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Monkey king ability - LoE fortification

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  • Monkey king ability - LoE fortification

    Just a quick query, does monkey king's ability work on LoE fortifications? I've been tapping a way at it for several days for have not seen it kick in...

  • #2
    No it doesn't work on LoM or LoE fortifications.

    Comment


    • #3
      Originally posted by gogoo View Post
      No it doesn't work on LoM or LoE fortifications.
      Ok..... in-game feature or bug they cant be bothered to fix?
      Last edited by Azo; 09-30-2021, 03:17 PM.

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      • #4
        Originally posted by Azo View Post

        Ok..... in-game feature or bug they cant be bothered to fix?
        Maybe a bit of both. It may be because Fortifications require not only energy but also Lumber and Iron Ore, and that MK doesn't work on that.
        It's just an hypothesis though. No official word was ever given on this I believe.

        Edit: also it works on essence trading even though that requires essence in addition to energy.


        For a bit more info on the matter:
        https://castleage.fandom.com/wiki/Mo...at_it_works_on
        Last edited by gogoo; 10-05-2021, 11:51 AM.

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        • #5
          Originally posted by gogoo View Post

          .....
          It's just an hypothesis though. No official word was ever given on this I believe.
          .. ..
          https://castleage.fandom.com/wiki/Mo...at_it_works_on
          Ok thanks maybe I'll ticket them and escalate to try and get an official answer

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          • #6
            Originally posted by Azo View Post

            Ok thanks maybe I'll ticket them and escalate to try and get an official answer
            Would be really great if it changed. Engineer path is horrible enough as it is lol.

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            • #7
              Originally posted by gogoo View Post

              Would be really great if it changed. Engineer path is horrible enough as it is lol.
              Taken sometime to get back to me but I've ticketed it with a link to monkey king page quoting the the relevant parts from it (energy cost and it not working for LoM/E s)

              "Hello xxxxxxxx,

              Thank you for sending this information. I have already forwarded this to our game team and I'll be sure to notify you through this ticket once I receive an update from them.

              I appreciate your patience on this matter.

              Cordially,
              Gaea Support"

              Comment


              • #8
                Originally posted by Azo View Post

                Taken sometime to get back to me but I've ticketed it with a link to monkey king page quoting the the relevant parts from it (energy cost and it not working for LoM/E s)

                "Hello xxxxxxxx,

                Thank you for sending this information. I have already forwarded this to our game team and I'll be sure to notify you through this ticket once I receive an update from them.

                I appreciate your patience on this matter.

                Cordially,
                Gaea Support"
                Nice

                I also put this suggestion on the Discord server, although I don't have much hope that this would be implemented:

                ------
                Make the Fortification actions give:
                - 35 XP for 25 energy in LoM (instead of the current 25 XP)
                - 42 XP for 30 energy in LoE (instead of the current 30 XP)

                I'm taking about Fortification in Conquest: Land of Mist and Land of Earth.

                That would be 1.4 XP per energy. Which is not bad, but Fortification has several drawbacks:
                - Monkey King's ability doesn't work there
                - It gives 0 Hero XP
                So I thought 1.4 XP / energy was a better choice than 1.3 XP / energy (what excavation quests give, for instance).

                Currently the Engineer Path (which can only be worked on by doing Fortification actions) is an absolute nightmare. Nothing else gives so little XP for the resources spent, it's extremely unrewarding. And there's no apparent reason for it to be that way.
                This change would make it more bearable.
                ------

                Comment


                • #9
                  Bad news.....

                  "Oct 9, 2021, 3:09 PDT

                  Hi xxxxx,

                  Thanks for waiting. The game team has confirmed that is the mechanics of monkey, consumption refers to the consumption in quest and monster. We have of course, sent your feedback to the devs.
                  "

                  Comment


                  • #10
                    Originally posted by Azo View Post
                    Bad news.....

                    "Oct 9, 2021, 3:09 PDT

                    Hi xxxxx,

                    Thanks for waiting. The game team has confirmed that is the mechanics of monkey, consumption refers to the consumption in quest and monster. We have of course, sent your feedback to the devs.
                    "
                    I'm not surprised. Although what they say is clearly wrong since MK works on essence trading, for instance. And duels and all other kinds of battles, and when opting in a guild battle... So it's clearly not just monsters and quests.

                    Also the ability says: "+X% chance for no stamina/energy/token cost for action".
                    It does not say "consumption", although if you replace it by "action" in their reply that works too I suppose.


                    My suggestion in Discord has been voted on a lot (15 thumbs-ups) so it will definitely make it to the game team, no idea what they'll think of it though.
                    I doubt they'll change anything, but IMO that would be the right move, the Engineer Path is a major annoyance currently, and I'd see no downside in making it more bearable.
                    Last edited by gogoo; 10-09-2021, 05:14 PM.

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