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#1
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So. Clerics have been considered to be overpowered and their healing ability has been restricted to alive people only.
Oh my God. Devs did a right move for ONCE in their lives. The world is about to end. Well that's not the point. The point is that, as of now if you are a cleric (in both arena and guild fights) you are the 1st target and all of your abilities are a hidrance. Rogues have passive abilities so they are cool. Warriors have nothing to complain about... Mages enjoy their supremacy. WHY is it that healing, dispell and ALL of the cleric abilities, have to pay you 135 activity (and you CAN fail them), but mage polymorph will pay as a normal attack? It's pointless to post this as a suggestion. Devs ignored us yesterday. the day before and tomorrow. Why bother today? Just want to know the people's oppinion. You enter the arena as a cleric. YOU WILL HAVE EVERYONE ATTACKING YOU RIGHT AWAY. Your healing sucks (10-150 points? It's 99% of the times 70 points only) and it will give you only 135 points giving you away as a healer and someone will just farm on you, even if you are ressurected. Dispell can't be cast with success if you are polymorphed yourself and it will also pay 135. You can't dispel a stuned person, hence avoiding to a teammate a wasted 50 activity attack, and the healing coming from cleance 2/dispel is pointless (10/20 points? Be serious). And despite all this all what you get from your skills are 135 points? Mages have a damage free, dispell that can cast to higher levels hence ALL TIME 240 activity. Will allow damage free hits, hence a mage will be able to keep his life all time full, be it that they attack, or that cast abilities. They have a mana shield that will allow them not to be harm by stuned people (100 damage shield) and all that pay them a full activity... Well excuse me. If you want mages SO overpowered, have them gain 135 points only from polymorph as well, instead of having them ruin the arena. |
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#2
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Clerics can use heal when there're no targets to hit and earn 135 to 166(?) points. You do get additional points for healing higher level players. Mage can fail using polymorph, netting them just 100 points.
Also, a cleric at 10 HP can defeat someone and stay at 10 HP, retaining all abilities. A mage at 10 HP after defeating someone will lose all abilities cos he'll be stunned.
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{DHE} Conrad landed a CRITICAL HIT on Alpha Mephistopheles hitting them for an UNGODLY amount of Damage[3,461,013]! Alpha Mephistopheles dealt 2 damage. |
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#3
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I'm a Mage and would'nt have it any other way, I love battering clerics.
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#4
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Quote:
Is this true? How much higher level do they have to be? I have healed those who are roughly 200 levels above me and have always gotten 135 points. ![]() I do agree that the lack of guild coins makes being a cleric frustrating. I earn roughly 40% more guild coins when playing a warrior. |
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#5
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heal always gives 135 points... only gave more in arena...which is over
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Out of the game, chain me. Member of Victis Honor, a pvp-oriented guild. Check out our Last edited by zserg; 06-14-2011 at 05:52 PM. |
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#6
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Guys. You understand that if you get Everything and All fast.. you will be tired of this game ? this game is for Team play. That means Healers heal... Mages support and attack... and e.t.c. If a person would choose to be a clear PVP fighter and put all his points in attack. He will strike down any opponent. But he will also die fast from other classes couze lack of def points. That's why the game give you the freedom of choice
Last edited by Jeka; 03-19-2012 at 09:33 PM. |
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