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Reviving a tower that is locked

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  • Reviving a tower that is locked

    My guild was battling another guild today and we managed to zero out one of their towers. I double checked and everyone in that tower had ZERO health.

    Yet at the end of the battle, the other guild managed to revive the entire tower.

    How is that possible without cheating?

  • #2
    With the Hrothbeort alliance
    Keep https://apps.facebook.com/castle_age...00000623043657

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    • #3
      Originally posted by Archangel ED View Post
      With the Hrothbeort alliance

      You need all three of them to pull this off?

      Comment


      • #4
        Originally posted by The Harvester of Sorrow View Post


        You need all three of them to pull this off?
        Correct. King/Rose/Astrid all in a general alliance together. One of the easiest ways to do this is have a shielded cleric with the alliance, and ideally a poisoned target to hit. Shielded cleric takes no damage if done right and the poisoned target maximizes damage done by the cleric, thus maximizing vamp raise (fewer tokens needed to go over 200). Once over 200, splash raise everyone else up over 200. Not difficult at all, really.

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        • #5
          Originally posted by The Harvester of Sorrow View Post


          You need all three of them to pull this off?
          It’s called “Vamp” or “Vamping” and I haven’t perform it to rez a tower, but I understand:

          1) You need all three Hrothbeorts at high levels and multi-stars. You **MUST** win the next hit so don’t hit defenders with smokebomb or guardian (obviously don’t hit Rogues).

          2) The toon needs a sizable Dmg rune since that is how the Vamp buff works, e.g. heals based on dmg

          My alliance is a joke: “+8% of Damage to Heal Yourself on Victory, +47.5 to Water Pierce, +15% chance for no stamina/energy/token cost for action”. My +8% vamp buff is simply pathetic.

          My Dmg Rune is +1,088 so if the defender has R4, a lot of my damage is reduced and the buff applies 8% to the net amount. I think I vamp in the +40ish to + 50ish range, which is not enough to get over 200 health with two tokens and then start splash healing the tower.

          3) It helps if the toon vamping has a guardian.

          4) Several guilds keep notes on which toons vamp so they make sure there is a “fresh” poison and “fresh” confuse to help stop the vamping process.

          Personally, I wish the Dev never introduced vamping; I think Vincent was the first hero with Vamp power.



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          • #6
            Originally posted by ruckerj View Post

            Correct. King/Rose/Astrid all in a general alliance together. One of the easiest ways to do this is have a shielded cleric with the alliance, and ideally a poisoned target to hit. Shielded cleric takes no damage if done right and the poisoned target maximizes damage done by the cleric, thus maximizing vamp raise (fewer tokens needed to go over 200). Once over 200, splash raise everyone else up over 200. Not difficult at all, really.
            I am surprised more guilds don't try this strategy. It seems pretty easy to pull off and is a game changer because you would never be able to fully lock a tower.

            Why isn't this done more often? I only encountered it for the first time today.

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            • #7
              Originally posted by The Harvester of Sorrow View Post

              I am surprised more guilds don't try this strategy. It seems pretty easy to pull off and is a game changer because you would never be able to fully lock a tower.

              Why isn't this done more often? I only encountered it for the first time today.
              1. Lots of guilds use this strategy. And it is a game changer.

              2. The strategy is hard because it is a big investment of resources.

              My complete alliance is:
              King Hrothbeort Alliance Breakdown:
              Current Ability:
              +9% of Damage to Heal Yourself on Victory
              +53.77 to Water Pierce

              My Alliance is 3* Lvl 8 King / 6* Lvl 4 Rose / 7* Lvl 4 Astrid

              So that is 9%. Suppose I hit for 1,000 dmg as a Cleric. 9% of 1,000 is only 90 health so I would vamp for 90 health under the best conditions. So that would be three tokens to get over the 200 health needed to start rez’ing the tower.

              3. My guess is other guilds tried but failed to pull it off which is why you never paid attention; and when a guild did succeed, it shocked you to make a post.

              4. The moment you put King as the head of your alliance (when set as a Cleric), the other guild is watching and making preparations for countermeasures.

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              • #8
                Originally posted by Batw View Post

                1. Lots of guilds use this strategy. And it is a game changer.

                2. The strategy is hard because it is a big investment of resources.

                My complete alliance is:
                King Hrothbeort Alliance Breakdown:
                Current Ability:
                +9% of Damage to Heal Yourself on Victory
                +53.77 to Water Pierce

                My Alliance is 3* Lvl 8 King / 6* Lvl 4 Rose / 7* Lvl 4 Astrid

                So that is 9%. Suppose I hit for 1,000 dmg as a Cleric. 9% of 1,000 is only 90 health so I would vamp for 90 health under the best conditions. So that would be three tokens to get over the 200 health needed to start rez’ing the tower.

                3. My guess is other guilds tried but failed to pull it off which is why you never paid attention; and when a guild did succeed, it shocked you to make a post.

