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Clerics are Useless in Colosseum

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  • Clerics are Useless in Colosseum

    The Cleric Build seems to have no X factor in the Colosseum. They have nothing worthwhile to do in the coloseum. They have no Powers that can produce significant DMG or do something to protect Allies.

    Listing the powers in order of effectiveness in battle.

    1) Warrior Whirlwind
    2)Mage Confuse
    3)Rogue Evade
    4)Rogue Smoke Bomb
    5)Rogue Poison
    6)Rogue Intimidate
    7)Warrior Guardian
    8)Mage Poly
    9)Cleric's Divine Favor
    10)Mage Enrage
    11)Warrior Focus Attack
    12)Cleric's Dispel

    Well the above is my ranking of the powers of different classes in coloseum. Let me know what you guys think

    I believe the Warrior Guardian power is more powerful a protective power than any the cleric has. Also the Cleric does not seem to have any powers to protect himself (like Evade/ Oberons extra health, etc).

    Because of this Disparity and especially the Warrior whirlwind being so very powerful compared to anything else there, 80% of the toons are playing Warrior, few Mages and Rogues. Hardly any clerics.

    Devs, believe you guys should do something that would give them some meaningful defense ability. Specially to counter the Warrior Whirlwind.
    Last edited by Flash2019; 07-04-2020, 02:50 PM.

  • #2
    clearly dominus would beg to differ

    Comment


    • #3
      I would say the list is only valid when it works. Also you have overlooked Rogue cripple, I try and cripple who I consider the biggest threat and has at times swung the battle our way.

      Comment


      • #4
        Originally posted by baoyutaohuagong View Post
        clearly dominus would beg to differ
        lol....but since he gets fused into uselessness....ya there is that as well.... ....so how is it that he gains rank?

        Comment


        • #5
          Originally posted by Azo View Post
          I would say the list is only valid when it works. Also you have overlooked Rogue cripple, I try and cripple who I consider the biggest threat and has at times swung the battle our way.
          Has a low level without much of a reach, Rogue is the best character to use. Especially if you have a decent Evade/ Intimitade. Also Cripple should be very useful as there are not many clerics in the battle. But you should be able to beat you opponent in the first place.

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          • #6
            My list of effectiveness in Colosseum would be like this:

            1) Warrior Whirlwind
            2) Mage Confuse
            3) Rogue Evade
            4) Rogue Poison
            5) Warrior Guardian
            6) Cleric's Dispel
            7) Cleric's Mass Heal
            8) Cleric's Divine Favor
            9) Mage's Enrage
            10) Rogue's Intimidate
            Last edited by Ditendra; 07-06-2020, 01:55 PM.

            Comment


            • #7
              Originally posted by Ditendra View Post
              My list of effectiveness in Colosseum would be like this:

              1) Warrior Whirlwind
              2) Mage Confuse
              3) Rogue Evade
              4) Rogue Poison
              5) Warrior Guardian
              6) Cleric's Dispel
              7) Cleric's Mass Heal
              8) Cleric's Divine Favor
              9) Mage's Enrage
              10) Rogue's Intimidate
              Dont you think Rogue Smoke bomb should be there, Especially with its increased chance to Evade with Pertrus equipped??

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              • #8
                Originally posted by Flash2019 View Post

                Has a low level without much of a reach, Rogue is the best character to use. Especially if you have a decent Evade/ Intimitade. Also Cripple should be very useful as there are not many clerics in the battle. But you should be able to beat you opponent in the first place.
                hkagent brings to mind lvl 700 - 800+, high defense high evade, average health

                Comment


                • #9
                  Originally posted by Ditendra View Post
                  My list of effectiveness in Colosseum would be like this:

                  1) Warrior Whirlwind
                  2) Mage Confuse
                  3) Rogue Evade
                  4) Rogue Poison
                  5) Warrior Guardian
                  6) Cleric's Dispel
                  7) Cleric's Mass Heal
                  8) Cleric's Divine Favor
                  9) Mage's Enrage
                  10) Rogue's Intimidate
                  i try to die fast in colo and use warrior + normal hit + confidence + leadership, that way i dont get confused

                  Comment


                  • #10
                    Originally posted by Flash2019 View Post

                    Has a low level without much of a reach, Rogue is the best character to use. Especially if you have a decent Evade/ Intimitade. Also Cripple should be very useful as there are not many clerics in the battle. But you should be able to beat you opponent in the first place.
                    You can try to wait until someone is in his Attack loadout to Cripple him, and that will help when he goes back to his def loadout.

                    And yeah if you can't beat most of your opponents, Rogue is nice because Intimidate works even if you lose. I suppose Smoke Bomb is also better than nothing.
                    High Evade is nice, but if you don't have a lot of HP it's not really useful (especially with all the Warriors who can WW your sides + Confidence & Shout dmg go though Evade).

