Things to know in Castle Age
The purpose of this guide
After reading this guide you should be aware of all the major and minor features that you can use to improve your Castle Age toon. This will not necessarily give you all the answers, but it should at least give you the proper questions.
Index
1. Basic stats
2. Pierce System
3. Divine Power
4. Heroes
5. Guilds
6. Runes
7. Item Archives
8. Quests
9. Battles
10. Monsters
11. Demi blessings
12. Achievements
13. Conquest Paths
14. Feats
15. Miscellaneous
1.Basic Stats
Your basic stats, which you will use all throughout the game are Energy, Stamina, Attack, Defense and Health.
To increase your stats you will need skill points. You receive 5 skill points from leveling up. Other sources of skill points include: quests, achievements, conquest paths rewards, monster medals etc.
Energy is mostly used to complete quests, farm health and defense essences (for runes), healing monsters, in the engineer conquest path and for trading essences of all kinds.
Stamina is used to hit monsters and to participate in the various battle features. Using stamina and energy gives you experience, which means these stats determine how fast you can level up.
Attack and Defense matter in Player vs Player (PvP) features, but they are also used in monsters to determine your damage, and heal amounts. Both PvP strength, and monster dmg/healing also include many other factors, which you should not ignore (they will be briefly explained later in the guide).
You will need health for Guild vs Guild battles. Add to it when you are comfortable and when you feel you need it, as it does not help in other aspects of the game, unlike your other stats.
2.Pierce System
Pierce and resist are an integral part of your PvP strength. There are also monsters which will require you to have a certain amount of pierce or resist in order to do full damage.
There are several different kinds of pierce and an equivalent number of resistances. The 2 main groups are Physical pierce and resistance and Elemental offense and defense. Both of these build on your other PvP stats, acting like multipliers.
It is unclear how much these help in PvP, though it is likely on the order of 100 pierce/resist giving you a ~10% increase in strength, with elemental offense/defense giving perhaps a little less. What you should remember is that gems alone are not sufficient for PvP strength, as they only build on top of your other stats.
Edit: After further testing, players have refined the formula somewhat. One of our forum members made a spreadsheet to allow you to easily calculate your PvP strength:
https://www.castleageforums.com/foru...rce-resistance
Your main source of pierce/resist/elemental strengths will be gems and gear. Gems are slotted in gear (which can also have innate pierce/resist/ele) and can be acquired through alchemy from monsters, some can be purchased with guild coins, and there are also so called chaos gems from Chaos Campaigns which will form a big part of your elemental offense/defense. There are also heroes which give bonuses to pierce/resist/ele.
Gear and heroes with pierce/resist/ele need to be equipped to be active.
Notable gems:
Some useful info on campaigns: https://www.facebook.com/note.php?no...01789263257849
3. Divine power
Divine power is used to “break” divine armor in some monsters. Most of it will come from monsters, though some heroes also provide a little bit. Your divine power is calculated by taking your best bonus from each gear type and hero. You do not need to have the gear/hero equipped, unlike with Pierce.
When you will need to start hunting for divine power, you can start with Jahanna, Agamemnon, Kessaran etc.
A list of divine items can be found in the wiki: http://castleage.wikia.com/wiki/Divine_Items
And a guide from the wiki on building divine power:
http://castleage.wikia.com/wiki/Stra...g_Divine_Power
4. Heroes
Heroes have special powers which will help you in basically all aspects of the game. A complete guide on heroes would take thousands of words and is beyond the scope of this guide.
A few aspects that are important to know however:
One Favor (also called Monthly) hero will be posted on the main page, depending on your level. You can buy any favor heroes you missed from this page: https://web3.castleagegame.com/castl...y_generals.php
The purpose of this guide
After reading this guide you should be aware of all the major and minor features that you can use to improve your Castle Age toon. This will not necessarily give you all the answers, but it should at least give you the proper questions.
Index
1. Basic stats
2. Pierce System
- Gems
- Chaos Campaigns
- Gear
3. Divine Power
4. Heroes
5. Guilds
6. Runes
7. Item Archives
8. Quests
9. Battles
- Classic (duels and invade)
- Festival duels
- Conquest duels
- Guild vs Guild
- Raids
10. Monsters
11. Demi blessings
12. Achievements
13. Conquest Paths
14. Feats
15. Miscellaneous
1.Basic Stats
Your basic stats, which you will use all throughout the game are Energy, Stamina, Attack, Defense and Health.
To increase your stats you will need skill points. You receive 5 skill points from leveling up. Other sources of skill points include: quests, achievements, conquest paths rewards, monster medals etc.
Energy is mostly used to complete quests, farm health and defense essences (for runes), healing monsters, in the engineer conquest path and for trading essences of all kinds.
Stamina is used to hit monsters and to participate in the various battle features. Using stamina and energy gives you experience, which means these stats determine how fast you can level up.
Attack and Defense matter in Player vs Player (PvP) features, but they are also used in monsters to determine your damage, and heal amounts. Both PvP strength, and monster dmg/healing also include many other factors, which you should not ignore (they will be briefly explained later in the guide).
You will need health for Guild vs Guild battles. Add to it when you are comfortable and when you feel you need it, as it does not help in other aspects of the game, unlike your other stats.
2.Pierce System
Pierce and resist are an integral part of your PvP strength. There are also monsters which will require you to have a certain amount of pierce or resist in order to do full damage.
