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Colosseum III and everything that's seriously wrong with it

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  • #91
    Originally posted by Trei View Post
    I also need some sort of change regarding health. I admit I haven't been active in guild battles for a long time, so I'm shocked to find these monsters with 50k health, 20k health.
    it doesn't matter I can hit twice my level, it's just not enough time to take off that much health. and at my level, my average damage is 600-700, with maxed confidence. so when I see 5 players with 15k of health I just... give up... there is NO WAY to win.

    so I'm thinking that in such events, health should be capped or have a similar amount for everyone (like arena).

    another thing that should not be possible is matching players who are thousand of levels apart. I'm level 1060 - I should not be matched with guys who are level 40 nor with 2000. it's ridiculous. it creates a pointlessness that destroys morale and engagement with the game.
    You should slowly start working on your health increase if you plan to play battles. High health is very important, giving you more time to stay in the battle. My 514 level toon already has 20k health. For the level you have, you should at least have 10k health. Personally, I think high health is more important in battles than high defense. You still can kill your tough opponent with whirlwind easily if he has low health, or mage ally is doing good passive damage to your tower, your low health will drain fast and even players hitting you but getting defeat will still take your health down, it will take long, but still they can do it if your health is small.

    Comment


    • #92
      you're right, I know. I'm just... I'm not sure I like this type of battle. it's boring.
      and putting all those resources into health seems so useless. I could instead make more damage on monsters, get better loot, faster. spending 5 hours hitting the same guy who has 20k health is not my idea of fun, you know?
      Army code F231EC

      Comment


      • #93
        Originally posted by Trei View Post
        you're right, I know. I'm just... I'm not sure I like this type of battle. it's boring.
        and putting all those resources into health seems so useless. I could instead make more damage on monsters, get better loot, faster. spending 5 hours hitting the same guy who has 20k health is not my idea of fun, you know?
        Well, yeah, if you're not interested in battles then health is useless for you. But I think monsters exist to give us better loot and better loot is only usable in battles. So, ask yourself - why do you want let's say "Maw of the Void" (best weapon in game) if you're not going to use it in the battle? Just to keep it as trophy? Makes no sense. I think principle is like that - We have monsters to get better loot which gives us advantage and makes us strong in battles.
        Last edited by Ditendra; 02-20-2020, 08:23 AM.

        Comment


        • #94
          Originally posted by Trei View Post
          you're right, I know. I'm just... I'm not sure I like this type of battle. it's boring.
          and putting all those resources into health seems so useless. I could instead make more damage on monsters, get better loot, faster. spending 5 hours hitting the same guy who has 20k health is not my idea of fun, you know?
          Your own stats don't make much difference against Monsters however (at least after some point, which depends on each monster), so if you're just putting SPs in attack to increase dmg against monsters, you can probably just stop :P If it's for PvP however it's different.

          Your alliance and equipment stats are much more important.

          You can check this to learn a bit more:
          https://castleage.fandom.com/wiki/Mo...nting_Generals

          Comment


          • #95
            Originally posted by gogoo View Post

            Your own stats don't make much difference against Monsters however (at least after some point, which depends on each monster), so if you're just putting SPs in attack to increase dmg against monsters, you can probably just stop :P If it's for PvP however it's different.

            Your alliance and equipment stats are much more important.

            You can check this to learn a bit more:
            https://castleage.fandom.com/wiki/Mo...nting_Generals
            gogoo, with general stats you mean those numbers, right?

            Last edited by Ditendra; 02-20-2020, 01:28 PM.

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            • #96
              Yes that's what I mean when I say (general) alliance stats

              Comment


              • #97
                Originally posted by Trei View Post
                I also need some sort of change regarding health. I admit I haven't been active in guild battles for a long time, so I'm shocked to find these monsters with 50k health, 20k health.
                it doesn't matter I can hit twice my level, it's just not enough time to take off that much health. and at my level, my average damage is 600-700, with maxed confidence. so when I see 5 players with 15k of health I just... give up... there is NO WAY to win.

                so I'm thinking that in such events, health should be capped or have a similar amount for everyone (like arena).

                another thing that should not be possible is matching players who are thousand of levels apart. I'm level 1060 - I should not be matched with guys who are level 40 nor with 2000. it's ridiculous. it creates a pointlessness that destroys morale and engagement with the game.


                This: https://castleage.fandom.com/wiki/Us...ghts_on_Health
                Last edited by Ray-Ray; 02-20-2020, 04:14 PM.

                Comment


                • #98
                  Originally posted by Trei View Post
                  I also need some sort of change regarding health. I admit I haven't been active in guild battles for a long time, so I'm shocked to find these monsters with 50k health, 20k health.
                  it doesn't matter I can hit twice my level, it's just not enough time to take off that much health. and at my level, my average damage is 600-700, with maxed confidence. so when I see 5 players with 15k of health I just... give up... there is NO WAY to win.

                  so I'm thinking that in such events, health should be capped or have a similar amount for everyone (like arena).
                  Some of these high health monsters have just been peoples alt accounts since the beginning. All they have done is the daily prayers for health increase. And any skill points they got they put into health. They have been doing this for the past 10 years...... Who knew back in 2010, that someday there would be Colosseum and you could do well just by having mountains of health? Some people may have started it just as a joke, to see how high they could get health. Now, here they are, several years later, and there is a good use for it. Who knew? Sure, I hate that I can't grind through all their health, but I can appreciate the effort they put in for several years to get what they have.

