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#21
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#22
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I'm sick of seeing Fb guild on iOS league, 8 times in 3 days.
Having said this, time played is now only the gap between Fb acc and iOS acc. This gap leads to getting risk and lose the balance of game play. Even through, there is no passion at all to fighting them. Boring instead, and could lead to play no more. Win/Lose is well understanding of game battle, fun part is when fighting with similar guild build. |
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#23
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#24
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#25
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I would like to add that as I have discovered, leveling faster does not equate to getting stronger. In fact, to those interested in hard-core PvP, leveling faster is the last thing they want to do.
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#26
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Keep it as it is, makes battles so much easier. Everyone on iOS should just reroll onto facebook and then play on the iOS anyways, sure u might have wasted a few months but in the long run facebook is superior.
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#27
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Actually I have levelled up really quickly on my iphone and Facebook is a lot slower but there is less to do on the phone.
I need more friends on Facebook now because many people are just Facebook Users (no name). The games are different but I don't think it matters because most of the guilds are closed and not open for recruitment. In Facebook I am a higher level but still without a guild. It's still a good game. |
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#28
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#29
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I am looking to write up a petition for the separation of iOS and facebook Castle Age, but am currently unable to Post a Topic due to restrictions?
Anyhow, I believe that the gap between iOS and Facebook has become unbridgeable with the new introduction of Runes to Facebook. What are Runes and what do they do... Basically, Runes are objects that can be forged onto equipment to provide extra HP, Damage, Attack, and Defense to players. Runes are attained by fighting monsters on facebook. Each attack of a monster gives you essences which are then traded in the market (facebook feature only) which further allows you to upgrade the levels of the runes. So where is the problem? Basically, there is no cap on rune levels. Each level up of a damage rune, for example, gives the player +4 damage in guild battles. If you upgrade your rune to level 20, that is +80 damage in guild battle. But why stop there? You can keep upgrading rune level. Get to a level 100 damage rune level and your character will do +400 damage in guild battle. If you are a rogue with Deshara and currently do 300 damage, you will now do 700 damage upon victory. 700x10=7000 damage with your initial tokens. You can completely wipe out seven players with your initial 10 tokens. But wait you say! What if we stun the players! Surely their rune damage is nullified! WRONG! Even if the facebook player is stunned, the damage bonus from runes remains. So you can be a stunned facebook rogue and still do +400 damage with each hit. Fortunately for us iOS players, this damage increase has not been observed as of yet since runes have only been out for about two days, however, I have already fought against FB players that have had +80 damage from runes. But if +80 can be attained in two days, imagine a year from now... the possibilities for death are endless. The main problem here is that facebook players which have already been so much further ahead for the reasons the poster of this thread has mentioned, have now gained another CONSIDERABLE advantage! And instead of nullifying rune effects in guild battles on iOS, facebook players are able to utilize them against iOS players. So the gap between the top guilds on iOS, St33l3rs, GULHA, etc... have grown even greater. Another problem. To counter this disadvantage, iOS players have decided to build high BSI defensive and offensive builds to topple this facebook issue. It had worked with some measure of effectiveness since these high BSI builds were able to match up to medium BSI or lower facebook builds. The problem now however is that Monster Hunters have become the best builds in the game. Monster hunters have high stamina and can get huge amounts of essence from fighting monsters. These essences are then used to upgrade the levels of your runes. One can imagine then that a facebook character that has completely invested in energy and stamina but 0 attack and defense will now be able to upgrade their runes indefinitely. This now allows them to have higher attack, defense, and damage than high BSI PvP builds without having even invested a single skill point into either attack or defense. Facebook players have argued that it is time to adapt and convert PvP builds into monster hunters or get left in the dust like fossils. This is surely a solution for facebook players which can convert to Monster Hunter and attain rune levels, but iOS PvP players have absolutely NO WHERE to go if they are in alpha or vanguard guilds. In conclusion devs (since I know you actually read the forums though you use forum moderators as proxies to communicate with the public), I shall agree with you on one thing. iOS catching up to facebook is an IMPOSSIBILITY! There is just too much time investment into putting all the features in number one and there might not even be enough space on iOS apps to have all of this content! However, it is NOT IMPOSSIBLE to separate iOS players completely from Facebook players. This is the TRUE problem. No iOS player would complain about not having Facebook features; they complain that facebook has available the portability of iOS and invades our leaderboards with their superior features while iOS is unable to obtain facebook features in reverse. Not many iOS players are aware of the dramatic disadvantages (which is why the iOS fan base still remains strong currently), however the more knowledgeable iOS players are under the general consensus that the developers would put their heads in someone's behind for a little bit of extra $$$ which is why they can't find it in their hearts to separate facebook from iOS entirely. Very blunt? Maybe so... but not unwarranted. Just realize that although the complaints seem few in number since people generally lack the desire to register for forums and complain, the population of iOS players that are discontented and angry is growing daily. Please find a solution to this platform gap or separate facebook from iOS soon before I live to see the day that my character is one hit KOed by a facebook player that does 2500+ damage a hit. Thank you. |
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#30
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I'm an iOS player too and FB account vs IOS, there's no match! Seriously! iOS always comes out short handed! Fix the problem before the player fix it themself by deleting the app, once deleted its hard for players to come back! Listen to the PLAYERS
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