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Monsters aren't predictable and boring, PvP is

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  • #46
    +1 for queen Jehann

    I wouldn't want to have that disease called "hero complex" at all
    ?!

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    • #47
      Originally posted by labalaba View Post
      +1 for queen Jehann
      sshhhhh! You'll give it away!
      [CENTER] I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.

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      • #48
        Originally posted by Hels View Post
        PvP is boring as hell, it's a simple stat vs stat compare. If you have better stats, you get a button that says Victory! If you have worse stats you get a button that says Defeat! How many times can you look at those buttons without wondering WHY you are still doing it?
        In PvP there are actually repercussions if you lose. If you lose the opponent may return the favor and chain you down. If they can't now, perhaps they wait a week or two to increase their stats then try again. It's like two armies having border skirmishes to feel each other out. You have no idea what will happen when you click that Invade or Duel button, since you don't know the stats of your opponent.

        Monsters on the other hand simply flee, all that is lost is some energy and stamina. No loss of land, BPs, experience or anything like that.

        PvM has it's own strategy, depending on the monster. Did you get together a competent group, are the players dedicated enough to stay on the monster and not simply tag, will your stamina regenerate in time for one more attack fest? Then there are monsters like Bahamut that requires pre-planning of who will be what class.

        Each aspect has it's own strategy and can be exciting to different people. Not everyone's cup of tea is loot collecting, so monster hunting isn't as interesting. On the flip side not everyone wants to fight other players up close and personal, so PvP has no draw. Neither is "better" or "more exciting" than the other, all of that is subjective. To each their own, as it were.
        Forum Rules | Infraction System | Informational Threads | FAQ | Gaea ToS & Privacy Policy

        "The universe is already mad, anything else would be redundant" - Londo Mollari

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        • #49
          Originally posted by niamh O'Toole View Post
          Is there a point to this argument since CA provides one, the other, or both to whomever wants any part of it?
          Is there EVER a point to a forum argument? Course not.

          We type these words so we can read them back to ourselves a few times and feel really smart and superior. For this to work properly, we have to ensure we read everything the other side writes as quickly and incomprehensibly as possible.

          Since every one of us do this, clearly, none of us are smart or superior, after all, we're fighting on a forum in the first place .... :P
          "I have yet to see any problem, however complicated, which, when you looked at it in the right way, did not become still more complicated."
          -Poul Anderson

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          • #50
            Originally posted by Mursilis View Post
            In PvP there are actually repercussions if you lose. If you lose the opponent may return the favor and chain you down. If they can't now, perhaps they wait a week or two to increase their stats then try again. It's like two armies having border skirmishes to feel each other out. You have no idea what will happen when you click that Invade or Duel button, since you don't know the stats of your opponent.

            Monsters on the other hand simply flee, all that is lost is some energy and stamina. No loss of land, BPs, experience or anything like that.

            PvM has it's own strategy, depending on the monster. Did you get together a competent group, are the players dedicated enough to stay on the monster and not simply tag, will your stamina regenerate in time for one more attack fest? Then there are monsters like Bahamut that requires pre-planning of who will be what class.

            Each aspect has it's own strategy and can be exciting to different people. Not everyone's cup of tea is loot collecting, so monster hunting isn't as interesting. On the flip side not everyone wants to fight other players up close and personal, so PvP has no draw. Neither is "better" or "more exciting" than the other, all of that is subjective. To each their own, as it were.
            Mursilis... in the end, all of it is about, "MINE is bigger/better/more than YOURS". PvP... my stats are bigger and better. For monster hunters, it's I got x number of goodies... and you don't. I killed it in X time... and you didn't. They are the same exact thing, but in a different scenario.

            The monsters really are not a big part of it, they are the means for the comparison, no different than the stats and the levels/quests/demi you did to get those stats are the means to the stats.

            You see how much MORE exciting even pvp can be when you guys did your forum monster summon thing? I didn't participate, so I'm going on what was said, but you took something that you are used to, and put it in a different context. The loot is not a goal in itself... it's a means to an end. It's one step closer to feeling that elusive sense of 'accomplishment'. PvP is another form of it.

            But the thing about statting pure pvp in the beginning... is that you really never get to see the other end of the 'fun'. Fact is, if it takes 3 days to do enough damage to get medium loot from a given monster... you never get the same sense of accomplishment or achievement as you would if you were able to do double or triple that damage to same monster. And without the stats OR FP, you can''t do it at all.

            It doesn't have to cost money... but it DOES cost a willingness to let your atk/def go to poo for a while to build the other stats to level faster and get more stats.

            And the better analogy would be going on a cruise... it's already paid for (free, $$ whatever), and spending all your time in the room, which IS fun, IS interesting, and only wandering out of it to go to the dinning room to eat.

            You miss the spa, the weight room, the rock climbing, the golf over the ocean, the 5 pools, the nightclub, the entertainment, or inland excursions... because it's so fun in your room. I don't care who you're locked in that room with 1 on 1, after a few days, the fun wears thin and you should get out some:P.
            "I have yet to see any problem, however complicated, which, when you looked at it in the right way, did not become still more complicated."
            -Poul Anderson

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