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  #1  
Old 10-26-2011, 06:30 PM
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Griphon Griphon is offline
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Default Guild Battles

I was thinking .
There are over 700 guilds with more than 25 members .Could it be possible to increase the requirement for a guild to battle to 25 members ? My guild who has 100 members was fought every day with guilds of 5 player like Shiny Dragons and others .some of them had players who had level 3-11 players and i could have defeated them myself.i have to admit though that we have fought with big guilds too.
Today i wanted to join my guilds battle and was ~15 minutes late and battle was over .we fought with another 5 man guild, 'Alpha Wariors' or something like that ,cant remember.not only that it is not pleasent nor challeging,but it can also influence guild ranking if a big guild fights to many times against much smaller guilds [because we dont get enough points !!!!]
Please ,please change the minimum requirements for a guild to battle from 5 to 25.
well i just posted a sugestion.you guys will decide if my sugestion is good or not.

Last edited by Griphon; 10-26-2011 at 07:51 PM.
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  #2  
Old 10-28-2011, 03:57 PM
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kheyo kheyo is offline
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I agree with you, the guild I'm in, while still being a little small at 50 members, ended up paired, a few time with guild that have less than 10 members, last night 13. It was a waste of time, especially when the opponent isn't active, there is no challenge, and thats just boring.
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  #3  
Old 10-28-2011, 06:08 PM
Lacko Lacko is offline
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TECZS, 7 members, ftw..
+1 on min. 25 members for GB.
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Last edited by Lacko; 10-28-2011 at 06:09 PM.
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  #4  
Old 10-28-2011, 06:28 PM
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kheyo kheyo is offline
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for me it's not even the size of the guild but if the pairing system would take member count range (like level ranges on monsters) into consideration then even small under 25 members guild could fight each other for coins and build up.
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  #5  
Old 10-28-2011, 09:05 PM
Andi.MTP Andi.MTP is offline
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we just match against a 6 member guild called "king of flat land"

the battle last for ................. 40 SECONDS

arghhhhh....... i woke up @3 AM for 40 SECONDS GB

it seriously make me mad

@griphon :
i agree with you, the minimum condition need to be change
or maybe make the algorithm for pairing guild better, like meet the minimum 75% guild member to be paired so :
a guild with 100 member will only against guild with member at least 75 people
a guild with 50 member will only against guild with member at least 37 people

Last edited by Andi.MTP; 10-28-2011 at 09:08 PM.
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  #6  
Old 10-28-2011, 09:22 PM
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kheyo kheyo is offline
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Last night I thought of a possible way that guilds could be better matched, kinda based on the whole algorithm to match up guild battles better.

Assign each guild a "standing rank" (name not concrete lol just an example) (not battle rank, this is just for the system) the rank is calculated based on the range member count (1-10 members, 10-20, etc)

We know that similar guild battle ranks are already paired, so in that section add the standing rank variable, which is a single number variable, representative of a pre-stored variable in a table which points to a member count range.

If there is no similar standing rank guild available then adding to that could be a function that goes 1 rank up to look, then 1 down to look, or vice versa, or similar.
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  #7  
Old 10-28-2011, 11:19 PM
Lacko Lacko is offline
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SUN KINGS, 12 members.. -.-
Great battles in a row..
If your ranking method can pair level/player numbers, +1 for the idea.
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  #8  
Old 10-28-2011, 11:27 PM
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kheyo kheyo is offline
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Quote:
Originally Posted by Lacko View Post
SUN KINGS, 12 members.. -.-
Great battles in a row..
If your ranking method can pair level/player numbers, +1 for the idea.
It would if it was implemented right. I have used similar methods on game servers to bunch sets of armor into groups for faction change SQL scripts
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  #9  
Old 10-29-2011, 03:19 AM
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das.marcy das.marcy is offline
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I don't like this idea, because I'm in a 20 member guild. We regularly kick butts of 50 member guilds and get 50-60 points each battle. We can also milk smaller guilds by casting poly and heal. I only times it doesn't last 2 hours is when we meet ~100 with many active strong PVPs. So I really don't think you need a horde in guild battles.
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  #10  
Old 10-29-2011, 04:28 AM
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kheyo kheyo is offline
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Quote:
Originally Posted by das.marcy View Post
I don't like this idea, because I'm in a 20 member guild. We regularly kick butts of 50 member guilds and get 50-60 points each battle. We can also milk smaller guilds by casting poly and heal. I only times it doesn't last 2 hours is when we meet ~100 with many active strong PVPs. So I really don't think you need a horde in guild battles.
You dont, but larger guilds, and I agree with them, dont like battles that end fast, you dont get nearly as many coins so it seems like a waste of time. More evenly matched guilds would allow that 2 hours to be more regularly stretched to its full points potential.

And im quite certain a lot fo the smaller guilds that end up getting crushed in a short time because they were paired with larger and stronger guilds dont like that either.
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