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Brakus and Poseidon, or Sorkan and Azeron?

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  • Brakus and Poseidon, or Sorkan and Azeron?

    I started divine monsters before Poseidon came out, so I've done Jahanna, Aurora and then Ambrosia (worst ever). I'd done 2 Azerons when I realized maybe my strategy was outdated. I'm thinking I should do Poseidon, who will give me +14 atk/+16 def, instead of Azeron with 16/7.

    I'd also like to know who I would do most damage to Poseidon with, Sorkan with 400 bonus attack (my base is 970), or Brakus who will give +25% damage (I have no bars or piercing items). I have 36 FP and am lvl 448 (Sorkan unlocks at 450).
    Last edited by Nightshine; 04-30-2013, 11:26 AM. Reason: Rephrasing

  • #2
    Orc King & everything

    Sorkan is best for Azeron, but Brakus will be best for Poseiden.

    Whirlpool is nice to have. But do you really want to spend so much stamina over however many weeks to get it, without getting any Essences at all?

    My advice: check your alchemy stuffs to see what you have from the Giants. Work on their magic on the side, while you focus on Azeron.
    ~VoV~

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    • #3
      Thanks, I think I'll just buy Sorkan and test if he gives more than 25%. If not, I'll just do Azeron and then when I get to Kessaran and need pierce I'll do Poseidon first. He requires quite little damage, and the magic is BIS now.

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      • #4
        Praise the Lord I got whirlpool before essences came out! They turned Poseidon from being the best divine monster to the worst not dropping essences...
        Originally posted by VersionsOfViolence
        No hate mail yet? Maybe you didn't do it right.

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        • #5
          Originally posted by Nightshine View Post
          Thanks, I think I'll just buy Sorkan and test if he gives more than 25%. If not, I'll just do Azeron and then when I get to Kessaran and need pierce I'll do Poseidon first. He requires quite little damage, and the magic is BIS now.
          Best In Slot at the moment. But for how long, considering Poseiden's what? 5 or 6 monsters old already? Or is it more? There's already a new BIS Amulet, Helm, and Weapon. Plus Boots.

          You could work on Giants for the Shield though. Depending on how many Alchemy pieces you need, it's probably the quickest DP upgrade.
          ~VoV~

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          • #6
            And Sorkan won't give you 25% extra damage on anything.

            You'll need the Elemental/Piercing generals of each type for the damage bonuses on Resistance monsters.
            ~VoV~

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            • #7
              Yeah, my bet is we'll have a new MH and then magic next.

              If he gives less than 25%, that would mean that player attack has less than 60% to say for total damage (I think). Is that really true?

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              • #8
                Ah, and I can buy the Warbringer Boots with +10 piercing, making Brakus' bonus 15%.
                Last edited by Nightshine; 04-30-2013, 01:36 PM.

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                • #9
                  Originally posted by VersionsOfViolence View Post
                  Best In Slot at the moment. But for how long, considering Poseiden's what? 5 or 6 monsters old already? Or is it more? There's already a new BIS Amulet, Helm, and Weapon. Plus Boots.

                  You could work on Giants for the Shield though. Depending on how many Alchemy pieces you need, it's probably the quickest DP upgrade.
                  On the flip side, said new magic will probably be impossibly difficult to get, and may not even have DP. Is Azeron's armour really that devalued by Lord of Darkness' alchemy?

                  Don't get me wrong, either armour is still a total nuisance to get - but some of these new alchemies really aren't up to much.

                  For OP, non-kit/non-general attack has drastically diminishing returns which is why in principle Sorkan will not grant you a massive % unless you were badly attack-deprived in the first place. He could give you +20000 attack and it'd still not be a huge jump.

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                  • #10
                    Originally posted by Nightshine View Post
                    Ah, and I can buy the Warbringer Boots with +10 piercing, making Brakus' bonus 15%.
                    Piercing doesn't work like that on monsters. It's really more like a new type of Divine Power.

                    Resistance monsters each have x amount of Physical Resistance. Most have y amount of Elemental Resistance. Once you overcome these Resistances, the monsters no longer block any damage from them. So you're able to do full damage.

                    But just like there's no additional bonus damage on Jahanna for having an excess of Divine Power, there's no additional bonus damage for having more Piercing than is required.
                    ~VoV~

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                    • #11
                      Originally posted by VersionsOfViolence View Post
                      Piercing doesn't work like that on monsters. It's really more like a new type of Divine Power.

                      Resistance monsters each have x amount of Physical Resistance. Most have y amount of Elemental Resistance. Once you overcome these Resistances, the monsters no longer block any damage from them. So you're able to do full damage.

                      But just like there's no additional bonus damage on Jahanna for having an excess of Divine Power, there's no additional bonus damage for having more Piercing than is required.
                      Fire weakness <is> bonus damage though. And getting back the 5% lost from piercing is significant.

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                      • #12
                        Originally posted by VersionsOfViolence View Post
                        Piercing doesn't work like that on monsters. It's really more like a new type of Divine Power.

                        Resistance monsters each have x amount of Physical Resistance. Most have y amount of Elemental Resistance. Once you overcome these Resistances, the monsters no longer block any damage from them. So you're able to do full damage.

                        But just like there's no additional bonus damage on Jahanna for having an excess of Divine Power, there's no additional bonus damage for having more Piercing than is required.
                        Yeah, but cancelling the block is almost the same as bonus damage, and it is the same as extra damage when comparing to a non-piercing general. Max block is 20% or 15% depending on what you attack, and the main gives you 10% bonus if you have at least 10 fire pierce. Meaning that you'd do around 20% or 25% more damage with Brakus.

                        I guess Brakus would be better, but for such an easy monster I don't want to spend 30 FP and postpone Sorkan. Also, I'm not planning to drop Azeron, just save him for after Poseidon.

                        Comment


                        • #13
                          If the increased amount of damage you can do is limited, then it's simply 'maximum potential damage'.

                          Divine Armor blocks damage. If you have more than the required amount of Divine Power for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                          Physical Resistance blocks damage. If you have more than the required amount of Physical Piercing for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                          Elemental Resistance blocks damage. If you have more than the required amount of Elemental Piercing for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                          If, in any case above, you could get more than the damage blocked by the three types of Armors, by having more than the required amount, I would consider it 'bonus damage'.
                          Last edited by VersionsOfViolence; 04-30-2013, 05:55 PM.
                          ~VoV~

                          Comment


                          • #14
                            Originally posted by VersionsOfViolence View Post
                            If the increased amount of damage you can do is limited, then it's simply 'maximum potential damage'.

                            Divine Armor blocks damage. If you have more than the required amount of Divine Power for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                            Physical Resistance blocks damage. If you have more than the required amount of Physical Piercing for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                            Elemental Resistance blocks damage. If you have more than the required amount of Elemental Piercing for the monster, you get maximum damage. You do not get any bonus damage for having more than the required amount.

                            If, in any case above, you could get more than the damage blocked by the three types of Armors, by having more than the required amount, I would consider it 'bonus damage'.
                            That's exactly what I said, at least as far as I understood it. I said max block etc.

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