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No longer confused

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  • No longer confused

    For a while, many non-mage players have been shouting from the rooftops that Confuse is an unbalanced power.

    The Dev's response has been: (a) ignoring us for a while, then (b) offering a few trinkets designed to specifically defend against confuse, but still not righting the balance. The goal is, obviously, for us to spend our way out of their mistake for their profit.

    There are several things they could do to fix the problem, but that would make them no money. The simplest would be to balance the Cleric power of dispel so that a Cleric would never fail clearing his own confuse. But again, no money in that.

    So, I've decided that my principled stand will be this: I will spend no more money on CA until Confuse is reasonably countered.

  • #2
    maybe they will start a chest roll general to reduce confuse to make u spend 800k usd to make it to 8 stars

    Comment


    • #3
      Outstanding! I’m joining the club. I won’t spend a dime until the matter is resolved!

      Comment


      • #4
        Originally posted by JefferMC View Post
        For a while, many non-mage players have been shouting from the rooftops that Confuse is an unbalanced power.

        The Dev's response has been: (a) ignoring us for a while, then (b) offering a few trinkets designed to specifically defend against confuse, but still not righting the balance. The goal is, obviously, for us to spend our way out of their mistake for their profit.

        There are several things they could do to fix the problem, but that would make them no money. The simplest would be to balance the Cleric power of dispel so that a Cleric would never fail clearing his own confuse. But again, no money in that.

        So, I've decided that my principled stand will be this: I will spend no more money on CA until Confuse is reasonably countered.

        You arrive a bit late. There is 2 generals, and a magic dedicated to that. I agree that devs have given 0 information. Even I have opened a ticket and they are unable to answer how those things work. Completely 0 customer support. But coming to your point, it is there already.

        Continuing your point: I will not spend until confidence is counterbalanced. Warriors hitting for 4K multiplied by 3 when alive to apply whirlwind. And easily continue hitting for 2K when they are dead. It is way unblanced, and even working when stunned!!!!!! Confidence is killing the game.

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        • #5
          Originally posted by namaxe View Post

          You arrive a bit late. There is 2 generals, and a magic dedicated to that. I agree that devs have given 0 information. Even I have opened a ticket and they are unable to answer how those things work. Completely 0 customer support. But coming to your point, it is there already.
          I was giving them a chance to fix it. They've chosen to not fix it, but offer a chance to spend some money to not make much difference at all. Spending $40 or more for a 15-20% chance to not be affected. So the confuser just spends 1 more token. Not a good return. This is what I mean by "a few trinkets...for us to spend our way of their mistake." The issues with Confuse are myriad:

          1) 50 BAP on a loss? Why? Why isn't 100 good enough?
          2) 5 actions? Not just 5 tokens, but 5 actions? So... watch out for those 2 token actions when you MIGHT get confused
          3) +50% attack bonus to land it (yeah, that -20% makes so much sense)
          4) Over 100% chance to operate
          5) Blocks the only direct counter (Dispel/Cleanse)

          Originally posted by namaxe View Post
          Continuing your point: I will not spend until confidence is counterbalanced. Warriors hitting for 4K multiplied by 3 when alive to apply whirlwind. And easily continue hitting for 2K when they are dead. It is way unblanced, and even working when stunned!!!!!! Confidence is killing the game.
          What other power works when the player is stunned? Mage/Cleric Splash? nope. Rogue extra damage? Nope. So... why Confidence? I so agree with you on this one.

          Comment


          • #6
            Originally posted by namaxe View Post

            You arrive a bit late. There is 2 generals, and a magic dedicated to that. [...]

            Continuing your point: I will not spend until confidence is counterbalanced. Warriors hitting for 4K multiplied by 3 when alive to apply whirlwind. And easily continue hitting for 2K when they are dead. It is way unblanced, and even working when stunned!!!!!! Confidence is killing the game.
            the magic doesn't work. I regret spending 5k on that piece of junk.

            also... I am a warrior and I do NOT make 4k. I start normally at 500 damage, work my way up to 1000 as my confidence grows. of course, if I get matched with a 2-3k, my confidence does not (I'm 1090 level). and we're talking Colosseum. in a normal battle, it takes an hour to build it up. you do the math here...

            that 4k damage is from damage runes and very high levels. if you're also level 3k+ and do NOT have that kind of powers... what have you been investing in?
            if you're lower level like me, there's a problem with the matching.

            of course, confidence working while stunned is the one reason I play warrior in Colosseum. making 250 damage per hit would make the whole thing a huge waste of time when we have ppl with 20k-50k health.
            Last edited by Trei; 07-25-2020, 09:35 AM.
            Army code F231EC

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