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New General: Sanna

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  • #16
    ㄨ† Boddugh †ㄨ {FUℜY} is conquering the world of Castle Age and has levelled Sanna to 4!
    They are leading an army of Knights, Elves, Wizards, and Dragons to battle the hordes of evil.

    Lvl 4 stats coming up.


    • #17
      Azriel Signet will do same as this hero, but that will be harder to get and you need Azriel as well. I have Azriel, but decided to get Sanna anyway.

      I assume it will be +10 not +1.


      • #18
        Originally posted by Luxor The Moonprince View Post
        Anyone stupid enough to buy her yet?

        I mean.. +1 health... when the devs have changed battles to 10x health...

        Well.. just hold me back. I cant wait to get 10% of what I got last week!
        I bet it is +10 not +1, and even if it is +1, it worth it since you would be healing for 11 while Mages are damaging only for 10!!!!!


        • #19
          Chris Logan begin_of_the_skype_highlighting*****end_of_the_sky pe_highlighting : ‎21 / 23 and heals 4 per attack in guild battles!!
          48 seconds ago · Like


          With the new 10x in health for guild wars... who thinks this is a worthwhile purchase?

          Hands up!

          My hands are DOWN


          • #20
            i might....


            • #21
              Add a zero, and it becomes interesting. Without it... meh.


              • #22
                Repeat thread?


                They ought to be combined maybe.

                Anyways, I don't think it's that bad.
                I don't always summon monsters, but when I do, I prefer to use Stone Guardian... Slay hydras my friends.

                Remove me? Chain me for easy Rank 10 War Points.


                • #23
                  I havent fought a guild battle in a while. When a cleric heals its own gate the way things stand they still heal 1 health point or do they heal 10 now?


                  • #24
                    Originally posted by Yorocius View Post
                    Azriel Signet will do same as this hero, but that will be harder to get and you need Azriel as well. I have Azriel, but decided to get Sanna anyway.

                    I assume it will be +10 not +1.
                    It's going to be +1 and +4 at level 4. Does it add to cleric ability to give
                    +14? Can you equip her as a Mage and do 10 damage to an opposing gate
                    while healing 4 to your gate?


                    • #25
                      If it's +4 at lvl 4, then that's a 40% increase in your guild ability. I don't know how you can possibly knock that, that's a huge upgrade in your ability to contribute to a guild battle. Even the base 10% isn't bad.

                      The 10x in health, of course, is completely irrelevant to the argument, unless you really like raging at the fact that they don't believe in using decimals.


                      • #26
                        they heal 10 now.


                        • #27
                          Originally posted by SDHawk View Post
                          I havent fought a guild battle in a while. When a cleric heals its own gate the way things stand they still heal 1 health point or do they heal 10 now?
                          They heal for 10.
                          Back in the game on iOS, 27/4/2014. Currently level 15


                          • #28
                            Description for the Signet of Keira states:

                            Gain additional +3 Attack and +3 Defense for Warrior class when Keira is equipped.

                            I suspect the others are similar. so I suspect only one per battle.


                            • #29
                              how could this be +10?
                              10 tokens and the whole tower is back to near full strength?
                              do you think this counts in defensive wins too?
                              +4 sounds crazy!
                              edit: nevermind everything is 10 now
                              Last edited by Killian; 11-24-2010, 04:42 AM.


                              • #30
                                Originally posted by Killian View Post
                                how could this be +10?
                                10 tokens and the whole tower is back to near full strength?
                                do you think this counts in defensive wins too?
                                +4 sounds crazy!
                                Did you miss the fact that everybody's health is multiplied by 10 in guild wars? So if you have 200 health in guild wars you have 2000 health. Clerics add +10 to everybody in their tower when they win. That is no different than when they added +1 and your health was 200. With the new hero leveled up clerics will add something like +14 (instead of +1.4).