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is colo any better than last year?

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  • #46
    Drones at lvl 6 & 7 are now at Silver. At the current pace, they might make Diamond & maybe Guardian rankings. I haven’t seen any toons at lvl 6 or 7 that can break my Drones:

    - this is the lvl 7’s Defensive loadout: +75 Max Health, +75 Player Defense, +75 Physical Resistance , +10.69% to Evade, 56 Damage deflected and 10% of your Damage Rune back to the attacker (TK - Jezale - Daphne)

    - this is the lvl 7’s Damage dealing loadout: +44 Damage, +21.5% Damage Rune bonus, +47 Physical Pierce, +22 to Fire Pierce (Jera - Deianira - Brackus)

    - this is the lvl 7’s Atk loadout: +79 Physical Pierce, +22 to Fire Pierce, +32 Damage, +16% Damage Rune bonus (Odin & Brackus & Jera)

    Here are my lvl 7 raw stats:
    Energy at 132 (-75)
    Stamina at 78
    Attack at 1,571
    Defense at 289 (+125)
    Heath at 334 (+75)

    The lvl 7 goes through baby toons like a hot knife through butter.

    My two mini’s (level 600) are getting mostly 90 pts. Their roles as Rogues are simple: (a) cast smoke bombs and (b) strip Enrage & DF from opposing teams. When matched against the Star Trek gang, they might get 150 pts from winning the battle.

    These high level Clerics get b*tthurt when you keep stripping their DF’s; some of them turn around and start hunting down my Mini’s. But my mini’s have 6* Daphnes, e.g. 87 Damage deflected and 10% of your Damage Rune back to the attacker.

    For my Drones & Mini’s, they are all going to get more health and praying for health seems so dirty. For my Mini’s, I will be changing my loadout to include the Dmg rune so they do more passive aggressive Dmg & massively upping the Dmg rune.

    So the goal is higher health to survive longer and higher Dmg rune for better passive aggressive behavior.

    Cannot wait for next week to wreck havoc on baby toons with my Drones.

    Comment


    • #47
      Originally posted by Batw View Post
      Drones at lvl 6 & 7 .....

      ....My two mini’s
      wow, you must sure own a lot of i-devices, or maybe just a game-cheat

      Comment


      • #48
        I wasn't bragging, I was being upfront


        Originally posted by Batw View Post
        Drones at lvl 6 & 7 are now at Silver. At the current pace, they might make Diamond & maybe Guardian rankings. I haven’t seen any toons at lvl 6 or 7 that can break my Drones:

        - this is the lvl 7’s Defensive loadout: +75 Max Health, +75 Player Defense, +75 Physical Resistance , +10.69% to Evade, 56 Damage deflected and 10% of your Damage Rune back to the attacker (TK - Jezale - Daphne)

        - this is the lvl 7’s Damage dealing loadout: +44 Damage, +21.5% Damage Rune bonus, +47 Physical Pierce, +22 to Fire Pierce (Jera - Deianira - Brackus)

        - this is the lvl 7’s Atk loadout: +79 Physical Pierce, +22 to Fire Pierce, +32 Damage, +16% Damage Rune bonus (Odin & Brackus & Jera)

        Here are my lvl 7 raw stats:
        Energy at 132 (-75)
        Stamina at 78
        Attack at 1,571
        Defense at 289 (+125)
        Heath at 334 (+75)

        The lvl 7 goes through baby toons like a hot knife through butter.

        My two mini’s (level 600) are getting mostly 90 pts. Their roles as Rogues are simple: (a) cast smoke bombs and (b) strip Enrage & DF from opposing teams. When matched against the Star Trek gang, they might get 150 pts from winning the battle.

        These high level Clerics get b*tthurt when you keep stripping their DF’s; some of them turn around and start hunting down my Mini’s. But my mini’s have 6* Daphnes, e.g. 87 Damage deflected and 10% of your Damage Rune back to the attacker.

        For my Drones & Mini’s, they are all going to get more health and praying for health seems so dirty. For my Mini’s, I will be changing my loadout to include the Dmg rune so they do more passive aggressive Dmg & massively upping the Dmg rune.

        So the goal is higher health to survive longer and higher Dmg rune for better passive aggressive behavior.

        Cannot wait for next week to wreck havoc on baby toons with my Drones.
        "Mischa the Frostwaker lives far northern reaches of Valeria. It is a treacherous journey to reach her palace in the north but those who need her healing powers make the dangerous trek for the chance to have her cure their illnesses that no other cleric can."

        Comment


        • #49
          Mini just won a battle that it should have lost ... the other team had battlers with much higher lvls.

          Mini’s team won on BAPs because the other team had members that went inactive.

          Level: 670
          Class: Rogue
          Health: 209/10740
          Status: Weakened
          Battle Activity Points: 2325

          The other team had one healthy battler left that was lvl 1700+ set as Rogue. Mini was last healthy battler and also set as Rogue.

          9 health points made all the difference!! Thank goodness for Daphne for +85 deflect on each hit.

          Comment


          • #50
            This is a fcking joke. The top 50 never play each other. This is gamed to them. I am done.

            Comment


            • #51
              Yes, I think it's better than the previous Colosseum. I see more my level enemies in a current Colosseum.