                4. The moment you put King as the head of your alliance (when set as a Cleric), the other guild is watching and making preparations for countermeasures.
                So I guess the idea situation is to leave your stunned cleric with the full Hrothbeort alliance until there is a few minutes left in the battle?

                The other guild thinks the tower is locked and is ignoring the tower altogether.

                In your situation, then do 3 hits with King Hrothbeort and then switch over to Dawn or Aki and raise the entire tower?

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                • #9
                  Originally posted by The Harvester of Sorrow View Post

                  So I guess the idea situation is to leave your stunned cleric with the full Hrothbeort alliance until there is a few minutes left in the battle?

                  The other guild thinks the tower is locked and is ignoring the tower altogether.

                  In your situation, then do 3 hits with King Hrothbeort and then switch over to Dawn or Aki and raise the entire tower?
                  It was us you had battle yesterday, although I wasn't playing yesterday personally, I checked the battle comments afterwards. As you see we're not cheaters and it's possible with vamp alliance. Some other guilds also do this. My previous guild also had vamp account and was doing this too, but as you were told it's hard to do that, needs a lot of investment and tokens and poison and guard and tokens. That's why you don't see this tactics so often. I'm pretty sure Vanguard top, active guilds are using this vampirism too.



                  I also have all 3 generals, but as you see, my vamp also sucks, only 6%, because this account of mine is Rogue that puts poison on enemies. The reason why I have so many vamp generals is because I also have Jessika the Jester that allows me to do splash poison and when I have free chest rolls, I always do Nightfall chest to try to get more Jessikas and as you see she's balanced general just like all those vamp generals and that's why I didn't bother to level up my vamp generals - all balanced potions go for Jessika. Plus this account is in a Keep gate to stay safe in battles and keep poisoning enemies. Keep definitely doesn't need vamps. We also keep a note which guilds do vamps with which account.
                  Last edited by Ditendra; 02-10-2021, 08:23 AM.
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                  • #10
                    Originally posted by Ditendra View Post

                    It was us you had battle yesterday, although I wasn't playing yesterday personally, I checked the battle comments afterwards. As you see we're not cheaters and it's possible with vamp alliance. Some other guilds also do this. My previous guild also had vamp account and was doing this too, but as you were told it's hard to do that, needs a lot of investment and tokens and poison and guard and tokens. That's why you don't see this tactics so often. I'm pretty sure Vanguard top, active guilds are using this vampirism too.



                    I also have all 3 generals, but as you see, my vamp also sucks, only 6%, because this account of mine is Rogue that puts poison on enemies. The reason why I have so many vamp generals is because I also have Jessika the Jester that allows me to do splash poison and when I have free chest rolls, I always do Nightfall chest to try to get more Jessikas and as you see she's balanced general just like all those vamp generals and that's why I didn't bother to level up my vamp generals - all balanced potions go for Jessika. Plus this account is in a Keep gate to stay safe in battles and keep poisoning enemies. Keep definitely doesn't need vamps. We also keep a note which guilds do vamps with which account.
                    I apologize on behalf of my guild for accusing your guild of cheating. I should have researched more before levying such accusations.

                    I tried pulling that off today and it is incredibly difficult to do. I can vamp for 10% of damage done, but you basically need to have the stars aligned for it to work properly. That is, you need a guardian cast on the person OR an active mage in another tower casting poly on a target OR be zombified so that your vamp heal is enough to offset the damage incurred by the attack.

                    Props to your guild for being able to pull that off against us!

                    Comment


                    • #11
                      Originally posted by The Harvester of Sorrow View Post

                      I apologize on behalf of my guild for accusing your guild of cheating. I should have researched more before levying such accusations.

                      I tried pulling that off today and it is incredibly difficult to do. I can vamp for 10% of damage done, but you basically need to have the stars aligned for it to work properly. That is, you need a guardian cast on the person OR an active mage in another tower casting poly on a target OR be zombified so that your vamp heal is enough to offset the damage incurred by the attack.

                      Props to your guild for being able to pull that off against us!
                      It's all right, we're all good, no worries
                      Thank you.
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                      • #12
                        Don't we all love a happy ending?
                        Keep https://apps.facebook.com/castle_age...00000623043657

                        VoV https://web3.castleagegame.com/castle_ws/guildv2_home.php?guild_id=100000501322828_12828796 70

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                        • #13
                          That was nice

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                          • #14
                            From what I have seen Vincent is about equal to Astrid, so he should be able to take the place of one of the Hrothbeort family in a raise your gate aliance?

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                            • #15
                              Originally posted by FritzTheCat View Post
                              From what I have seen Vincent is about equal to Astrid, so he should be able to take the place of one of the Hrothbeort family in a raise your gate aliance?
                              You made a hidden assumption: That Vincent is just as easy to obtain as Rose or Astrid. That is not the case as Vincent is not a chest general.

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