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The Lost Dungeon - data gathering

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  • #16
    I've been testing base crit chance, for now I got 38 crits out of 361 hits => 10.5% base crit chance.

    So it's probably 10%.

    Should be noted that I also didn't have any general/equipment/gem boosting my crit chance, but it seems very likely that these don't matter anyway.

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    • #17
      I was playing the Dungeon with a level 1 mini and died. Started over and my Health increased a lot.

      First run I had 2219 Health.

      Second run I now have 2719 Health.

      I don't think anything changed between the first and the 2nd time. Didn't change my loadout/alliance, I don't have any IA... I prayed once or twice for energy but that's it. No idea how I got so much more Health.

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      • #18
        Same here. Restarted the exact same and had more health. Hadn't levelled in between, and I'm also praying for energy (sodding campaign). Approximately 7800 to 8460 dungeon health. I submitted my first run stats but can't remember exact values now

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        • #19
          done first run died at 4-10 starting 2nd run

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          • #20
            1st run 9800 health 2nd run 10189 health

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            • #21
              Originally posted by gogoo View Post
              I've been testing base crit chance, for now I got 38 crits out of 361 hits => 10.5% base crit chance.

              So it's probably 10%.

              Should be noted that I also didn't have any general/equipment/gem boosting my crit chance, but it seems very likely that these don't matter anyway.
              Now at 48 crits / 500 hits => 9.6% crit chance

              I may stop here and consider the base crit chance to be 10%.

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              • #22
                Originally posted by gogoo View Post
                I was playing the Dungeon with a level 1 mini and died. Started over and my Health increased a lot.

                First run I had 2219 Health.

                Second run I now have 2719 Health.

                I don't think anything changed between the first and the 2nd time. Didn't change my loadout/alliance, I don't have any IA... I prayed once or twice for energy but that's it. No idea how I got so much more Health.
                3rd run 2720 Health. So basically didn't increase this time. I just had +2 energy compared to yesterday, maybe that's what translated to the +1 Dungeon Health.

                So:
                Either there's a Health boost for the 2nd run that comes out of nowhere (maybe to encourage players to finish the first run and go to the 2nd? Although most players could do even the 2nd run for free over the duration of the event I think so it doesn't make that much sense).
                Or they changed the way Health is calculated shortly after the event started.

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                • #23
                  Originally posted by gogoo View Post
                  Or they changed the way Health is calculated shortly after the event started.
                  probably they changed it. today's first 10v was skipped, that usually happens when something changed in server.

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                  • #24
                    I'm pretty sure I found out the Dungeon Health formula.



                    Dungeon Health = 2500 + (All stats)*0.4

                    Where "All stats" include both raw and bonus (green) stats for Energy, Stamina, Attack, Defense and Health, with the exception of the Health Rune which doesn't count.

                    Bonus stats can come from anything AFAIK (General boosts, IA, Runes except Health Rune, Chaos Gem boosts, Furnace?).

                    Level doesn't play a role.
                    Damage Rune doesn't play a role.
                    General Alliance stats and Equipment stats don't play a role.


                    Let me know if this works out for you 😉



                    Side note:
                    I'm pretty sure for the first run of the event the formula was 2000 + (All stats)*0.4
                    So 500 less Health.
                    I don't know whether the devs changed the formula shortly after the start of the event, or whether it was intended to give you a bit less Health on your first run (maybe to entice players to keep playing after the first run?).
                    Last edited by gogoo; 08-15-2020, 11:05 PM.

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                    • #25
                      So the best strategy before starting a new run would be to equip whatever generals / equipment (with stats boosting gems) give you the biggest stats boost in any of the 5 stats.

                      Oberon is great, Time Keeper is nice as well since it gives Health+Def.
                      Which other generals may be better?



                      Side thought:
                      Players who invested a lot in Stamina are kinda "screwed" since it takes 2 SPs for 1 stam but you still only get 40% of your stam turned into Dungeon Health (same as for all other stats).

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                      • #26
                        I've also tried to determine the Base Damage formula but no luck for now.

                        But it probably looks something like:
                        Base Damage = 38 + (All stats)*0.01


                        Gives a too high result for me.

                        Simply (All stats)*0.01 actually works for me but I believe that's a coincidence.



                        Side note:
                        Base dmg was also lower the first run. Roughly 30 damage less.
                        Last edited by gogoo; 08-15-2020, 12:32 PM.

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                        • #27
                          2% chance to inflict Poison on your target. A poisoned target will lose 3% of max Health per round for 3 rounds [Stacks up to 3 times] cannot be replaced once added....just an fyi

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                          • #28
                            Originally posted by gogoo View Post
                            I'm pretty sure I found out the Dungeon Health formula.



                            Dungeon Health = 2500 + (All stats)*0.4
                            Your math is spot on , nice work
                            The old school Ronins test no archives, no runes

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                            • #29
                              Originally posted by gogoo View Post
                              I'm pretty sure I found out the Dungeon Health formula.
                              Dungeon Health = 2500 + (All stats)*0.4
                              Where "All stats" include both raw and bonus (green) stats for Energy, Stamina, Attack, Defense and Health, with the exception of the Health Rune which doesn't count.
                              Bonus stats can come from anything AFAIK (General boosts, IA, Runes except Health Rune, Chaos Gem boosts, Furnace?).
                              Level doesn't play a role.
                              Damage Rune doesn't play a role.
                              General Alliance and Equipment stats don't play a role.
                              Let me know if this works out for you 😉
                              Side note:
                              I'm pretty sure for the first run of the event the formula was 2000 + (All stats)*0.4
                              So 500 less Health.
                              I don't know whether the devs changed the formula shortly after the start of the event, or whether it was intended to give you a bit less Health on your first run (maybe to entice players to keep playing after the first run?).
                              Entered in the very first hour; reentered yesterday with +203 life (and a level up later). So the +500 health didn't work for me (exactly the same loadout and bonuses)

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                              • #30
                                Originally posted by xkalliber View Post

                                Your math is spot on , nice work
                                Glad it works!


                                Originally posted by Barathor View Post

                                Entered in the very first hour; reentered yesterday with +203 life (and a level up later). So the +500 health didn't work for me (exactly the same loadout and bonuses)
                                Oh that's weird. All my testing accounts got this boost. Well idk. There was definitely a change between the 2 runs.

                                Does the current 2500 + (All stats)*0.4 formula work for you?

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