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Monsters codes & links change

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  • #16
    So, are the codes unique now? I mean, is it still possible to enter uninvited to other players monsters? Or it's not possible anymore?
    Yes, that's very good to hear that devs are trying to fix this problem. They definitely deserve praise here.

    Comment


    • #17
      Originally posted by Ditendra View Post
      So, are the codes unique now? I mean, is it still possible to enter uninvited to other players monsters? Or it's not possible anymore?
      Yes, that's very good to hear that devs are trying to fix this problem. They definitely deserve praise here.
      Codes are indeed unique. The 32bit integer at the beginning is different for every summon by same character.
      But you still don't need the code to enter a monster.
      WARNING: THE POST ABOVE MAY OR MAY NOT CONTAIN SARCASM AND/OR IRONY!

      Elandal [FIN] ΛĢ 8218DD

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      • #18
        Originally posted by Elandal View Post

        Codes are indeed unique. The 32bit integer at the beginning is different for every summon by same character.
        But you still don't need the code to enter a monster.
        What's needed to enter in someone's monster then?

        Comment


        • #19
          Something must be done about the guild priority list monster. Some asses from Bound By Fate still crashed on guildie's Phantom.

          Comment


          • #20
            Originally posted by Ditendra View Post

            What's needed to enter in someone's monster then?
            Summoner id and monster pool is still enough. Can't tell details, but it really is trivial.

            Originally posted by Retribution (Eagles) View Post
            unfortunate but we really should not be talking about how to get around the fixes the devs are trying to make... here..
            WARNING: THE POST ABOVE MAY OR MAY NOT CONTAIN SARCASM AND/OR IRONY!

            Elandal [FIN] ΛĢ 8218DD

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            • #21
              Originally posted by Doge View Post
              Something must be done about the guild priority list monster. Some asses from Bound By Fate still crashed on guildie's Phantom.
              That issue is separate from monster code.
              Could be solved simply by changing guild priority list access to not consider parameters, taking guild ID from character (as I'm assuming is done when it's accessed without guild id parameters).
              WARNING: THE POST ABOVE MAY OR MAY NOT CONTAIN SARCASM AND/OR IRONY!

              Elandal [FIN] ΛĢ 8218DD

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              • #22
                Originally posted by Elandal View Post

                Summoner id and monster pool is still enough. Can't tell details, but it really is trivial.
                What is monster pool?

                Comment


                • #23
                  Someone crashed one of my mini’s private mob.

                  Comment


                  • #24
                    Originally posted by Ditendra View Post

                    What is monster pool?
                    Basically type of monster. Wiki explains it in Monsters page.


                    Originally posted by Batw View Post
                    Someone crashed one of my mini’s private mob.
                    Assuming it was a mob of particular interest, not really surprising.

                    … in general, to nobody: I accidentally found a new way to join monster with just summoner id and monster pool. I hope that this too gets fixed. Same fix as always works for this too. Although will necessitate some changes, ie. nowhere should monster be referred to without code in link anymore. Real fix will break all those links. Which would be annoying.

                    Oh yes, joining monster through some means will drop it from your own monster list. So sorry. Please don't do it. Unless you're very good at finding monsters you have joined that aren't listed anymore.
                    WARNING: THE POST ABOVE MAY OR MAY NOT CONTAIN SARCASM AND/OR IRONY!

                    Elandal [FIN] ΛĢ 8218DD

                    Comment


                    • #25
                      Originally posted by Batw View Post
                      Someone crashed one of my mini’s private mob.
                      Not only did the uninvited mob hunter do unnecessary damage, it is clear the person put out a CTA so the private mob dies faster. I guess the private slow kill mob wasn’t dying fast enough.

                      This is another reason to stop spending in this game.

                      Comment


                      • #26
                        Originally posted by Batw View Post

                        Not only did the uninvited mob hunter do unnecessary damage, it is clear the person put out a CTA so the private mob dies faster. I guess the private slow kill mob wasn’t dying fast enough.

                        This is another reason to stop spending in this game.
                        The alternative theory is someone is finding these private mobs and putting the codes on public places, e.g. asking “for help”.

                        So unsuspecting hitters are thinking a CTA or equivalent went out when no such thing occurred.

                        In my case, it was a private hunt that was to stay private during the entire hunt.

                        Comment


                        • #27
                          An interesting change, but anyone who can understand how to **** *** ***** and ***** ***** will still be able find monsters.

                          And it does nothing to stop folk schmoozing guild priority lists which is how they crash ya monsters.

                          Wanna keep ya monster private? Don't make it guild priority.

                          Comment


                          • #28
                            Originally posted by barrie View Post
                            An interesting change, but anyone who can understand how to **** *** ***** and ***** ***** will still be able find monsters.

                            And it does nothing to stop folk schmoozing guild priority lists which is how they crash ya monsters.

                            Wanna keep ya monster private? Don't make it guild priority.
                            So, will someone still enter uninvited if they know this **** *** ***** & **** *** ***** even if you don't make your monster guild priority?

                            Comment


                            • #29
                              Originally posted by Ditendra View Post

                              So, will someone still enter uninvited if they know this **** *** ***** & **** *** ***** even if you don't make your monster guild priority?
                              Possibly. But it's not how I think that monsters are being crashed.
                              There was an issue years ago, well documented, and that was never resolved, and it's possible that that might be how monsters are crashed. If players are using the same way no monsters will ever be private. More complex and random codes won't fix that.

                              Only solution imho is to remove summoning restrictions. No countdown no gems and no cool downs. No need to crash monsters if there are loads of them. Of course that could break the game buts it's kinda broken anyway.

                              Comment


                              • #30
                                Originally posted by barrie View Post

                                Possibly. But it's not how I think that monsters are being crashed.
                                There was an issue years ago, well documented, and that was never resolved, and it's possible that that might be how monsters are crashed. If players are using the same way no monsters will ever be private. More complex and random codes won't fix that.

                                Only solution imho is to remove summoning restrictions. No countdown no gems and no cool downs. No need to crash monsters if there are loads of them. Of course that could break the game buts it's kinda broken anyway.
                                You may not realize but you are proposing a quite chaotic solution, which not only presents game abusing risks, but also server security ones. Summoning restricitions are there for a bunch of very good reasons.

                                If random codes are generated (1) and the game prevents accessing a monster without the right unique code (2), private monsters will be private for real. Period. As someone pointed out, game still allows access without the monster unique codes so at this moment those unique codes seem not to have the intended effect.

                                The only thing left to cover would be the priority list issue. I honestly don´t know, have never seen it and I hardly doubt anybody can check other guilds priority list at the moment (I guess in the past was possible as someone said before). If someone uninvited could potentially see that list and can see the unique code, then the privacy would be broken.

                                I am not suffering from great monster invasions, but I hope they solve it as seems many are suffering from this.
                                Last edited by namaxe; 01-18-2021, 05:03 PM.

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