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The Lost Dungeon event - Skills strategy

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  • The Lost Dungeon event - Skills strategy

    Depending on your player build, you'll have more or less Health and deal more or less Damage. Health Rune and Health boosting generals also appear to help (when the dungeon starts / starts over).
    Not much you can do to improve that quickly.

    So in order to reach higher Stages in this event, what matters is what Skills (Powers) you pick.


    What is your strategy? What Skills do you think are best (at a same rarity level i.e. same color)?

  • #2
    So far been stacking crit chance and crit damage, today realizing health is going down too fast added the health recovery ones anyone run out of health yet? Would like to know what happens
    Keep https://apps.facebook.com/castle_age...00000623043657

    VoV https://web3.castleagegame.com/castle_ws/guildv2_home.php?guild_id=100000501322828_12828796 70

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    • #3
      Originally posted by Archangel ED View Post
      .... anyone run out of health yet? Would like to know what happens
      Game resets to level 1-1 and no powers

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      • #4
        annything that gives you health and dmg deflect.
        gives you HP and reduces dmg taken

        Does deflect reduce dmg taken?
        Last edited by sven ios; 08-14-2020, 11:42 AM.
        I miss _=*B52*=_ <3

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        • #5
          Does health regenerate? Get evade and heal yourself as high as you can.

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          • #6
            game does reset if you start over BUT you retain your earned powers

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            • #7
              Originally posted by Archangel ED View Post
              So far been stacking crit chance and crit damage, today realizing health is going down too fast added the health recovery ones anyone run out of health yet? Would like to know what happens
              this happens after u hit level 3 i think

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              • #8
                I restarted with the same loadout, with different health, and no retained powers. I have not levelled in between

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                • #9
                  I may be wrong in principal, or in maths, but I think flat damage % is better than crit dmg and crit chance. Assumption is that flat damage affects crit damage too.

                  Taking a base damage of 10, across 100 hits, with base crit chance 10% and crit damage +100%

                  With no powers;
                  (90*10) + (10*20) = 1100

                  With +10% damage (blue power)
                  (90*11) + (10*22) = 1210

                  With +20% crit chance
                  (88*10) + (12*20) = 1120

                  With +20% crit chance and +40% crit damage
                  (88*10) + (12*28) = 1216

                  So even with the crit chance and crit damage powers together you're just reaching the same level as +10% damage, but you're using two powers compared to just one. Of course, the benefit of crit chance and damage are mutually multiplicative but I haven't extrapolated it that far as I'm at work, so...

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                  • #10
                    Originally posted by ScardyKat View Post
                    game does reset if you start over BUT you retain your earned powers
                    This is false. I died in Dungeon with 10 powers, restarted with none.

                    * Stealth Moderator *

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                    • #11
                      Originally posted by ScardyKat View Post
                      game does reset if you start over BUT you retain your earned powers
                      Verified to be false, or at least not true for all players. When gathering data for wiki, all contributors stated they started back with no powers.

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                      • #12
                        Deflect does not reduce dmg taken. Easily verifiable by looking at log and health reduction. Doesn't work like Tora or Daphne. Idk if this is intentional or just bug
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                        • #13
                          seems some powers can't be deleted either....therefore negating the addition of better powers....fix this

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                          • #14
                            3 Evade,3 Stun,3 Poison & 1 Hp or 2 Poison & 2HP
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                            • #15
                              Question about stacking skills. Let's say I have 3 blue evade (6% each), does a green evade (3%) add to it?

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