I'll just try and be concise. I am not a Dev so may not have everything perfectly accurate.
-Gather rune-essences from various (specific) monsters and (specific) quests. Attack Essence, Defense Essence, Damage Essence, Health Essence.
-Trade essences to guilds in the Trade Market. Trading essences (IE trade Attack Essence) will improve the XP and level of your Attack Rune.
-Attack/Defense/Health/Damage Runes now exist in your keep. Everyone starts the game with them, for free. They are simply there now, for everyone. Runes start at 0 XP and confer 0 bonuses. Runes can be leveled through the Trade Market by trading rune-essences. At level 1, you will see potential bonuses (IE Attack rune will confer +10 attack at X level).
-How do I use my runes? Go to the forge. At the forge, select a piece of equipment that can be forged. Here you may now slot a particular rune that can be forged to the item, AS WELL AS any gems/ingots you have collected. Runes may be leveled while forged or not forged. It matters not where they are, they will always level up. Only one rune may be slotted to a piece of equipment at a time. Only one rune of a given type can be forged at a time (until salvaged, and forged onto another item).
Here is a point of confusion. People are slotting runes without reading the text. You literally cannot avoid the text (it's a forced hover over when selecting a rune) but it's being skipped anyway. So here is the details on what runes can go where:
Attack Rune: Weapons only.
Defense Rune: Armors and Helmets only.
Damage Rune: Weapons and Gloves only.
Health Rune: Armors and Helmets only.
Devs are currently discussing adjustments in this area to make it more intuitive.
-Damage runes only work on guild formats. We are pushing a bug fix right now to stop them from hurting YOU instead of the enemy =p
-The other three runes should work in all facets of the game.
-Some people are JUST getting into the "forged" business, as well as the class/equipment. This feature has been out for a LONG time, but I'll explain it again. You pick a class. Each class has a guild power and equipment loadout. Slot weapons you want, that have been forged through the forge page, to receive the bonuses from gems/ignots and now runes. When you enter a monster, you pick a class. The class you picked will look at that class's saved equipment loadout and use those items. Slots you leave EMPTY in the equipment/class page will use BiS (Best in Slot). We are now working on LOADOUTS to assist with quick equipment-set changes, so you can for example set a DEFENSIVE loadout, an attacker loadout, a guild battler loadout, ect. ect.
FOR NOW- to use the runes, you must utilize the class/equipment page and save the forged item to the class. Make sure you have the right class selected when pvping/monster hunting and guild battling.
If you wish to remain SIMPLE; make sure to forge your runes/gems/ignots to your BEST items and leave the equipment slots BLANK on the class page. OR just totally ignore all the features and play the game as normal.
-Salvaging runes! There is no penalty to salvaging runes off of your equipment at this time. YOU WILL LOSE gems and ignots AS NORMAL. Runes are persistent, you only EVER have ONE of each, they cannot be lost. Gems/Ignots you can amass any amount, and can be lost upon salvaging.
-Why are we storing rune essences for the guild? This will tie into other features down the road which will be out next. There will be a REASON to amassing large storage tanks for your guild. For NOW, all you are doing is storing essences for some unknown reason.
Trade Market specifics:
-Changing a banner at this time is purely fluff.
-Officers can set one rune-essence type to a discount. So people who trade X essence at X discount, will receive more XP for the rune of that type after trading. The other three runes trade at normal rates.
-Your guild stall always appears in the top left in the blue hued-market stall.
-You cannot trade essences to storage tanks that are full.
-Guilds can improve storage room by levels, using wood/lumber/energy. The max level is the guilds current conquest level.
-There will probably be bonuses down the road based on Trader Rank.
-You can access your guilds market stall from the guild homepage, additionally.
-Gather rune-essences from various (specific) monsters and (specific) quests. Attack Essence, Defense Essence, Damage Essence, Health Essence.
-Trade essences to guilds in the Trade Market. Trading essences (IE trade Attack Essence) will improve the XP and level of your Attack Rune.
-Attack/Defense/Health/Damage Runes now exist in your keep. Everyone starts the game with them, for free. They are simply there now, for everyone. Runes start at 0 XP and confer 0 bonuses. Runes can be leveled through the Trade Market by trading rune-essences. At level 1, you will see potential bonuses (IE Attack rune will confer +10 attack at X level).
-How do I use my runes? Go to the forge. At the forge, select a piece of equipment that can be forged. Here you may now slot a particular rune that can be forged to the item, AS WELL AS any gems/ingots you have collected. Runes may be leveled while forged or not forged. It matters not where they are, they will always level up. Only one rune may be slotted to a piece of equipment at a time. Only one rune of a given type can be forged at a time (until salvaged, and forged onto another item).
Here is a point of confusion. People are slotting runes without reading the text. You literally cannot avoid the text (it's a forced hover over when selecting a rune) but it's being skipped anyway. So here is the details on what runes can go where:
Attack Rune: Weapons only.
Defense Rune: Armors and Helmets only.
Damage Rune: Weapons and Gloves only.
Health Rune: Armors and Helmets only.
Devs are currently discussing adjustments in this area to make it more intuitive.
-Damage runes only work on guild formats. We are pushing a bug fix right now to stop them from hurting YOU instead of the enemy =p
-The other three runes should work in all facets of the game.
-Some people are JUST getting into the "forged" business, as well as the class/equipment. This feature has been out for a LONG time, but I'll explain it again. You pick a class. Each class has a guild power and equipment loadout. Slot weapons you want, that have been forged through the forge page, to receive the bonuses from gems/ignots and now runes. When you enter a monster, you pick a class. The class you picked will look at that class's saved equipment loadout and use those items. Slots you leave EMPTY in the equipment/class page will use BiS (Best in Slot). We are now working on LOADOUTS to assist with quick equipment-set changes, so you can for example set a DEFENSIVE loadout, an attacker loadout, a guild battler loadout, ect. ect.
FOR NOW- to use the runes, you must utilize the class/equipment page and save the forged item to the class. Make sure you have the right class selected when pvping/monster hunting and guild battling.
If you wish to remain SIMPLE; make sure to forge your runes/gems/ignots to your BEST items and leave the equipment slots BLANK on the class page. OR just totally ignore all the features and play the game as normal.
-Salvaging runes! There is no penalty to salvaging runes off of your equipment at this time. YOU WILL LOSE gems and ignots AS NORMAL. Runes are persistent, you only EVER have ONE of each, they cannot be lost. Gems/Ignots you can amass any amount, and can be lost upon salvaging.
-Why are we storing rune essences for the guild? This will tie into other features down the road which will be out next. There will be a REASON to amassing large storage tanks for your guild. For NOW, all you are doing is storing essences for some unknown reason.
Trade Market specifics:
-Changing a banner at this time is purely fluff.
-Officers can set one rune-essence type to a discount. So people who trade X essence at X discount, will receive more XP for the rune of that type after trading. The other three runes trade at normal rates.
-Your guild stall always appears in the top left in the blue hued-market stall.
-You cannot trade essences to storage tanks that are full.
-Guilds can improve storage room by levels, using wood/lumber/energy. The max level is the guilds current conquest level.
-There will probably be bonuses down the road based on Trader Rank.
-You can access your guilds market stall from the guild homepage, additionally.