroll through everything.

    Mod edit for additional information:
    Originally posted by Padaxan View Post
    Next 100v100 will factor everyone's currently leveled towers.
    Originally posted by Falco View Post
    Oops. An empty gate counts as defeated. So, if you're a small guild and you play with an empty gate, a level 1 keep doesn't offer any protection at all.
    Originally posted by Falco View Post
    Structures were reset to 0 when 100v100 went live. (During beta, we were all simply given all the structures at level 10, and those level 10 structures were still in effect during the 2pm battle.) Now, you have to use lumber and iron to build them before you can use them.
    Pending:
    Originally posted by Flarin View Post
    Donation page isn't live yet, but everything is being saved.
    Last edited by Mursilis; 02-26-2015, 08:02 PM.

  • #2
    Hmm... not sure whether to be excited or concerned about this. It really depends on whether another certain issue gets a fix around the same time to be honest.

    (I'm sure that you are well aware of which issue I'm aiming at without me spelling it out again. )
    Last edited by Shadow Reaper; 02-17-2015, 11:25 PM.
    "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

    "Gratuitous acts of senseless violence are -my- forte!" - Max

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    • #3
      I think skipped battles need to be fixed before 100v100 is ready to go live. Under production conditions, skipped battles would cause guilds to have an unfair disadvantage, and that would result in a lot of very stressed out and unhappy players, officers, and guild masters. There are at least two different bugs that are causing battles to skip, and I think they both need to be tracked down and fixed before 100v100 goes production.

      a) web3 and Facebook UI for Edit Times.

      The UI lets officers set three battles, but the third battle doesn't save properly. If you 1) Edit Times and set three battles, then 2) click 10v10 (or otherwise navigate away from the 100v100 page), and then 3) click back to 100v100, and finally 4) click Edit Times again, you'll find that only 2 battles are active. This can cause officers on web3 and Facebook to think they're setting the third battle properly when they're actually erasing any third battles set via the iOS app.

      b) The "Battle X of 3" counter incrementing when it shouldn't.

      Also, battle archiving doesn't seem to be working properly. For some battles (like battle_id=60_1423130400 and battle_id=24_1423216800, the defenders on both sides either vanish or don't get saved. However, the defenders are there in battle_id=30_1423173600, for example, so it seems like a bug when the defenders don't get saved. It might not be relevant to game play, but I wonder if the failure to save defenders may be related to the battle counter doing strange things. For example, it might be another symptom of whatever bug is causing the battle counter to go up when it shouldn't. (Maybe the archive process and the battle counter and the leaderboard "trip" while they're trying to run, resulting in unexpected uninitialized variables which then cause later code to not work properly.)
      Last edited by Falco; 02-17-2015, 11:59 PM. Reason: Fixed minor typos.
      Just another Castle Age player
      army code: D422AE

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      • #4
        Originally posted by Lord Reaper View Post
        Hmm... not sure whether to be excited or concerned about this. It really depends on whether another certain issue gets a fix around the same time to be honest.
        Precisely, and those certain issues are not just involved with game play but are detrimental to game play
        Please hold, your call is important to us

        https://apps.facebook.com/castle_age...ser=1077439080

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        • #5
          Those issues will be fixed here soonish- testable for the rest of the week.

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          • #6
            Originally posted by Padaxan View Post
            Those issues will be fixed here soonish- testable for the rest of the week.
            That's great news! Thank you!
            Just another Castle Age player
            army code: D422AE

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            • #7
              Are the preselected times going to be expanded? we are hemorraging members because those times do not work for most of the guild
              http://apps.facebook.com/castle_age/keep.php?casuser=1174714140

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              • #8
                How many time is battle time to collect on 100 vs 100?
                Christof landed a CRITICAL HIT on Cronus Astaroth's Earth Head hitting them for an UNGODLY amount of Damage[55,417,661]! Critical damage is increased by 6% due to hero power!

                The group coordinates a well executed attack plan allowing the party to deal massive damage. You recived $80,000,000 and 1488 experience.

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                • #9
                  ... So... is 100v100 going to have any auto-collect? Lack of it reduces the number of players willing to participate, since they would spend stamina and not see a reward if they did dump tokens before bed, work, over lunch, etc.
                  Math Ninja ~VoV~ C A G T
                  Just. Keep. Clicking...

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                  • #10
                    will the donation store rewards move with you if you change guilds?

                    Comment


                    • #11
                      I too would like to see a return of auto-collect. Activity seems to be at a low point as people don't like wasting stamina if it can be helped. Can't even calculate how much GC I've wasted not being able to collect during a window.
                      A cheeseburger is better than nothing.
                      Nothing is better than Eternal Happiness.
                      Therefore, eating a cheeseburger is better than eternal happiness


                      Army Code: FFF8AA

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                      • #12
                        Originally posted by Abyss087 View Post
                        I too would like to see a return of auto-collect. Activity seems to be at a low point as people don't like wasting stamina if it can be helped. Can't even calculate how much GC I've wasted not being able to collect during a window.
                        +1 10chars

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                        • #13
                          Originally posted by Abyss087 View Post
                          I too would like to see a return of auto-collect. Activity seems to be at a low point as people don't like wasting stamina if it can be helped. Can't even calculate how much GC I've wasted not being able to collect during a window.
                          The blue balls are worse than ever. (At least I've tripped a lot less since I started getting blue balls.) How can activity be low if we're getting so many trips and/or blue balls?

                          I believe they said that auto-collect was turned off because the system couldn't handle the load. So, it sounds to me like like people not wasting stamina if they can't collect is actually a good thing in that might help balance the load a bit. If they can't pay enough attention to battle to come back and collect afterwards, why should they waste their time as well as server resources? It can't be much fun to just drop 10 tokens and let auto-collect give them coins after battle is over. The end game is the best part! If they can't be there for the end game, they're not getting the full experience and enjoyment of battling and teamwork and interaction with a live opponent, so why not let people who can make to the end game enjoy it with fewer trips and blue balls?
                          Last edited by Falco; 02-18-2015, 05:27 AM.
                          Just another Castle Age player
                          army code: D422AE

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                          • #14
                            "If they can't pay enough attention"

                            One battle starts at midnight my time. I can't stay up until 2 am to collect. It's not about being distraught, just sleepy.
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                            • #15
                              It's not about "Not paying attention". I travel on a regular basis, I work, I cook dinner, there are times where I just want to sit on my ass and enjoy a movie without being a slave to the battle timer. It's about convenience, not lack of attention.
                              A cheeseburger is better than nothing.
                              Nothing is better than Eternal Happiness.
                              Therefore, eating a cheeseburger is better than eternal happiness


                              Army Code: FFF8AA

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