
Originally Posted by
VersionsOfViolence
As I said, that was in a GB against Redemption, so I'm certain the attacker had a massive Damage Rune to begin with.
Sentinel is tricky to understand exactly, because you have to monitor all hits on the people you Sentinel, to understand just what's happening. A single token used for Sentinel will last for multiple hits on the Sentineled target, though each hit is progressively harder, until the Sentinel is gone completely.
The Warrior casting Sentinel always takes the Protected Damage. The Resisted Damage just goes into the ether.
I have Sentinel 3, which is Protect for maximum of 250 health, Resist 20 damage + 20% of Attacker's Damage Rune. With my Joan & Tyrant combo alliance, I get Protect ally for addition 1023 health and resist additional 34 damage with Sentinel/Guardian. I don't know for sure whether Joan/Tyrant's ability boosts the amount of Resisted Damage Rune or not. Sentinel is a tricky ability to test, since it requires a minimum of 3 accounts in 2 different guilds (2 accounts in different guilds to actively test, the 3rd as the Sentinel target).
But with my Generals and Sentinel, it takes a sizable Damage Rune to even break through my Sentinels, to do any real damage on the target. Even a Warrior at maximum Confidence will have a hard time getting any real damage to the target for a few hits, which is hopefully enough time/tokens to stall for a few heals on them or me. It's even more powerful when used on targets in the Null gate, and in Conquest lands, where Warriors are unable to build Confidence at all. If the target is also using Daphne/Tora and/or Krystalia to defend, then the amount of Resisted Damage is boosted even more.
When Sentinel and its boosting Generals were introduced, there was no Damage Rune to consider and Generals maxed out at Level 4 abilities, with no Alliance or Promotions possible. Guild Battles were a lot different back then. Warriors didn't become the powerhouses they are until Runes were introduced, and Class Abilities were updated to include Rune boosts as well. Which is the main reason I absolutely refuse to go without my Damage Rune, even on 3x coin days. So I usually sit Tuesdays out completely.