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Old 05-28-2010, 02:51 AM
chipbourg chipbourg is offline
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Default Flaw in the game for lower levels

There is a major problem with the new monsters, Alpha Volcano Dragon and Azerial. The lower level people can't do enough damage to get any rewards. I put my appentice Ashley on one my group was doing, she was excited and really into it and we killed it. Then we went to collect rewards and she got nothing. She did 766,000+ damage and got stiffed. This was all the damage she could do. It is wrong to hold the level 1-50 responsible for the same damage as higher level people. We need the lower level people to get certian rewards in the game but then we shaft them in the rewards. Not to mention that if this happens they may quit the game. We need the lower levels, we need to remedy this. To the owners of the game you need to be fair to your future customers, how many will you lose to this injustice.
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Old 05-28-2010, 02:53 AM
phi618 phi618 is offline
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These monsters are meant for higher levels. There are many easier monsters meant for new players. If you could beat Lotus when you're level 10, there wouldn't be much point, would there?
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Old 05-28-2010, 02:54 AM
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_Anty_ _Anty_ is offline
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As has been mentioned in many other threads~ Yes low levels were essential "left out" of the new monsters.
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Old 05-28-2010, 02:56 AM
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Artanis ver.2 Artanis ver.2 is offline
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Simple remedy: Set a minimum level for joining. Alpha B. and Azriel should be 150 minimum.
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Old 05-28-2010, 02:59 AM
phi618 phi618 is offline
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Quote:
Originally Posted by Artanis ver.2 View Post
Simple remedy: Set a minimum level for joining. Alpha B. and Azriel should be 150 minimum.
Sounds good to me.

They should have another monster called Gauntlet. Only levels 300 - 400 can join, and you CAN'T WIN. Heh.
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Old 05-28-2010, 03:04 AM
Dodotz Dodotz is offline
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Is that true if level 1-50 activity bar from monster like ABahamut, bahamut will effect to the player rewards?
If only it's no effect then low level should stay away but if it effects the other players reward then CA should give proper reward for them.

Oh Yes, low levels should not attacking azriel. No point to do that except you can deal millions to them (1mil at least). It's better to hunt dragons and other monster for achievement.
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Old 05-28-2010, 03:06 AM
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The Grey Knight The Grey Knight is offline
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Odd I thought that the rewards are scaled based on your level?
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Old 05-28-2010, 03:15 AM
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Sargeant Sargeant is offline
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Other remedies:
Different loot sets for lower levels

and/or

Different loot set altogether in damage brackets.
Example:
7mil and up=get the current loot set for ABahamut
2-5 mil gets another loot set (old Bahamut?).
1-2 mil gets some mid-level loot
<1 mil gets the newbies loot set

So it won't discourage the newbies with getting nothing.. they just get something different for their effort on their current ability.
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Old 05-28-2010, 03:18 AM
Master Gamer Master Gamer is offline
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Quote:
Originally Posted by phi618 View Post
These monsters are meant for higher levels. There are many easier monsters meant for new players. If you could beat Lotus when you're level 10, there wouldn't be much point, would there?
That's not entirely true ... I believe rewards are elevated for all when there is participation from the lower levels.
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Old 05-28-2010, 03:21 AM
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Diamondduck Diamondduck is offline
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Quote:
Originally Posted by Master Gamer View Post
That's not entirely true ... I believe rewards are elevated for all when there is participation from the lower levels.
exactly, for the bahamuts at least it says everyone has a greater chance of crystals when there is activity in all tiers. the cost is the low levels that actually need to utilize there stamina/energy to gather things get shafted. not much incentive to help the higher levels have a better shot at crystals.
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