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Treasure Island chests drop rate - Let's try to determine it!

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  • #16
    Originally posted by Da Wimsta View Post
    You can get a "ballpark" with this method, and it can give you a large sample.
    Yeah I'm really just going for a ballpark estimate. That's the best I can get and IMO is much better than nothing!

    Originally posted by Da Wimsta View Post
    One detail you left out, that is moderately significant, is that he actually get about 30% more bonus on his 30%. But just to be clear, you are not doing an analysis relative to experience you are doing an analysis relative to the number of level ups.
    Not sure what you're talking about.
    I'm only measuring his stamina use, as it's the only useful resource in TI.

    ​​​​​​​
    Originally posted by Da Wimsta View Post
    Just stick with the ballpark math. 13,000 stamina per level. 65 @ 200 stamina hits per level. so [levels gained * 65]/ TI spins (for hits per spin) or [Levels gained * 13,000]/ TI spins (for stamina per drop).
    Yeah I'll just calculate the stamina per drop, and then I can just divide by 200 to get the number of drops per 200 stam hits.
    Also I'd rather use 12,849 than 13,000 because it's not like rounding the values will make the task easier anyway. I do get that since it's "ballpark math" rounding up doesn't really change anything, but keeping the initial number doesn't change anything either.

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    • #17
      Originally posted by Azo View Post
      You if I was an evil dev I would put a factor based on dmg:stam ratio.... To stop levelers advancing too much! 😈
      Levelers tend to have great monster hunting alliances and thus great dmg/stam numbers.
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      • #18
        Originally posted by gogoo View Post

        Yeah I'm really just going for a ballpark estimate. That's the best I can get and IMO is much better than nothing!


        Not sure what you're talking about.
        I'm only measuring his stamina use, as it's the only useful resource in TI.


        Yeah I'll just calculate the stamina per drop, and then I can just divide by 200 to get the number of drops per 200 stam hits.
        Also I'd rather use 12,849 than 13,000 because it's not like rounding the values will make the task easier anyway. I do get that since it's "ballpark math" rounding up doesn't really change anything, but keeping the initial number doesn't change anything either.

        He's just saying the 30% bonus should be applied to the bonus amount too (the extra 2849). It makes sense when you think about it.

        You spend 10k STM with mk/laylah, when you are done you still have 2849 STM.

        You spend that too, but thanks to the bonus you will still have about 900 left.

        ​​​​​​​You spend the 900 and you should still have about 300 left and so on, but the bonus gets smaller and smaller as it's applied to a smaller and smaller amount.
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        • #19
          7k stamina - 0 drop

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          • #20
            Originally posted by zserg View Post


            He's just saying the 30% bonus should be applied to the bonus amount too (the extra 2849). It makes sense when you think about it.

            You spend 10k STM with mk/laylah, when you are done you still have 2849 STM.

            You spend that too, but thanks to the bonus you will still have about 900 left.

            You spend the 900 and you should still have about 300 left and so on, but the bonus gets smaller and smaller as it's applied to a smaller and smaller amount.
            Oh right. That totally went over my head. Thank you both!

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            • #21
              Yeah, that is what I was saying, but I should have used a larger number and probably explained in more detail.

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              • #22
                I don't understand why devs are trying to kill this game by making it more and more difficult and unfair. Colosseum is totally messed up, extremely difficult (to movie to higher tiers) and annoying. Now this treasure island... They reduced chest drop chance & it makes players even more unhappy. And unfortunately Treasure Island event lasts less than other events - only 6 days and with reduced chest drops, we get less things now.

                Devs, is it your goal to kill this game? If so, you're close to your goal. More and more people will stop playing it if you keep making things worse. I mean, like this Colosseum wasn't enough, now you worsened Treasure Island too. Game is supposed to be pleasure, entertainment & fair, not a torture & injustice, making all the rewards for top big and investing players while normal peeps get negligible amount of rewards.

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                • #23
                  Originally posted by Ditendra View Post
                  Now this treasure island... They reduced chest drop chance & it makes players even more unhappy. And unfortunately Treasure Island event lasts less than other events - only 6 days and with reduced chest drops, we get less things now.

                  [...] now you worsened Treasure Island too.
                  AFAIK they haven't reduced the drop rate.

                  Every single TI event there are players complaining about the drop rates. Every single one. The fact is, the drop rate has always been low. If it's about 1 drop / 1500 stam, it's hard to get a lot of drops for free. I have a quite high LSI build and if I don't use refills, I probably will get about 15 chest drops during the event.

                  You do still get stuff for free during this event. 1 free spin per day and you're definitely going to get at the very least what, 5 chest drops from monsters? I think reaching 15 spins during the event is probably doable for most builds.
                  But ofc, they also encourage people to spend. Ofc you're going to get more if you spend. It's the same for almost everything in this game, that's normal, that's how they generate revenue.

                  Not saying the drop rate shouldn't be better. I'd like more drops ofc :P Just saying it hasn't gotten worse IMO.

                  Also, Treasure Island has always lasted 6 or 7 days in 2019 and probably before as well (I didn't check). Though I have no idea how they decide on whether to go for 6 or 7...

                  I'm pretty sure this event is the exact same of the one before, and the one before that, etc.
                  Even the current rewards haven't changed since at least July 2018, except for the ultimate prize and the hero in the 35 chest. And every event there are still players saying the drop rate is worse than before. The fact is, with a small sample and a low drop rate, you can't know whether that's true. I believe it's not.

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                  • #24
                    Originally posted by gogoo View Post

                    AFAIK they haven't reduced the drop rate.