              Comment


              • #52
                have I mentioned how much I hate players who stop hitting after the initial 10 tokens!? please don't do that! sometimes, even losing to a warrior is better than just giving up.
                many battles have been lost by my team bc I was the only one still hitting. the idea that we could have won is just annoying.

                also - I need players to put some brain power behind playing: if we're a bunch of 1xxx levels and the other team has a 2xxx or a 3xxx, DO NOT fing kill the lower levels players next to that. let warriors hit first - with ww. even you kill those, we will lose the battle if the big guy can't be killed. the ww is the only way. just wait. or play warrior if hitting is all you want to do.
                Last edited by Trei; 04-08-2021, 07:23 AM.
                Army code F231EC

                Comment


                • #53
                  I got hate mail again: the private chat message says I’m a d-bag for forcing the battle to go the full 20 minutes. My side lost so the hater couldn’t understand why I didn’t fall on my sword at the 6 minutes mark when I was the last healthy battler for my side and had 4K of battle health left.

                  The same thing happened last year. No d-bag, just someone calling me a noob for not understanding that I was supposed to leave my toon in the attack loadout.

                  Both were warriors who failed to WW me via my neighbors. And since they couldn’t break me, calling me a noob or d-bag was the next best thing.

                  My response last year was telling the warrior to whip out her credit card and start spending FPs to zero out me rather than whine.

                  My response for this year’s hater is to work on my Dmg rune. I got that battle from 4 to 1 to 1 to 1 and if I had a bigger Dmg rune, I could have won but the last healthy opponent had 32K health to start off with. I think with a bigger Dmg rune (and more health) people are going to realize I can come back from behind and win the battle.

                  My philosophy for Colo is simple: If you don’t like the way I play, please spend money to level up your toon so you can zero me out.

                  Comment


                  • #54
                    Wanted to share one battle that made me happy.

                    I am set as Mage and got my 10 tokens off ... 5 X Enrages for +200% buff to base Atk. I don’t cast confuse because I like to have a slugfest / battle win or lose. My philosophy is give people a chance to have fun since they worked hard on their toons.

                    It’s the usually first 2 minutes of tokens dropping from both sides and lots of WWs from Warrior from both sides. The opposing team had a meat shield that had over 1K buff as Guardian and the meat shield had 70K battle health.

                    So I stopped using tokens to charge up my Enrage and started hitting for 1,200+ dmg per hit. It’s now down to zeroing out the opposing meat shield to win the battle.

                    I had 8K of battle health remaining. I didn’t want to switch to my Dmg loadout (Trundle - Jera - MK) because Enrage buff was only at +200%. Sure enough, as soon I started hitting with Trundle for 1,500 dmg per hit, a stunned opposing Warrior is picking me off and I saw my battle health drop to 5K and switched back to my defensive loadout. I read the battle log to confirm my suspicions.

                    So I had to teach this battler a lesson. I swapped my Trundle alliance to Trundle - Kath - Hera and decided to hit from a defensive loadout.

                    So I dangled Trundle as I switched my loadout and sure enough, the Warrior unloaded all his tokens but he bounced every one of them. I was relishing in the mage splashes.

                    What a jerk ... not realizing people read the attack logs and make adjustments. I left my new Trundle loadout to mock him. The battler never hit me again.

                    Took a while to zero out the meat shield but I had to teach people who ambush me that I can ambush them too.

                    Comment


                    • #55
                      Originally posted by Batw View Post
                      the private chat message says I’m a d-bag for forcing the battle to go the full 20 minutes.
                      I get those quite often too, since I only spend 1 token and let the battle drag.

                      Comment


                      • #56
                        I'm working hard on guild achievements for my toons. It's much faster when you do them in Colosseum as tokens regenerates faster there. And of course I'm trying to drag the battles (if I'm not stunned), so I can do more tokens and all my toons have big health. So far, no nasty comments on their profiles
                        Last edited by Ditendra; 04-11-2021, 05:36 AM.

                        Comment


                        • #57
                          levels sub 10 in gold....I'm sure that's highly likely.....LMAO

                          Comment


                          • #58
                            Originally posted by RABID View Post
                            levels sub 10 in gold....I'm sure that's highly likely.....LMAO
                            I assume that's because of this rule:
                            【Matchmaking】[...] When below the golden tier,players below level 150 can only be matched to players below level 150.

                            So in Bronze and Silver players under level 150 only play against each other, but when they reach Gold they're mixed with everyone else.
                            Which ofc is a terrible idea.
                            I think a somewhat viable and easy solution would simply be to make Gold or Plat the highest rank for players under level 150, and leave them all together even in Gold/Plat. So they can keep having OK matches but won't reach Glad and get the top rewards simply because they're low level.

                            Comment


                            • #59
                              Good to know that Gold will be a “hard limit” for my Drones.

                              That means I can keep them in Silver and continue to have a blast.

                              Comment


                              • #60
                                Week 3 was horrible.

                                Mini’s cannot catch a break and kept getting bad teammates. It was mostly 90 pts per battle for losses except when challenging the Star Trek crew.

                                Drones did no better. Every other battle was against a toon with 14K or higher battle health. So that was 20-minutes wasted every other battle. For the baby toons, it’s either Smurfs or Lord of the Ring handles.

                                Here is my problem with my Drones: if they hit, the Drones do 170 to 220 dmg but take 100 to 130 damage. If the opposing battler with 14K health hits my Drones, then the 14K health toon takes around 200 damage but only inflict 30 damage. So it makes sense not to hit.

                                The only good news is in 1/3 of the battles, my Drones can win on BAPs when it’s both 1 battler on each side left. My Drone hits for 240 BAP per token while the opponent bounces and gets 100 BAP per token. If I wait with 2.5 minutes left, the Drone will win.

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