I would like this thread to be a place to post your experience and opinion on the different aspects of Colosseum. Please keep constructive and provide deep feedback, just in case devs care to read and analyze it.
Info provided - placement:
- In time:
a) some people like to start discovering things on their own, once the event is running. Some don't. Nothing can be done in that sense.
b) in my opinion, the info provided before an event starts should be: duration, single player event or team event, prizes/rewards. I think Gaia failed to clairfy the first 2, though we could figure out both on the first hours.
- In place:
a) Maybe the info/rules should be displayed on a tab instead of a small question mark. There are still people who don't seem to be able to track small symbols.
- In content:
a) The overall explanation is more or less ok. It is not illiterate-friendly, though (again, not much can be done in that matter)
b) Regarding "time": it would help to remind people if it is PST, UTC... Unlike Arena, were you could join at any moment and then wait for it to start, you can't join Colosseum outside of its hours: this could be also clarified.
c) Regarding single/team: should be clear that chosing single will provide 4 other partners (randomly? similar level? similar tier?) and chosing team will allow you to invite people who also chose team (and state WHERE that invite will appear; it is not intuitive at all to expect the invite in main screen, allies tab -I expected it INSIDE the Colosseum thing-)
d) It says we lose stars when losing battles, but it doesn't say if we also lose ranks once we lose all stars (nice info to know, though it will be discovered sooner than later)
e) It doesn't say how many stars each rank has, though like d) it can be discovered easily.
f) Honor point: the limit depends n your rank, but it doesn't say what happens if your rank goes down (can it go down? see d). If you go down, do you lose the extra honor points? Do they remain? Easy to discover too, by really nice to know it beforehand.
Format:
- 5vs5 seems balanced and different enough from 10vs10 to be fun on itself.
- Being given the option to either be "auto-teamed" or select your partners is nice. Allowing to select partners makes it easier for cheaters, but it also encourages people to make friends, work together and create bonds; that's good.
- Being able to play as many matches as you can in the 3h window is also a plus. You can either start as soon as you end the previous one or schedule fights. Good job there.
Matches themselves: (please take into account that performance has its own section)
- You need to refresh the screen often for the match start to be noticed; the buttom usually takes longer to appear. Not a real problem, but could this be reworked?
- Duration: 20 minutes seems ok, long enough to have some strategy involved and allow late players to make the difference (late =1-2minutes); short enough to not be bored and punish last minute people or inactive people.
- Pairing: awful. A-W-F-U-L. Maybe it is due to the system trying each team to battle almost immediately, but it has been totally unbalanced for me. I have faced teams with members in higher ranks AND three times our level (talking about us being level 13xx the bigger and their lower 28xx).
Performance:
- HORRIBLE. Lots os blue orbs and lots of time being unable to drop a single token. The idea of limitng the amount of honor points you can earn weekly should help here (less people participating when reaching full honor points), but it seems not to be enough. I thought this would go better after the initial rush with everybody trying colosseum for the first time, but it has gone worse in my case. Not being able to perform actions is very discouraging and makes people complain (with full reason). I hope thing will start to change in the next weeks, as they did in 10vs10; if not, something must be done.
"Elements" involved:
- Allowing classes, runes and piercing/resistance seems right. It makes battles fast and thrilling. I see most classes involved, a healthy mix of everything (even less mages than expected, but that might be only my case).
- Some people complain about damage/health runes being too unbalanced. Maybe, but if matching systems worked better, I think there would be no problem (or lesser problems)
Duration:
- Everything points that is a permanent event or at least a longer than usual event (minimum of 2 weeks). Around 2months (8-10 weekes) would be nice. More might devalue the prizes; less might make them not achievable for most of us.
- Maybe devs still have to evaluate the performance of the event before announcing its duration. Maybe it is something like World Monster and lasta xx months then become replaced, that would also be fun.
Prizes / shop:
- I like the items offered in the shop. I don't know yet if their prices are well balanced or not (it partially depends if the event becomes permanent or not).
- I like the possibility of gradually adding more items to the shop, like colored crystal, which is something devs might want to think about.
OVERALL:
- I really like the overall, you have a thumbs up here BUT if you don't enhance performance, it will be a fiasco, and it's a pity.
- As noticed by many people, a TIMER would help notice the beginning of the 3h event without need to convert PST into other time system. It is a nice bonus which I guess might be easy to code.