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Ouroboros and Your Guild Rules

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  • Ouroboros and Your Guild Rules

    Hey folks,
    I'm wondering what are your guild rules regarding this monster or do you even have rules for him?
    As we know monster doesn't have enough health in order to do max loot damage with lots of people and I'm sure big guilds with over 1000 level active players need this monster as with it's gear you can create best attacking weapon in game.

  • #2
    My guild does fast kill and slow kill teams. We rotate through Ouroboros as they are spawned depending on which team you're on. The fast kill team has to do their damage within 24 hours (I think) and the slow kill as all the way up until 24 hours remain.

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    • #3
      Originally posted by pull lead View Post
      My guild does fast kill and slow kill teams. We rotate through Ouroboros as they are spawned depending on which team you're on. The fast kill team has to do their damage within 24 hours (I think) and the slow kill as all the way up until 24 hours remain.
      My guild doesn't have rule for it and they do some insane damages. I'm not that big level to do enough damage to that snake so soon, so he dies faster than I want and either I need to do a lot potions, either just not bother to enter. Pretty sad. They have rules for Orc Horde (max 15 million), but don't understand why they don't have rule for Ouroboros. Seems like only option for me is to wait until I grow bigger when I'm capable to do enough damage without potions. One guild player did frickin 400 million damage. I was like "wtf, man? Someone else could do that extra 200 million and could get even legendary drop and you just prevented it". So selfish...And what was the point doing that much damage, I don't understand either.
      Last edited by Ditendra; 05-14-2020, 07:25 AM.

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      • #4
        You could ask the GM to make a rule? At least so that no one goes over 230m dmg. Having slow kills may bother your guildmates but I don't see how 230m dmg max could possibly be an issue.

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        • #5
          Originally posted by gogoo View Post
          You could ask the GM to make a rule? At least so that no one goes over 230m dmg. Having slow kills may bother your guildmates but I don't see how 230m dmg max could possibly be an issue.
          Yeah, that's what I did, asked our guild master to have a rule for it. Still waiting for answer.

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          • #6
            We have 5 spots for 230m damage, 45m for all others (no limit on participants), rising to 80m close to scheduled kill time. The 5 legendary hitters cannot claim a spot on the next O unless there's still spots available after 24 hours.

            Since it was also mentioned, we start Orcs with a 10m limit, rising to 16m when it looks like most have joined and reached it
            Last edited by Gaffers; 05-19-2020, 10:37 AM.

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            • #7
              our guild is pretty much chill n hit all u can, but our average is now once every fortnight

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              • #8
                In VoV is first come, first serve so when one becomes available those ready to deal 200m+ damage go for it and usually is ~ 10 peeps
                Keep https://apps.facebook.com/castle_age...00000623043657

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                • #9
                  We alternate between 1 for those wanting legendary damage and if they weren't in the last one they're eligible. Then the next is for those wanting rare loot slow kill style with a cap. If you're eligible for legendary you can join and wait at the cap until it lifts then go on and finish at legendary but it gives lower stam people time to get damage in. If they want to use potions to go all the way they can. Everyone is great about cooperating. We also regularly cram 60-65 hitters into Hordes. Teamwork!
                  I like Ginger Ale!

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                  • #10
                    Originally posted by FiveMinuteRule View Post
                    We alternate between 1 for those wanting legendary damage and if they weren't in the last one they're eligible. Then the next is for those wanting rare loot slow kill style with a cap. If you're eligible for legendary you can join and wait at the cap until it lifts then go on and finish at legendary but it gives lower stam people time to get damage in. If they want to use potions to go all the way they can. Everyone is great about cooperating. We also regularly cram 60-65 hitters into Hordes. Teamwork!
                    I'm jealous of your guild. Wish my guildmates were that organized too.

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                    • #11
                      Left that guild today because of incompetent & weak leadership. It was like, when you're working in the company where your coworkers are doing a lot of mistakes and wrong things. You go to your manager to let him know about these problems and instead of fixing them, he ignores you and comes with sorry excuses and then eventually you leave the place, because no one cares to fix those problems.

                      Guild master accused me that I wanted the rules and wanted to follow only my own rules, while truth is that, I didn't even have my rules there. They had their few rules and I was always following & respecting them, never broke even once, while others were breaking all the time (their own rules). And when I was talking to guild master about this problem, he was always closing eye on this. He only cared for "spenders" who hit monsters hard than battlers. Well, he can have his "spenders" now in his guild, hope they help him in battles now, because he lost 12 daily active battlers & active players in any section of CA. And another funny thing is, he also said that he's glad that we left because of "too much drama". So basically, highlighting about problems and asking for taking appropriate measures for him was "too much drama". What weak leader... No wonder they have chaos inside.
                      Last edited by Ditendra; Yesterday, 05:56 AM.

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