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Tired of the errors

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  • #16
    Originally posted by Falco View Post
    … And, in general, there is no true "fix" or "solution" to the load problems. It's a constantly escalating arms race: sometimes you're ahead of the load problems, but for any successful server app, load problems are always getting bigger and bigger, and any fix only slows down or delays the growing load from impacting the users for just a little while longer. Every sufficiently interactive, successful, and secure online game will eventually encounter problems because there are only a few developers trying to hold back the problems compared to the thousands or millions of people fueling the amassing load.

    It's just the way the world of massively multiplayer online games and services work. …
    Sorry, I don't believe that for one minute. I play quite a few other MMOG's and have donated real life cash to the ones that work properly. None of them have the overwhelming problems that ALL of the Facebook games have.

    The problem is that the developers and programmers of the Facebook games don't give a rat's ass about fixing their games. All they care about is conning as many people as they can into buying 'points' before they find out how really lousy these games are.

    I'm pissed because Castle Age was a fine game when I started playing about four months ago. I really enjoyed Castle Age then, it was my favorite Facebook game because it didn't have so many page load errors. I had even considered donating; but since about a month ago, it has really gone downhill in a hurry. Now the pages won't even load and it's no longer fun to play.
    Walk Softly & Respect All Life!


    • #17
      Castle Age was probably a 'fine game' 4 months ago because it had a lot fewer users. No paid MMORPG in existance ever has as many players on one server as Castle Age or any other big facebook game has. Even World of Warcraft maxes out at a few thousand players per server that can interact with each other. Even then you have queues getting in to world of warcraft because their servers go down all the time. Castle Age has over 1 million users that can interact with each other. The reason for this is most of those users play for free and popular. I think you really underestimate the amount of effort needed to keep these games, or even facebook up for that matter. You can actually blame these problems on the fact that these games are free. If it were that easy to make a game with 'no problems', then someone would have done so by now.
      Last edited by Vindicator; 09-24-2009, 07:24 AM.


      • #18
        Originally posted by Lady Anne View Post
        I play quite a few other MMOG's and have donated real life cash to the ones that work properly.
        Which ones? Every massively multiplayer game I've played for any length of time goes through seasons of load problems. Some have more problems than others, but usually, it's because they're more popular than the ones that have fewer problems.

        The problem is that the developers and programmers of the Facebook games don't give a rat's ass about fixing their games.
        One problem that Facebook apps face that some professional MMOs don't is that Facebook is a separate entity from the apps. When these "partnerships" happen, it's very difficult to track down bugs, and a whole lot of effort gets wasted in even figuring out who has the information (and often just devolve into finger-pointing). I see this with Rock Band too. Harmonix runs this piece, and EA runs that piece. EA tech support believes it's a Harmonix problem; Harmonix tech support believes it's an EA problem. Behind the scenes, some of the debugging information is on the Harmonix side, some of the debugging is on the EA side, and a whole lot of the debugging information resides at the user's location, but it's often very difficult to get reliable and trustworthy information from the users, so nobody is fully equipped to track down the problem. I've seen many other examples of coordination problems like this, but Rock Band is probably the most recognizable.

        All they care about is conning as many people as they can into buying 'points' before they find out how really lousy these games are.
        From my point of view, you've unfairly projected Dayman107's comments onto the Castle Age game developers. I've never felt any pressure to buy points from Castle Age, and unlike you, I would never spend money on a free game. I fully agree that many of the Facebook games are actually very lousy and probably made by people who don't care about making good fun games, but I don't think it's fair to lump all of the Castle Age developers in with them. From my point of view, their love of and pride in Castle Age shows. As far as free social network apps go, Castle Age itself is quite good.

        I'm pissed because Castle Age was a fine game when I started playing about four months ago.
        Ah, I can understand totally understand that frustration. I was on the Internet in the days of the AUP, before AOL and commercialization. It's painful when things equalize with the lowest common denominator. It has happened before, and it will happen again. Popularity destroys good sites and services all the time. This phenomenon extends far beyond just web sites too, probably deep into the human psyche. I'm sure many parents have similar frustrations: "My child was such a sweet little boy at X age, but now he's such a rebellious teenager." They blame his friends, his video games, all the bad influences in his life, but they're just "growing pains" (or, "mid-life crises" or "second childhoods" which are somewhat like adult and senior versions of "growing pains"). Load problems, like the spinning reload swirl, the white screen, etc., are part of the natural "growing pains" ebb and flow. And, for the most part, things don't stop growing unless they're dead.
        Just another Castle Age player
        army code: D422AE