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10v10 Season 2 begins Nov. 18, 5pm PST

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  • 10v10 Season 2 begins Nov. 18, 5pm PST

    10v10 Season 2 begins Nov. 17, 5pm PST.

    Fall season rankings will be reset.

    All fall season guild essence will be removed.


    10v10 Season 2 Updates:

    -Individual player ranking has been REMOVED.

    -Guild Essence you acquire in a guild will be REMOVED if you leave that guild.

    -A new matchmaking system is put in place that should evenly match guilds up. We are looking more at win/loss mechanics and how much of a victory has been earned, instead of league point accumulation [however these are usually synonymous]. Thus, gaining victory with a larger margin of guild health results in better ranking points.

    -Alchemizing Season 2 trophies will no longer require an individual rank. You simply need to have a squad in your guild reach a certain league rank to qualify. Guild Essence is now the primary lock to completing the alchemy. Keep in mind leaving your guild will remove your essence.
    Last edited by ; 11-14-2014, 09:01 PM.

  • #2
    Originally posted by Padaxan View Post
    -A new matchmaking system is put in place that should evenly match guilds up. We are looking more at win/loss mechanics and how much of a victory has been earned, instead of league point accumulation [however these are usually synonymous]. Thus, gaining victory with a larger margin of guild health results in better ranking points.
    It is nice that you are looking at these but is the ranking point still based on our activity points?
    If it is, could you check the squads for those small size squads(1 man squad for example) and exclude them from the matchmaking system?

    Our ranking points and etc are being compromised when we get matched against those small size squads. This is 10v10 not 10v1 or 10v2 and etc

    Just my feedback after getting matchup-ed with at 1 man squads on an average of at least once per day in the entire season of the last 10v10,. There are days when I had 2 battles with 1 man squad in the same day too
    Originally posted by AdventurerGR
    BATW is always like that and I wonder why people still take his posts seriously... just put him on the Ignore List, so you can save yourself the headache and keep the threads he derails to a minimum.

    Comment


    • #3
      I guess there is no way for me to get the fall platinum trophy
      I don't know if too many questions can kill you or if too much knowledge can kill you, but I'm sure you can die laughing

      Comment


      • #4
        Originally posted by justforfun View Post
        It is nice that you are looking at these but is the ranking point still based on our activity points?
        If it is, could you check the squads for those small size squads(1 man squad for example) and exclude them from the matchmaking system?

        Our ranking points and etc are being compromised when we get matched against those small size squads. This is 10v10 not 10v1 or 10v2 and etc

        Just my feedback after getting matchup-ed with at 1 man squads on an average of at least once per day in the entire season of the last 10v10,. There are days when I had 2 battles with 1 man squad in the same day too
        With the new system, winning with a large health margin [IE you kill them quickly, especially if they have only a few people] will net you more progress. Imagine it as a "Decisive Victory"- we feel these should get you closer to the top to be better matched competitively.

        Comment


        • #5
          Originally posted by Hajime
          Does that mean time is also a factor?
          My guess is the longer your opponents stay alive, the more damage they do to you, and the less you gain overall.
          Rank 24, always looking for actives who want to have a good time killing everything

          Comment


          • #6
            It sounds like the Farming has now been relegated to Coins only. If this is correct I count that as a very good thing.
            Web3 High King ATM FB High King ATM

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            • #7
              Originally posted by KingMC18 View Post
              My guess is the longer your opponents stay alive, the more damage they do to you, and the less you gain overall.
              I can't say for sure on this one, but I don't think we are rewarding time.

              Time = greater player "grinding" for personal rewards which we are not altering... but for *ranking* best practice would be ensuring you win the fight with a greater margin of health. The easiest way to do this, is to quickly zero out targets and win the battle.

              The interaction of clerics reviving gates at the last minute will still be a valuable tactic [finishing the battle with a larger health margin], but there are no specific *ranking* rewards for time, that I am aware of.
              Last edited by ; 11-14-2014, 09:48 PM.

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              • #8
                Originally posted by Padaxan View Post
                With the new system, winning with a large health margin [IE you kill them quickly, especially if they have only a few people] will net you more progress. Imagine it as a "Decisive Victory"- we feel these should get you closer to the top to be better matched competitively.
                When you say "large health margin" are you talking an absolute figure or a percentage of the squads total health?

                Comment


                • #9
                  Originally posted by Bitterlily View Post
                  When you say "large health margin" are you talking an absolute figure or a percentage of the squads total health?
                  Squads health remaining (percent based), and for upcoming 100v100, the collect health of all 4 gates {IE the largest health bar at the top of the page}.
                  Last edited by ; 11-14-2014, 09:55 PM.

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                  • #10
                    Originally posted by Padaxan View Post
                    Squads health remaining (percent based), and for upcoming 10v10, the collect health of all 4 gates {IE the largest health bar at the top of the page}.
                    I assume you mean 100v100, and the way you're talking about it sounds like it's coming eventually. I like it
                    Rank 24, always looking for actives who want to have a good time killing everything

                    Comment


                    • #11
                      Sorry, 100v100.

                      Comment


                      • #12
                        Awesome! Thanks for the announcement!

                        Question: Is there an end date for the event yet? (At this time of year especially, people want to be able to plan vacations and buy plane tickets.)

                        Removing individual points and using only guild essence makes a lot of sense to me, and I'm looking forward to seeing how the new matching algorithm plays out.

                        Best of luck to everybody!
                        Last edited by Falco; 11-14-2014, 10:29 PM.
                        Just another Castle Age player
                        army code: D422AE

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                        • #13
                          Just to verify, the guild rank will still be based on the rank of the guild's best squad? Or is it now every squad for themselves?

                          Comment


                          • #14
                            If the guild rank is vanguard, will everyone be able to see the trophy and obtain it, providing they have enough essence? In Fall league, anyone at an individual rank lower than that of the guild could not see all trophies.

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                            • #15
                              Time to pick my guild's health sponges. lolz
                              We are now at the halfway point of our disjointed epic. If you are just arriving, you have missed little.

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