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#611
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to be clear, you have to use tons of FP to power level a few hundred levels in a couple of months.
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#612
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#613
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Not to hijack this thread; but, have you discussed any plans with your guild mates? In guild battles, level isn't nearly as important as stats. if you decide to follow Adam's advice, you will not improve much from a PvP perspective for the next 200 levels -- i.e., you will find yourself only able to win against the same folks you are winning against now ... for the next several months .... I am similar level to you -- and enjoy guild battles very much, really the only reason I play CA. Sure I do the quests, and beat on some monsters -- but 10 minutes of that each day is more than enough for me. I don't use FP for refills, I do use them for generals; I don't farm FP (way too boring). As you are a lower level member of your guild, you should probably play a mage and use Polymorph if you need to hit higher levels (the general Anya will really help this too). Get Alexandria and you can be a great "sweeper" (clearing out the remnants with low health and countering a cleric's splash heal) using your splash damage. Being lower level with good BSI* means only a higher level opponent will win against you and they will not get many coins for that, so most will not bother (unlike a cleric, where they HAVE to stun you to stun the others in the gate). Mages benefit from lots of Attack. *While it is technically correct that the game does not use BSI ... in guild battles the coins you receive DO depend on levels. If you have a high BSI you will be able to win against higher level opponents which will improve your usefulness to the guild as well as allow you to purchase abilities sooner. Also, your opponents of similar level will not be able to beat you, which means a higher level opponent will have to attack you (for very few coins) to stun you -- many will not bother unless you are a cleric. Health is VERY important in guild battles, but don't go overboard (unless you have one of those special generals). Low health members are quick and easy targets -- you want to discourage that. I have been keeping my Health = Level and it seems to be a nice compromise. Good luck, and remember to have fun.
Last edited by Alex007; 10-16-2011 at 03:06 AM. |
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#614
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rather than turn this into a debate tho, if you were to do what Adam did and map out/outline what I should do with my stats, what would your recommendation be? Edited: To say thank you for your reply aswell, I appreciate any and all advice/help. Last edited by Seimei 柳青; 10-16-2011 at 03:23 AM. |
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#615
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However, since you asked ... if it were ME, I'd do something along the following: I would only add to Energy/Stamina if they were topping off between sessions (one of the original premises behind the '300 Rule' was it allowed for logging in once per day without losing any regenerated energy or stamina). I would add 2 points of Health per level, until my Health = Level and then add one point per level after that. This can be done using blessings if you like. I would complete all demi-power quests to level 4 (for the skill points and demi-awards) and then continue with the lands. I would put every other available skill point into Attack shooting for an 8 BSI eventually (pretty tough at these levels -- though there are plenty tougher). When climbing the PvP ladders (Battle/Champion Duel) make sure you 'stop' at the bottom of tiers -- otherwise with your high health you will experience a bit of pain (High Health is a sign of someone who fancies guild battles -- otherwise, there is no real reason to raise it). Be careful raising your Battle Rank too fast -- those High Level Power Levelers are looking for low levels with high rank to fuel their own quest for Battle Rank/skill points (if you stop at the bottom of a rank, they can feed off you all they want -- won't impact your rank at all). But, ask your guild mates how you can best integrate with the team; and most importantly, make sure you are having fun. I would die of boredom if I were to attempt power leveling ... really, I would. |
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#616
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I would like to say that the build I outlined is not a PL build it is a hybrid.
A build that can turn into any other build. Every sp a player puts into att/def slow's them down in leveling. I am at a level personally were I level about every 6 days, thats without using fp's. Is that considered a slow-leveler? The build outlined is one I considered after re-reading (Seimei 柳青) questions. My personal choice will always be a build that has added energy/stam to at least 2000 each.
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Ⓐdαm Ⓐhmαn PvPvM Level 1331_[Bsi 5.1] Energy 1801__Stamina 1400 Health 165__Dmg Rune +172 Last edited by adam ahman; 10-16-2011 at 10:46 AM. |
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#617
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![]() I remember doing 80 levels in a day, 150+ in less than a week! But YES it was expensive $$$ wise....worth every penny!
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Ⓐdαm Ⓐhmαn PvPvM Level 1331_[Bsi 5.1] Energy 1801__Stamina 1400 Health 165__Dmg Rune +172 Last edited by adam ahman; 10-16-2011 at 10:47 AM. |
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#618
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Thank you both for your continued help!!! I'm personally not too against buying FP sooo I'll probably follow Adam's outline, if I intended to take the no FP route I would definitely follow your outline tho Alex! Both were great answers and helped alot! Thanx again!
LOL this made me laugh, mind if I inquire how much you spent doing it and what the level range was? |
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#619
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#620
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Yep, as Alex mentioned going the PL route does have a significant tradeoff. Unless you're willing to spend money on FP refills you will be weak in PVP for a considerable length of time. Probably longer than a year. It's the most efficient path to strength long term, but a lot of people don't like being a pushover for 600 levels or so...
If you're going to go that route you're best off putting basically zero into attack and defense until you get your energy and stamina where you want them. You can get enough gear from monsters to push your effective attack and defense up a few hundred points even without allocating any stats to them. That minimizes the time to level up to that point so you can start building your attack and defense. Last edited by Ineluki; 10-18-2011 at 04:17 AM. |
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