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#1
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Positives:
1) Ability to see all players without scrolling down 2) Ability to scroll from gate to gate easily and scan for change in gate activity is a great feature. 3) Guild Damage list is a great addition, makes it so much easier to determine how many actives you have Negative: 1) "Hidden" Battle Activity and HP= after a few months of playing with this layout, it is too tiresome and it makes scanning across each player in a gate a chore. Yes, you can gage % of health left by the health bar, but not the exact amount of health they have. 2) Not knowing who is hitting whom... not a great feature. And a side note: Why not throw up some new quests? Seem easy enough and would increase current players' activity. Also: Not being able to change generals will lead to a situation, if you ever decide to develop this game, where players may think why buy generals for different strategy within the GB if you can use only 1. Plus, where is the fun and strategy in that? Last edited by Elisabeth9; 03-09-2012 at 04:53 AM. |
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#2
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Indeed it's very time consuming trying to find enemies with activity.
Especially if they are polymorphers or healers with (almost) full health...
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#3
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![]() Unfortunately it is that way in wars and I for one applaud the Devs for making everyone have to actively look for those support classes
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#4
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Those who complain about this are nothing more, imho, than lazy fighters. If you don't like scanning for actives--then hire a scout within your guild to do it while s/he is waiting for tokens. OR....you can actively watch the battle log for any new hitters, but someone still needs to take the time to watch and discover warlocks and temps using abilities (again, not hard to see if you take the time to watch) |
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#5
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k. Not me. |
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#6
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And that is what makes it appealing for many different people regardless of world location, the different styles of gameplay... It just goes to show that you can not make everyone happy. |
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