There are several different kinds of pierce and an equivalent number of resistances. The 2 main groups are Physical pierce and resistance and Elemental offense and defense. Both of these build on your other PvP stats, acting like multipliers.
It is unclear how much these help in PvP, though it is likely on the order of 100 pierce/resist giving you a ~10% increase in strength, with elemental offense/defense giving perhaps a little less. What you should remember is that gems alone are not sufficient for PvP strength, as they only build on top of your other stats.
Edit: After further testing, players have refined the formula somewhat. One of our forum members made a spreadsheet to allow you to easily calculate your PvP strength:
https://www.castleageforums.com/foru...rce-resistance
Your main source of pierce/resist/elemental strengths will be gems and gear. Gems are slotted in gear (which can also have innate pierce/resist/ele) and can be acquired through alchemy from monsters, some can be purchased with guild coins, and there are also so called chaos gems from Chaos Campaigns which will form a big part of your elemental offense/defense. There are also heroes which give bonuses to pierce/resist/ele.
Gear and heroes with pierce/resist/ele need to be equipped to be active.
Notable gems:
- Bronze ingot (+25 pierce or resistance)
- Bronze ingot stack (+35 pierce or resistance)
- Silver ingots (+45 pierce or resistance)
- Electrum ingots (+55 pierce or resistance)
- Shining gem of Earth Fury/Offense (+25 Earth Offense/Defense and + 25 Pierce/Resist)
- Chaos gems – these can be common, rare, epic and legendary. You will want to fill your gear with the epic variety whenever possible. At most you will be able to get one chaos gem per 2 weeks (easy campaign = common , normal campaign = rare , hard campaign = epic). A legendary gem is made by combining 4 epics.
- Bronze ingot stack (+35 pierce or resistance)
- Silver ingots (+45 pierce or resistance)
- Electrum ingots (+55 pierce or resistance)
- Shining gem of Earth Fury/Offense (+25 Earth Offense/Defense and + 25 Pierce/Resist)
- Chaos gems – these can be common, rare, epic and legendary. You will want to fill your gear with the epic variety whenever possible. At most you will be able to get one chaos gem per 2 weeks (easy campaign = common , normal campaign = rare , hard campaign = epic). A legendary gem is made by combining 4 epics.
Some useful info on campaigns: https://www.facebook.com/note.php?no...01789263257849
3. Divine power
Divine power is used to “break” divine armor in some monsters. Most of it will come from monsters, though some heroes also provide a little bit. Your divine power is calculated by taking your best bonus from each gear type and hero. You do not need to have the gear/hero equipped, unlike with Pierce.
When you will need to start hunting for divine power, you can start with Jahanna, Agamemnon, Kessaran etc.
A list of divine items can be found in the wiki: http://castleage.wikia.com/wiki/Divine_Items
And a guide from the wiki on building divine power:
http://castleage.wikia.com/wiki/Stra...g_Divine_Power
4. Heroes
Heroes have special powers which will help you in basically all aspects of the game. A complete guide on heroes would take thousands of words and is beyond the scope of this guide.
A few aspects that are important to know however:
- Hero stats: they do not look like much initially, but over level 50 they grow significantly . Hero stats will eventually be an important part of your monster damage and pvp strength
- Hero Promotions: All heroes you acquire start at one star by default, and can be promoted until 8 stars depending on the hero type. Favor generals (Oracle > Favor generals) go up to 5 stars, and for a few there have been promotions which allow you to get a 6th star. Chest heroes can go up to 8 stars, however chests are random and getting a hero to 8 stars can cost you thousands of dollars depending on your luck.
- Promoting a hero increases its stats and ability
- To level a hero you will need hero crystals and colored hero crystals. There are multiple sources for each, however the main sources for hero crystals are prayers to Cassandra , and the main sources for colored crystals are monsters.
- Heroes can be "Aggressive", "Defensive" or "Balanced". Depending on this "stance" they will need more red (aggressive) , green (defensive) or blue (balanced) colored crystals to increase in level. Hero potions which can be used to level your heroes also come in one of these 3 colors depending on the type of hero they can be used on. Lastly , an aggressive hero will have more attack, while a defensive one will have more defense. Using an aggressive hero in monsters will give you a damage boost due to the higher attack stat.
- Two useful resources from the wiki:
- Hero Promotions: All heroes you acquire start at one star by default, and can be promoted until 8 stars depending on the hero type. Favor generals (Oracle > Favor generals) go up to 5 stars, and for a few there have been promotions which allow you to get a 6th star. Chest heroes can go up to 8 stars, however chests are random and getting a hero to 8 stars can cost you thousands of dollars depending on your luck.
- Promoting a hero increases its stats and ability
- To level a hero you will need hero crystals and colored hero crystals. There are multiple sources for each, however the main sources for hero crystals are prayers to Cassandra , and the main sources for colored crystals are monsters.
- Heroes can be "Aggressive", "Defensive" or "Balanced". Depending on this "stance" they will need more red (aggressive) , green (defensive) or blue (balanced) colored crystals to increase in level. Hero potions which can be used to level your heroes also come in one of these 3 colors depending on the type of hero they can be used on. Lastly , an aggressive hero will have more attack, while a defensive one will have more defense. Using an aggressive hero in monsters will give you a damage boost due to the higher attack stat.
- Two useful resources from the wiki:
One Favor (also called Monthly) hero will be posted on the main page, depending on your level. You can buy any favor heroes you missed from this page: https://web3.castleagegame.com/castl...y_generals.php
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