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Old 03-08-2012, 02:24 AM
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Elisabeth9 Elisabeth9 is offline
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Default Layout of GB Gates in HoD

Positives:
1) Ability to see all players without scrolling down
2) Ability to scroll from gate to gate easily and scan for change in gate activity is a great feature.
3) Guild Damage list is a great addition, makes it so much easier to determine how many actives you have

Negative:
1) "Hidden" Battle Activity and HP= after a few months of playing with this layout, it is too tiresome and it makes scanning across each player in a gate a chore. Yes, you can gage % of health left by the health bar, but not the exact amount of health they have.
2) Not knowing who is hitting whom... not a great feature.

And a side note: Why not throw up some new quests? Seem easy enough and would increase current players' activity.
Also: Not being able to change generals will lead to a situation, if you ever decide to develop this game, where players may think why buy generals for different strategy within the GB if you can use only 1. Plus, where is the fun and strategy in that?

Last edited by Elisabeth9; 03-09-2012 at 04:53 AM.
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Old 03-08-2012, 10:29 AM
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Valkoritari Valkoritari is offline
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Indeed it's very time consuming trying to find enemies with activity.
Especially if they are polymorphers or healers with (almost) full health...
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Old 03-08-2012, 08:19 PM
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Originally Posted by Valkoritari View Post
Indeed it's very time consuming trying to find enemies with activity.
Especially if they are polymorphers or healers with (almost) full health...
So the issue is that you cannot see who in the opposing army is actively targeting you with "artillery" type abilities or those in the "Medic tents" tending to the wounded?

Unfortunately it is that way in wars and I for one applaud the Devs for making everyone have to actively look for those support classes
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Old 03-10-2012, 04:40 PM
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DarkenRahl DarkenRahl is offline
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Quote:
Originally Posted by pyrite View Post
So the issue is that you cannot see who in the opposing army is actively targeting you with "artillery" type abilities or those in the "Medic tents" tending to the wounded?

Unfortunately it is that way in wars and I for one applaud the Devs for making everyone have to actively look for those support classes
AGREE!!

Those who complain about this are nothing more, imho, than lazy fighters. If you don't like scanning for actives--then hire a scout within your guild to do it while s/he is waiting for tokens.

OR....you can actively watch the battle log for any new hitters, but someone still needs to take the time to watch and discover warlocks and temps using abilities (again, not hard to see if you take the time to watch)
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Old 03-12-2012, 03:15 AM
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Elisabeth9 Elisabeth9 is offline
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Quote:
Originally Posted by pyrite View Post
So the issue is that you cannot see who in the opposing army is actively targeting you with "artillery" type abilities or those in the "Medic tents" tending to the wounded?
Not so much, more I want to scan for highest health in actives, or lowest health in some strategy situations, etc.

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Unfortunately it is that way in wars and I for one applaud the Devs for making everyone have to actively look for those support classes
k. Not me.
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Old 03-13-2012, 09:32 PM
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Quote:
Originally Posted by Elisabeth9 View Post
Not so much, more I want to scan for highest health in actives, or lowest health in some strategy situations, etc.
I personally scan the gates between tokens but that may just be the Templar in me. Generally I am one of those actives that do not use much health unless attacked but I am having difficulties understanding your problem. Why should the various actives be an issue in a battle if you have communication amongst your guild? I am aware that late in the game tactics change from "Kill the actives" to "Keep them under 200" but surely you should be aware of who is active by that time.


Quote:
Originally Posted by Elisabeth9 View Post
k. Not me.
And that is what makes it appealing for many different people regardless of world location, the different styles of gameplay...
It just goes to show that you can not make everyone happy.
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