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New Quest Realm: Land of Fire and new monster: Fenix, Risen from Ashes

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  • Zombie Sniper
    replied
    Taken from the "?" at Mage equipment on the Character Class management tab

    "Note: For non-guild related features (e.g. duels, invasion, war, monsters, etc.), your equipment will automatically be chosen and will NOT follow the Class Equipment set."

    Leave a comment:


  • wraith
    replied
    Originally posted by Padaxan View Post
    Ok, got clarification here.

    Ranger is going to be re-themed as an "advanced Warrior" class for monster hunting.

    Ranger uses your Warrior equipment setup.


    Warlock - advanced mage class. Uses mage equipment.


    Thanks for pointing this out.


    We will be adding text to the monster class selection explaining such.
    I presume this is not working yet?

    I set my Mage equipment to use "The Reckoning" as weapon but when I went to fight a monster as a Warlock, I am still using Heart of the Wood which was my default weapon.

    Leave a comment:


  • Yuhake
    replied
    Originally posted by Giraffe View Post
    Does this mean if you not in a guild that there is no longer a point to play?
    Why do I need to forge stuffs I not gonna use?
    Nope. If you're interested in some of the content outside of Guilds, those are the things to play for.

    Plus, the new quest realm+Fenix and the Forging+Piercings/Elements aren't Guild-specific content.

    If you're not gonna use any of the new stuffs, don't pursue them. Do something else. If there's nothing interesting to do in the game for you, move on to something else.

    Leave a comment:


  • Giraffe
    replied
    Does this mean if you not in a guild that there is no longer a point to play?
    Why do I need to forge stuffs I not gonna use?

    Leave a comment:


  • Irinasdaddy
    replied
    Originally posted by Freedom Fighter View Post
    I was about to ask the same question. I am assuming the new monsters coming out will have the best items, does that mean the divine monsters from last year are all obsolete now? Seems to me the new monsters should still have some divine armor to make divine monsters relevant.
    There will eventually be a CA-wide monster with 100 billion HP, 800 divine armor with 85% blocking, and all resistances...right Padaxan?

    Leave a comment:


  • Freedom Fighter
    replied
    Originally posted by kenster View Post
    So, I could basically stop hunting at divine items after I create Typhonus' armor and get 300+ DP since now all monsters will have specific element shields?
    I was about to ask the same question. I am assuming the new monsters coming out will have the best items, does that mean the divine monsters from last year are all obsolete now? Seems to me the new monsters should still have some divine armor to make divine monsters relevant.

    Leave a comment:


  • Padaxan
    Guest replied
    Originally posted by Yuhake View Post
    Thanks for the distribution of information, Paddycake. I have one question, though: If a player is playing as a Mage in Guild Battles and has some of the Bonus Polymorph gear obtained and wants to use them in battles but is also most often fighting monsters as a Warlock with Forged items giving different bonuses... If these two equipment setups overlap, isn't he then forced to always go through the Equipment page to swap items when going from GvG to PvE and vice versa? That would be kind of tedious... :/

    One option to avoid that is to let players save their setups to at least couple of slots. Might be beneficial for the future to have at least three such slots for equip setups. One for each: Guild Battle, Monsters and regular PvP.
    Yes.

    We will introduce loadout buttons for multiple saves sets per class down the road. This is currently working on HOD.

    Leave a comment:


  • Yuhake
    replied
    Thanks for the distribution of information, Paddycake. I have one question, though: If a player is playing as a Mage in Guild Battles and has some of the Bonus Polymorph gear obtained and wants to use them in battles but is also most often fighting monsters as a Warlock with Forged items giving different bonuses... If these two equipment setups overlap, isn't he then forced to always go through the Equipment page to swap items when going from GvG to PvE and vice versa? That would be kind of tedious... :/

    One option to avoid that is to let players save their setups to at least couple of slots. Might be beneficial for the future to have at least three such slots for equip setups. One for each: Guild Battle, Monsters and regular PvP.

    Leave a comment:


  • Kenneth
    replied
    Originally posted by Zombie Sniper View Post
    So if I forge a weapon with a physical piercing ability then engage a Fenix as a Ranger. How do I use the imbued weapon as a Ranger?
    im sure u would just attach it to the class(es) that u have in other monsters and the system will just use that, if not dont use either of those classes till they fix it :P

    Leave a comment:


  • Padaxan
    Guest replied
    Ok, got clarification here.

    Ranger is going to be re-themed as an "advanced Warrior" class for monster hunting.

    Ranger uses your Warrior equipment setup.


    Warlock - advanced mage class. Uses mage equipment.


    Thanks for pointing this out.


    We will be adding text to the monster class selection explaining such.

    Leave a comment:


  • Zombie Sniper
    replied
    So if I forge a weapon with a physical piercing ability then engage a Fenix as a Ranger. How do I use the imbued weapon as a Ranger?

    Leave a comment:


  • Padaxan
    Guest replied
    edit: explanation below.
    Last edited by ; 02-25-2012, 01:00 AM.

    Leave a comment:


  • Zombie Sniper
    replied
    What about those of us engaging monsters using hybrid classes such as Ranger and Warlock? I don't see a place to allocate weapons to those classes.

    Leave a comment:


  • Padaxan
    Guest replied
    Originally posted by Zombie Sniper View Post
    Since one has to equip Aesir to gain piercing would one also have to equip "weapon x" with imbued piercing ability as well to gain the effect? Will there be new content released where we will get to decide which weapons we attack with vs monsters?
    CLass/Equipment was moved under battle link. I'm pretty sure it's now a global feature. Just pick X class, throw your gear on it, and that's what's being used.

    Empty slots will still just pick your highest atk and highest def otherwise.

    Leave a comment:


  • Iswald
    replied
    Originally posted by Zombie Sniper View Post
    Will there be new content released where we will get to decide which weapons we attack with vs monsters?
    Can't we already?

    Leave a comment:

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