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New Quest Realm: Land of Fire and new monster: Fenix, Risen from Ashes

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  • #46
    Originally posted by Yuhake View Post
    I doubt it.

    This alone doesn't disprove it but it's something:

    Strengthen w/ Aesir: They also healed the group for a minor amount of [11,490] health!

    Strengthen w/ Halcyon (+500 to Def): They also healed the group for a minor amount of [13,044] health!
    If anything Vanir, would be the one that would give a bonus to healing
    Follow CAGT on FB for tips and game updates. You can also follow our Twitter account @CastleAge_GT.
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    Forum community. Things you should expect when posting here.

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    • #47
      So, I could basically stop hunting at divine items after I create Typhonus' armor and get 300+ DP since now all monsters will have specific element shields?

      Originally posted by Tass
      1. We haven't been updating PVP much and have been going out of our way to drive traffic away from PVP toward other features for about 4 years.

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      • #48
        Originally posted by kenster View Post
        So, I could basically stop hunting at divine items after I create Typhonus' armor and get 300+ DP since now all monsters will have specific element shields?
        I'd go for some safety margin, maybe DP of 350-400. Then again, a lot of those divine power items are also BiS or close to, so you might want them for that reason. If you do, you'll end up with three times the DP needed against Vermillion, which likely is enough safety margin for Alpha Vermillion even

        I'm awaiting how the new storyline works out and how the new elemental powers develop, and whether we'll eventually reach monsters with divine shields and elemental resistances.
        WARNING: THE POST ABOVE MAY OR MAY NOT CONTAIN SARCASM AND/OR IRONY!

        Elandal [FIN] ΛĢ 8218DD

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        • #49
          Originally posted by zserg View Post
          If anything Vanir, would be the one that would give a bonus to healing
          I compared my neutral general heal versus heal with Vanir, and I saw no measurable change, whereas using Halcy boosts me. It was surprising
          Chimوra

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          • #50
            Originally posted by thomasj8 View Post
            I compared my neutral general heal versus heal with Vanir, and I saw no measurable change, whereas using Halcy boosts me. It was surprising
            I wasn't expecting vanir to work either, but she's defensive, and defense affects healing :shrugs:
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            • #51
              Originally posted by thomasj8 View Post
              I compared my neutral general heal versus heal with Vanir, and I saw no measurable change, whereas using Halcy boosts me. It was surprising

              Don't think defensive side is enabled yet so we won't see any benefit yet.


              http://174.37.115.166/cforum/showpos...7&postcount=26
              nothing to festival/conquest duel link here fill ya boots cheating is tolerated now

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              • #52
                I think the term now is vanir isn't defensive, rather resistant. It's a one way street for Fenix since the monster doesn't pierce the attacker on healing.
                ?!

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                • #53
                  Since one has to equip Aesir to gain piercing would one also have to equip "weapon x" with imbued piercing ability as well to gain the effect? Will there be new content released where we will get to decide which weapons we attack with vs monsters?
                  -ZS

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                  • #54
                    Originally posted by Zombie Sniper View Post
                    Will there be new content released where we will get to decide which weapons we attack with vs monsters?
                    Can't we already?

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                    • #55
                      Originally posted by Zombie Sniper View Post
                      Since one has to equip Aesir to gain piercing would one also have to equip "weapon x" with imbued piercing ability as well to gain the effect? Will there be new content released where we will get to decide which weapons we attack with vs monsters?
                      CLass/Equipment was moved under battle link. I'm pretty sure it's now a global feature. Just pick X class, throw your gear on it, and that's what's being used.

                      Empty slots will still just pick your highest atk and highest def otherwise.

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                      • #56
                        What about those of us engaging monsters using hybrid classes such as Ranger and Warlock? I don't see a place to allocate weapons to those classes.
                        -ZS

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                        • #57
                          edit: explanation below.
                          Last edited by ; 02-25-2012, 12:00 AM.

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                          • #58
                            So if I forge a weapon with a physical piercing ability then engage a Fenix as a Ranger. How do I use the imbued weapon as a Ranger?
                            -ZS

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                            • #59
                              Ok, got clarification here.

                              Ranger is going to be re-themed as an "advanced Warrior" class for monster hunting.

                              Ranger uses your Warrior equipment setup.


                              Warlock - advanced mage class. Uses mage equipment.


                              Thanks for pointing this out.


                              We will be adding text to the monster class selection explaining such.

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                              • #60
                                Originally posted by Zombie Sniper View Post
                                So if I forge a weapon with a physical piercing ability then engage a Fenix as a Ranger. How do I use the imbued weapon as a Ranger?
                                im sure u would just attach it to the class(es) that u have in other monsters and the system will just use that, if not dont use either of those classes till they fix it :P

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