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What good is essence?

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  • What good is essence?

    I spent the past 40 minutes going through guilds looking for a place to sell att and damage essence.

    Lo and behold, they are all full.

    Is there a trick or someplace else to sell it back? Or is it just my luck to have the last 150+ guilds I checked actually be full?

    I see people with large runes as compared to mine. Have they just been lucky to find places to sell theirs back or is there something here I am not understanding?

    Thanks in advance.
    http://apps.facebook.com/castle_age/...ser=1358486420

  • #2
    Most of us with larger Runes have Guild Storage as high as possible. By upgrading your Guild's Essence Storage, you create room to trade.

    So the lack of available space is partly your fault.

    Slacker.
    ~VoV~

    Comment


    • #3
      Originally posted by RDB64 View Post
      I spent the past 40 minutes going through guilds looking for a place to sell att and damage essence.

      Lo and behold, they are all full.

      Is there a trick or someplace else to sell it back? Or is it just my luck to have the last 150+ guilds I checked actually be full?

      I see people with large runes as compared to mine. Have they just been lucky to find places to sell theirs back or is there something here I am not understanding?

      Thanks in advance.

      You understand it fine it sounds like. We simply have an economy problem where people earn essence to quickly and most everyone is quite filled up through trades.

      We are working on ways for guilds to spend their stored essences, so tanks will not remain so capped and full.

      Comment


      • #4
        Posted 01/30/13
        Originally posted by Padaxan View Post
        We're actively working on ways to utilize the stored essences. Shant be to far off.
        Originally posted by Padaxan View Post
        You understand it fine it sounds like. We simply have an economy problem where people earn essence to quickly and most everyone is quite filled up through trades.

        We are working on ways for guilds to spend their stored essences, so tanks will not remain so capped and full.
        How far back should I look to find more of the same answer? Bet I could find another around the end of December or earlier....yawn...gonna go take a nap with sleeping beauty...wake me up when (if) they decide to ever fix this....

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        • #5
          We've been working on something for quite a while.

          Writing the code to deliver a the solution takes time.

          Comment


          • #6
            Originally posted by Padaxan View Post
            You understand it fine it sounds like. We simply have an economy problem where people earn essence to quickly and most everyone is quite filled up through trades.

            We are working on ways for guilds to spend their stored essences, so tanks will not remain so capped and full.
            Originally posted by Tass View Post
            We've been working on something for quite a while.

            Writing the code to deliver a the solution takes time.
            Just make an npc where we can trade our essence, please.
            We all know that when you say you're working on it, it means years...
            I spent 3 hours earlier, just to trade 200 damage essence.
            We are now at the halfway point of our disjointed epic. If you are just arriving, you have missed little.

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            • #7
              well of course I'm a slacker...I'm old! :P

              I had actually thought awhile back I had heard that clans would lose essense from being defeated in LoE?

              Since the clan I am in is not battle oriented, I was about to blame all the pvp people for not getting together and destroying our clan in LoE so we wouldn't HAVE to keep increasing the vault's..heh.

              Thanx Padaxan.. at this point, anything would be preferable.
              http://apps.facebook.com/castle_age/...ser=1358486420

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              • #8
                Originally posted by RDB64 View Post
                well of course I'm a slacker...I'm old! :P

                I had actually thought awhile back I had heard that clans would lose essense from being defeated in LoE?

                Since the clan I am in is not battle oriented, I was about to blame all the pvp people for not getting together and destroying our clan in LoE so we wouldn't HAVE to keep increasing the vault's..heh.

                Thanx Padaxan.. at this point, anything would be preferable.
                LoE's still in limbo somewhat, though.

                Comment


                • #9
                  Originally posted by Tass View Post
                  We've been working on something for quite a while.

                  Writing the code to deliver a the solution takes time.
                  I love the fact that the game is evolving, I personally just get frustrated some times because new things are deployed before the flaws and holes in the previous ones are fixed. Today we get the new general alliance (cool!) however it might make sense to devote developer time to fixing previous flaws first:
                  • Trade market economics (infinite essence supply, no demand)
                  • Conquest duels missing on iOS (hence iOS players cannot use all the runes since the only slotted arm and head gear are conquest duel rewards)
                  • Land of Earth incomplete
                  • Engineer path incomplete

                  Comment


                  • #10
                    Originally posted by Bowman View Post
                    I love the fact that the game is evolving, I personally just get frustrated some times because new things are deployed before the flaws and holes in the previous ones are fixed. Today we get the new general alliance (cool!) however it might make sense to devote developer time to fixing previous flaws first:
                    • Trade market economics (infinite essence supply, no demand)
                    • Conquest duels missing on iOS (hence iOS players cannot use all the runes since the only slotted arm and head gear are conquest duel rewards)
                    • Land of Earth incomplete
                    • Engineer path incomplete
                    Wanting completed features in CA? You must not have been here for long...


