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Guardian Points winning formula

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  • Guardian Points winning formula

    HI all,

    Have just started working on Guardian Points. Have used up my 12 tokens with 0 wins. Just wanted to know what is the formula for successfully winning Guardian battles.

  • #2
    Hi,

    So you basically get a victory by winning a 'reverse duel', as if the person you were trying to heal/sentinel/etc would be attacking you.

    There was some debate I think on whether this is exactly a reverse duel, or if perhaps some parts of the normal duel formula are ignored.

    As far as healing yourself, you have a flat 50% chance to get a victory then.

    https://castleage.fandom.com/wiki/Co...ction_Points_3
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    • #3
      Yeah, its basically your total def vs recipient's total atk.
      No piercing/resistance involved - gens/alliances' stats do matter.
      Be kind, for everyone you meet is fighting a hard battle.

      Comment


      • #4
        Originally posted by Fadasmax View Post
        No piercing/resistance involved
        That explains why I'm bad at it then lol

        Comment


        • #5
          Originally posted by Fadasmax View Post
          Yeah, its basically your total def vs recipient's total atk.
          No piercing/resistance involved - gens/alliances' stats do matter.
          Makes sense to me now. The guys whom i was able to defend against with my resisitance i was not able to heal.

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          • #6
            For maximum guardian points do this: When in LOM or LOE, use your offensive loadout (attack one) or just equip your best attacking gear and put guardian/heal/dispel/illusion or any defensive abilities on your ally that is +900 level and try to pick the target you think you could win against (usually targets with monster attack generals), in short, squishy ally. If your power is bigger than your target, you should successfully get guardian points when hitting him. Pay attention to "report collect" window. When you see you have 4500 or more points, you should stop hitting. 4500 is max points you need.

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            • #7
              If it's like defending against your ally, why would you equip offensive loadout?
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              • #8
                Originally posted by zserg View Post
                If it's like defending against your ally, why would you equip offensive loadout?

                If you're the one defending, you don't need offensive loadout.

                Guy asked how to get successfully guardian points. I explained him how to do it. He needs to cast guardians/heals/dispels and etc on his allies to get guardian points and he needs offensive loadout as casting abilities on anyone including your allies still counts as attack (technically).
                Last edited by Ditendra; 06-25-2020, 01:24 PM.

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                • #9
                  Casting a major heal is more likely in your defensive loadout, as it's a reverse duel, not a regular one
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                  • #10
                    Originally posted by zserg View Post
                    Casting a major heal is more likely in your defensive loadout, as it's a reverse duel, not a regular one
                    I don't understand what you mean with casting a major heal, but my point was that when attacking (and casting defensive abilities on allies counts as attack), you should use offensive loadout (to make sure you get guardian points). Of course if your target ally is way too low level or weak than you, then you can do this with defensive loadout and still get points. 😊

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                    • #11
                      Casting defensive abilities doesn't count as attacking. And heals are a way to get guardian points, but you only get them on major heals.
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                      • #12
                        You performed a Special Action on your target!
                        You have healed your ally for a total of 406 points!
                        The heal effect was increased by 304 due to your high defense and Health Rune!
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                        • #13
                          Originally posted by zserg View Post
                          Casting defensive abilities doesn't count as attacking. And heals are a way to get guardian points, but you only get them on major heals.
                          It does count as attacking and besides heals other abilities like guardian or mirror also give you guardian points. Points in the Guardian's Path can be earned by using the following abilities in Conquest Battles:
                          • Warrior: Guardian/Sentinel
                          • Rogue: Smoke Bomb
                          • Mage: Mirror Image/Illusion, Mana Shield/Magic Barrier
                          • Cleric: Heal, Dispel/Cleanse, Fortitude, Resurrect/Revive

                          Had 150 guardian points just now. Cast guardian on ally in mist, got increased my point to 194.

                          As for major and minor heals. Major heals happen when your attack is bigger than your allies defense and you get points, when you get minor heal you don't get any points at all and this happens if your attack is less than your ally's defense. That's why you need attacking loadout when casting defensive abilities on your allies. I just hit with defensive loadout my another account who is much stronger and got minor heal and no credits for guardian points. You're veteran player, you should know this.
                          Last edited by Ditendra; 06-25-2020, 07:33 PM.

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                          • #14
                            You need higher def than the account you are attempting to heal. Not higher attack.
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                            • #15
                              Originally posted by zserg View Post
                              You need higher def than the account you are attempting to heal. Not higher attack.
                              That's not true. At least, not in my case. Whenever I equip defensive gear & cast guardians or heals, I don't get credits & get minor heals, but whenever I equip offensive gear, I get credits & major heals. I tested this on several accounts. My theory is that, basically you need to be stronger than your target to get successful points.

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