                    Every single TI event there are players complaining about the drop rates. Every single one. The fact is, the drop rate has always been low. If it's about 1 drop / 1500 stam, it's hard to get a lot of drops for free. I have a quite high LSI build and if I don't use refills, I probably will get about 15 chest drops during the event.

                    You do still get stuff for free during this event. 1 free spin per day and you're definitely going to get at the very least what, 5 chest drops from monsters? I think reaching 15 spins during the event is probably doable for most builds.
                    But ofc, they also encourage people to spend. Ofc you're going to get more if you spend. It's the same for almost everything in this game, that's normal, that's how they generate revenue.

                    Not saying the drop rate shouldn't be better. I'd like more drops ofc :P Just saying it hasn't gotten worse IMO.

                    Also, Treasure Island has always lasted 6 or 7 days in 2019 and probably before as well (I didn't check). Though I have no idea how they decide on whether to go for 6 or 7...

                    I'm pretty sure this event is the exact same of the one before, and the one before that, etc.
                    Even the current rewards haven't changed since at least July 2018, except for the ultimate prize and the hero in the 35 chest. And every event there are still players saying the drop rate is worse than before. The fact is, with a small sample and a low drop rate, you can't know whether that's true. I believe it's not.
                    Fact is that it's been years I played this event and to be honest I don't remember how was the drop rate in this event, all I remember that I loved this event most and I still love it. I just came here and saw that people complained about reduced drop rate and my wife also said that she noticed reduced drop, so I automatically assumed that they reduced the drop rate. My apologies to devs, if they didn't.

                    Anyway, my thoughts about this event: I love it more than any other event, including Meteorite, which is my second favorite, however I don't understand why they choose only 6 days for this event. They could at least go with 7 days and make it a week and they even did a bit more days with Meteorite. I'm a bit sad that they go with least days with my favorite event. Another thing I dislike about Treasure Island is the chest rewards. For players who don't have some crazy Stamina, it's very hard to get 15 points & open second chest that contains not bad rewards. I surely won't be able to reach 15 points, only 2 more days left. And first chest with 5 points contains a joke reward. 4 hero crystals as a reward is a joke. I usually use full stamina potions during the Meteorite event, but I won't be using them in this one, because of such low drop rate of chests, it simply doesn't worth it.
                    Last edited by Ditendra; 02-10-2020, 01:12 PM.

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                    • #25
                      First TI event was in June 2017, if it's been 'years' since you played this event, are you sure you're thinking of the right event?
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                      • #26
                        Originally posted by zserg View Post
                        First TI event was in June 2017, if it's been 'years' since you played this event, are you sure you're thinking of the right event?
                        I had a break of year or so. If first event was in 2017, probably I played it by that time and then took a break and now in 2019 late, I started playing again the game, so it's been years from 2017 to 2020, isn't it?

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                        • #27
                          Originally posted by Ditendra View Post

                          Fact is that it's been years I played this event and to be honest I don't remember how was the drop rate in this event, all I remember that I loved this event most and I still love it. I just came here and saw that people complained about reduced drop rate and my wife also said that she noticed reduced drop, so I automatically assumed that they reduced the drop rate. My apologies to devs, if they didn't.

                          Anyway, my thoughts about this event: I love it more than any other event, including Meteorite, which is my second favorite, however I don't understand why they choose only 6 days for this event. They could at least go with 7 days and make it a week and they even did a bit more days with Meteorite. I'm a bit sad that they go with least days with my favorite event. Another thing I dislike about Treasure Island is the chest rewards. For players who don't have some crazy Stamina, it's very hard to get 15 points & open second chest that contains not bad rewards. I surely won't be able to reach 15 points, only 2 more days left. And first chest with 5 points contains a joke reward. 4 hero crystals as a reward is a joke. I usually use full stamina potions during the Meteorite event, but I won't be using them in this one, because of such low drop rate of chests, it simply doesn't worth it.
                          It might be little painful at first, but if you want the 15 chest reward, you should play through one event without using any chests except the daily free one. This will give you a stash that you can use in subsequent events to get you up to 15. Some people take this further and save for several events to get the higher tier rewards without spending, but personally I don't have the patience and all I care about is the evolution crystals.

                          I did this ages ago and have since been able to get 15 each time without spending a bean.

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                          • #28
                            The drop rate is so non-existent, that I had forgotten the event was even happening. 😅 Nicely, I leveled during a crystal drop day, so I went for broke on an Ouroboros and Lightning Phantom. After about almost 4000 or so stamina, all at 50 stamina hits, I finally got a chest drop. And remembered that the event was actually happening. LOL When I leveled, I did a 200 stamina hit with Barbarus (effectively 600 stamina), and still didn't get a chest.
                            During the beginning of the event, I got a chest right off the bat with the first 3-5 hits. And this is pretty typical. With a mini, I have gotten a chest with only 10 stamina hits, with the first few hits of the event. After that first "teaser" drop, the chest drops turn into almost nothing, no matter what amount of stamina used.

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                            • #29
                              Originally posted by zserg View Post

                              Levelers tend to have great monster hunting alliances and thus great dmg/stam numbers.
                              Your are right it would be very evil of them to do it off and socialites off raw base att stats instead.

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                              • #30
                                I've had no drops over the past couple of days - apart from the daily one. This is despite pouring lots of stamina - including refills - into an Ouroboros and various other monsters.
                                The first couple of days were great - thought I would get up to the 35 easily - but seem to be stuck in the low 20's now.

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