                    You exist because I allow it. And you will end because I demand it.

                    Comment


                    • #11
                      Originally posted by Bowman View Post
                      I love the fact that the game is evolving, I personally just get frustrated some times because new things are deployed before the flaws and holes in the previous ones are fixed. Today we get the new general alliance (cool!) however it might make sense to devote developer time to fixing previous flaws first:
                      • Trade market economics (infinite essence supply, no demand)
                      • Conquest duels missing on iOS (hence iOS players cannot use all the runes since the only slotted arm and head gear are conquest duel rewards)
                      • Land of Earth incomplete
                      • Engineer path incomplete
                      LoE/Trade Market/Engineer path are all intertwined. They are all actively being worked on.

                      Comment


                      • #12
                        Originally posted by Padaxan View Post
                        LoE/Trade Market/Engineer path are all intertwined. They are all actively being worked on.
                        Do it next week, not over the weekend, please.

                        10 cars
                        There is no such word as Goatherder!

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                        • #13
                          Originally posted by Padaxan View Post
                          LoE/Trade Market/Engineer path are all intertwined. They are all actively being worked on.
                          I hope this will fix trade market madness problem.....

                          Game should be fun or at least not too boring.If you think find some guild to trade damage essence for 1hr is fun.............

                          Comment


                          • #14
                            Actually, I think that an NPC essence-trader would be a great idea. It solves the problem (sink excess essence from now to infinity, never have to revisit the problem again later), and also makes the guild bonuses themselves a bit harder to obtain. If there is an NPC-trader, most won't bother going looking for a guild to trade with; so that will mean guilds will mostly have to fill their own tanks vs. having others do it for them. Maybe give within-guild trades a small bonus as well, 1 or 2% if trading with own guild vs. NPC trader, in addition to Bloodlust bonus. Nothing overpowering, just a small incentive besides the small bonus for having a filled tank.
                            Level 2xxx
                            Monster-damage data
                            Visit the keep

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                            • #15
                              Originally posted by rdb64 View Post
                              i spent the past 40 minutes going through guilds looking for a place to sell att and damage essence.

                              Lo and behold, they are all full.

                              Is there a trick or someplace else to sell it back? Or is it just my luck to have the last 150+ guilds i checked actually be full?

                              I see people with large runes as compared to mine. Have they just been lucky to find places to sell theirs back or is there something here i am not understanding?

                              Thanks in advance.
                              i will take it happy too.;

                              Originally posted by kerowyn View Post
                              actually, i think that an npc essence-trader would be a great idea. It solves the problem (sink excess essence from now to infinity, never have to revisit the problem again later), and also makes the guild bonuses themselves a bit harder to obtain. If there is an npc-trader, most won't bother going looking for a guild to trade with; so that will mean guilds will mostly have to fill their own tanks vs. Having others do it for them. Maybe give within-guild trades a small bonus as well, 1 or 2% if trading with own guild vs. Npc trader, in addition to bloodlust bonus. Nothing overpowering, just a small incentive besides the small bonus for having a filled tank.
                              what about a variable that makes conferring essence to a guild non+automated.

                              Originally posted by [email protected]
                              what about a variable that makes conferring essence to a guild non+automated.
                              also one might establish a maximum price3 + a minimum price for essences trading...

                              Originally posted by [email protected]
                              also one might establish a maximum price3 + a minimum price for essences trading...
                              this could work really awesome.

                              Originally posted by [email protected]
                              this could work really awesome.
                              then each guild would be allowed to offer preset prices on essences ....

                              Those whom spend the efforts will get higher value ...

                              Those whom put in the work will get rewards...

                              Those whom just set a price+ leave it will miss out upon peak trading times.
                              Last edited by Death of Rats; 03-02-2013, 02:11 AM. Reason: 8 posts in a row... at least they weren't in caps. :p

                              RESPECTFULLY
                              GRANDMASTER"G"

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