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iOS 100v100 UI info

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  • #16
    Originally posted by Lord Reaper View Post
    I think that the devs suffer from two problems. The first is a somewhat obsessive need to have these fancy new animations and graphics. This game started out as a mostly text based clicky game. It's not a game such as World of Warcraft. Yet they keep insisting on making CA into something that it's not supposed to be.

    The second problem is the amount of data that the devs want to show. A lot of the features have a lot of information to show. On iOS there is quite a bit even that web3 doesn't show. Mostly minor things (and no I'm not complaining about these differences) but it all adds to the amount of data that needs to fit on the screen.

    These two alone pose a challenge but put them together and you get... well... the 100v100 battle interface. I agree with Falco that it's very difficult to create good interfaces. It requires a good amount of logical thinking but also a certain eye for how things may be perceived. With that in mind, I personally would have stayed closer to the way web3 displays data. It's easy on the eyes and does what it's supposed to do without being too confusing. The only real issue it has is the fat finger issue that Falco brought up. That however can be worked around.

    I guess I'll never understand these kind of design choices. I do know this. I shudder to think what I'll find once the Android app is released. I will likely never really use it if iOS is to be any indication. I can only hope that they'll never ever close web3.
    Good points Lord Reaper. I'm not a designer either, but I've worked with some of the best in the world in my career and one truism has existed for a long time: less is more. Another is familiarity creates comfort and usability. Yet another is that simple functionality is beautiful.

    The 10v10 horizontal interface was barely functional for squads of up to 10. Most active battlers I knew used web3 even if they were originally iOS characters simply because the UI was far more functional and useful.

    The choice to take the 10v10 UI and force it onto 100v100 when it is demonstrably inferior in multiple requirements for an active guild battle demonstrates a serious lack of understanding or perhaps even disregard for what players actually want during a guild battle.

    What's further worrying is how many basic features have been removed from the iOS Festival Battle UI over time. Remember when it was possible to tap a player and see their card? With such useful info as Wins/Losses? Or when you could see another Guild's Battle Activity so as to prioritize likely actives for faster destruction? All of those features and many more were wonderfully useful for active guild battlers. And all of them have been stripped away even before the horrific 100v100 UI was launched.
    Last edited by AnotherVictim; 02-09-2015, 12:15 AM.

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    • #17
      Planned list view en route, as a toggle option.

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      • #18
        Awesome! That looks great! (...although it looks like the gate bar still scrolls. Ah well.)

        I notice the mock-up doesn't have a sort menu. I guess web3 doesn't have a sort either, but I liked the sort because the small screen displays fewer people than web3 does, so the sort was somewhat making up for the bigger view.

        Something web3 has that the mock-up doesn't are the tags. We use the targetting_avoid tag to indicate when farming mages should high-level inactives for farming mages, and people on the iOS app are the least likely to check the Facebook instructions, so in theory, having tags show up in iOS would remove the "but I didn't have time to check chat" excuse for killing the farming target. Tags aren't necessary at all, and we use tags very rarely, but I figured it was something to note.

        Also, web3 gets number of defenders in the gate where we get a percentage bar instead. Wait. The VS shield in the mock-up is a bit confusing. The current interface has the battle timer rather than squad counts. I think having a timer somewhere on the page is useful.

        Other than that, it looks like the mock-up has everything web3 has, and it managed to fit everything I can think of: position, name, health, activity, general, buffs, action button...

        In my opinion, it's looking great!
        Last edited by Falco; 02-11-2015, 03:00 AM.
        Just another Castle Age player
        army code: D422AE

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        • #19
          Padaxan,

          I like that change. Looks good in the ss and addresses what most iOS users #1 complaint was about the changes (followed closely by the reduction in battles, which I'm still not thrilled about, but if 3 battles are really going to be allowed instead of 2 then I think most people can live with that w/o much heartburn.)
          Add Me codes: 798DF6

          Alcoholic Derb

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          • #20
            I obviously can't compare to older iOS battle interfaces but comparing to web3 I can say that this layout looks pretty sweet. The iOS crowd will surely be happy with this one.
            "Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

            "Gratuitous acts of senseless violence are -my- forte!" - Max

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            • #21
              I can't speak for others, but I for one feel it is so very important that you post this in the forums for ios players. Forget about the rest of us that have worked for years building a strong account. Forget that we are the ones that spread the word of what a wonderful game this was. That's perfectly alright. We know that you are now pandering to the ios market and the rest of us are being forced out of the game.

              I have searched the forums for a strategy guide for 100 v 100 battles, and this is the only thing I thought might contain some tid bit I could use. Silly me. Thanks again for the consideration of the rest of your consumer base, be it Facebook or Web3.

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              • #22
                I use both applications, and I don't understand the negativity by those who do not use the app. Having a travel device that allows me access to the game is a great feature. How do you get classic gb's on the iOS? I can only access 10x10 and 100x100.

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