                  Comment


                  • #99
                    thank you gogoo and Ray-Ray for those links. I will read up. I was in need for a new goal in this game, this might be it. I hit some monster the other day with like 1M damage, and the guy before me had hit for 5M and my mind was blown and my heart filled with jealousy.

                    WitnessMe! that's interesting about the health investments. you're right, so much effort and dedication deserves praise. but what about MINE?!? 😭 when do I get some praise?

                    (and here's me not mentioning how my favorite class (rogue) got screwed over and over, while others kept getting better and better. who knew I'd end up playing warrior and even consider playing mage bc of the stupid confuse that lasts all battle?!? evade had a lot of potential but never became just as annoying as confuse is right now; I wanna be annoying too!)
                    Last edited by Trei; 02-21-2020, 08:41 AM.
                    Army code F231EC

                    Comment


                    • Today, my team of low tier silvers got matched against a team with four gold tier players. But, hey, don't worry, "We will arrange similar-tier opponents for you." is working as intended. 🤮

                      Comment


                      • Originally posted by Ditendra View Post

                        Yeah, buffing dispel sounds better. I don't want devs to nerf confuse, I'm really enjoying it with my Syren general, especially in 10vs10 . Plus if they nerf it, it will become useless, especially in 100vs100. I hope devs don't listen to those people who want to nerf it.
                        If your argument against nerfing it is because you're 'really enjoying it"... then I suggest you try looking at the situation from the perspective of someone who isn't you.

                        A general / power combination that allows one to shut down any and all activity, 100% of the time, for any class or build of character, making their every token use a guaranteed loss, is obviously, absurdly, ridiculously broken.

                        The fact that you, personally, are having fun doesn't even rise to the level of counter-argument.

                        Also, how would reducing the success chance of the power to, say 90% max render it "useless"? Explain that one, if you please...

                        Comment


                        • Bronze III

                          Your Current Rank - "4870"
                          Colosseum Points: 0
                          Current Week Honor Points: 3600/3600

                          Week 1 Bronze III 20
                          Week 2 Bronze III 40
                          Week 3 Bronze III 0
                          Week 4 Bronze III 10
                          Week 5 Bronze III 50
                          Week 6 Bronze III 0
                          Week 7 Bronze III 0

                          3600 points/week * 7 weeks = 25,200 Honor Points

                          Comment


                          • Originally posted by Ray-Ray View Post
                            Bronze III

                            Your Current Rank - "4870"
                            Colosseum Points: 0
                            Current Week Honor Points: 3600/3600

                            Week 1 Bronze III 20
                            Week 2 Bronze III 40
                            Week 3 Bronze III 0
                            Week 4 Bronze III 10
                            Week 5 Bronze III 50
                            Week 6 Bronze III 0
                            Week 7 Bronze III 0

                            3600 points/week * 7 weeks = 25,200 Honor Points
                            i admit i spent a lot of time soloing up, it helps if the whirlwind does about 2k+ and 1.4k+ normal hit when stunned.
                            somehow i prefer to be stunned than to be confused.
                            Last edited by baoyutaohuagong; 02-22-2020, 06:44 PM.

                            Comment


                            • Bronze III

                              Your Current Rank - "4357"
                              Colosseum Points: 0
                              Current Week Honor Points: 3600/3600

                              Week 1 Bronze III * 20
                              Week 2 Bronze III * 40
                              Week 3 Bronze III * 0
                              Week 4 Bronze III * 10
                              Week 5 Bronze III * 50
                              Week 6 Bronze III * 0
                              Week 7 Bronze III * 0
                              Week 8 Bronze III * 70

                              3600 points/week x 8 weeks = 28,800 Honor Points
                              Last edited by Ray-Ray; 03-01-2020, 04:05 AM.

                              Comment


                              • Originally posted by Mikster View Post

                                If your argument against nerfing it is because you're 'really enjoying it"... then I suggest you try looking at the situation from the perspective of someone who isn't you.

                                A general / power combination that allows one to shut down any and all activity, 100% of the time, for any class or build of character, making their every token use a guaranteed loss, is obviously, absurdly, ridiculously broken.

                                The fact that you, personally, are having fun doesn't even rise to the level of counter-argument.

                                Also, how would reducing the success chance of the power to, say 90% max render it "useless"? Explain that one, if you please...
                                Another issue with confuse is the attack bonus in combination with it being a one token action and being seemingly 100% for some players. Someone can do that to a player they can't beat with a regular attack? It's nuts! Plus, they're mages. They have poly to give them a bonus attack. They have enrage to increase their attack. Get rid of the bonus and make them play tactfully. The back and forth would be more fun. Having to build up enrage in order to confuse the more problematic opponents. People playing rogue in order to fight back on that powerful ability. Etc.

                                Making confuse a 2 token action would also make use of this powerful ability more balanced, where successful use would have to more smartly and actively played.

                                Comment

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