                    The issue is once you're Stunned, you're useless. But that's the case for all Classes if you can't beat your opponents I think. And only Warrior is still good while Stunned I believe, but only if you can win your duels anyway.

                    So yeah if you're quite weak compared to your opponents, Rogue is probably your best bet.

                    Mage with Confuse is probably also alright though since you get a 50% attack boost with Confuse, and with a decent Syren you can already help your team a lot (level 50 unpromoted already brings Confuse to 50% chance).

                    Comment


                    • #11
                      Originally posted by gogoo View Post

                      You can try to wait until someone is in his Attack loadout to Cripple him, and that will help when he goes back to his def loadout.

                      And yeah if you can't beat most of your opponents, Rogue is nice because Intimidate works even if you lose. I suppose Smoke Bomb is also better than nothing.
                      High Evade is nice, but if you don't have a lot of HP it's not really useful (especially with all the Warriors who can WW your sides + Confidence & Shout dmg go though Evade).

                      The issue is once you're Stunned, you're useless. But that's the case for all Classes if you can't beat your opponents I think. And only Warrior is still good while Stunned I believe, but only if you can win your duels anyway.

                      So yeah if you're quite weak compared to your opponents, Rogue is probably your best bet.

                      Mage with Confuse is probably also alright though since you get a 50% attack boost with Confuse, and with a decent Syren you can already help your team a lot (level 50 unpromoted already brings Confuse to 50% chance).
                      My Syren is 69 level, 5 starts promoted and has only +47% Target gets confused. Why?

                      Comment


                      • #12
                        Originally posted by Ditendra View Post

                        My Syren is 69 level, 5 starts promoted and has only +47% Target gets confused. Why?
                        Your Syren brings Confuse to 67% chance (since there's a base 20% chance without Syren).

                        Comment


                        • #13
                          Originally posted by gogoo View Post

                          Your Syren brings Confuse to 67% chance (since there's a base 20% chance without Syren).
                          Oh, right, I didn't pay attention to it

                          I have one question: As we know if I'm not mistaken confuse increases base attack to 50%, right? And if I remember correctly polymorph also increases attack. So, today I confuse my target that was bigger than me, which is quite normal, also polymorhped him, also successful and then tried to hit him with normal attack (after polymorrph hitting) and I got defeated. So, I went to lower target and used my enrage on him, boosted my attack up to 50% with my enrage, then again went to that big target and hit him, but still got defeated. So, I don't understand now. If with confuse I was able to gain victory and also with polymorhp, why I still got defeated even if I raised by attack with enrage up to 50%?

                          Comment


                          • #14
                            Originally posted by Ditendra View Post

                            Oh, right, I didn't pay attention to it

                            I have one question: As we know if I'm not mistaken confuse increases base attack to 50%, right? And if I remember correctly polymorph also increases attack. So, today I confuse my target that was bigger than me, which is quite normal, also polymorhped him, also successful and then tried to hit him with normal attack (after polymorrph hitting) and I got defeated. So, I went to lower target and used my enrage on him, boosted my attack up to 50% with my enrage, then again went to that big target and hit him, but still got defeated. So, I don't understand now. If with confuse I was able to gain victory and also with polymorhp, why I still got defeated even if I raised by attack with enrage up to 50%?
                            According to the wiki:
                            "Enrage increases your base (raw) Attack values (the bold white numerical Attack value shown at your Keep) by the indicated bonus percentage. "

                            While for Confuse:
                            "+50% * (total effective attack strength) when trying to inflict Confuse"

                            So basically Enrage only boosts your raw Attack stat, while Confuse boosts everything: you calculate your attack strength by counting the raw player attack + bonus attack + alliance and equipment attack + 0.7 * the def stats of all this, and then Confuse boosts this by 50%.

                            So the Confuse 50% is a lot stronger than the Enrage 50%.

                            At least that's what the wiki says, I have never tested it myself. But what happened to you seems to corroborate that.
                            Last edited by gogoo; 07-10-2020, 12:33 PM.

                            Comment


                            • #15
                              Originally posted by gogoo View Post

                              According to the wiki:
                              "Enrage increases your base (raw) Attack values (the bold white numerical Attack value shown at your Keep) by the indicated bonus percentage. "

                              While for Confuse:
                              "+50% * (total effective attack strength) when trying to inflict Confuse"

                              So basically Enrage only boosts your raw Attack stat, while Confuse boosts everything: you calculate your attack strength by counting the raw player attack + bonus attack + alliance and equipment attack + 0.7 * the def stats of all this, and then Confuse boosts this by 50%.

                              So the Confuse 50% is a lot stronger than the Enrage 50%.

                              At least that's what the wiki says, I have never tested it myself. But what happened to you seems to corroborate that.
                              Yes, this makes sense now. Thanks

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